Lines Matching refs:sdr

613 						::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject(  in CreateB2dIAObject()
696 ::sdr::overlay::OverlayObject* SdrHdl::CreateOverlayObject( in CreateOverlayObject()
700 ::sdr::overlay::OverlayObject* pRetval = 0L; in CreateOverlayObject()
790 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime); in CreateOverlayObject()
795 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime, in CreateOverlayObject()
802 pRetval = new ::sdr::overlay::OverlayAnimatedBitmapEx(rPos, aBmpEx1, aBmpEx2, nBlinkTime, in CreateOverlayObject()
818 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx); in CreateOverlayObject()
823 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx, in CreateOverlayObject()
850 pRetval = new ::sdr::overlay::OverlayBitmapEx(rPos, aBmpEx, nCenX, nCenY); in CreateOverlayObject()
1049 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1050 ::sdr::overlay::OverlayBitmapEx( in CreateB2dIAObject()
1228 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1229 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1249 ::sdr::overlay::OverlayTriangle( in CreateB2dIAObject()
1375 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1376 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1436 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1437 ::sdr::overlay::OverlayLineStriped( in CreateB2dIAObject()
1491 ::sdr::overlay::OverlayObject* pNewOverlayObject = new in CreateB2dIAObject()
1492 ::sdr::overlay::OverlayPolyPolygonStripedAndFilled( in CreateB2dIAObject()
1558 ::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject( in CreateB2dIAObject()
1677 ::sdr::overlay::OverlayObject* pNewOverlayObject = CreateOverlayObject( in CreateB2dIAObject()
1743 ::sdr::overlay::OverlayRectangle* pNewOverlayObject = new ::sdr::overlay::OverlayRectangle( in CreateB2dIAObject()
2422 ::sdr::overlay::OverlayObject* pOverlayObject = 0L; in CreateB2dIAObject()
2434 pOverlayObject = new ::sdr::overlay::OverlayAnimatedBitmapEx( in CreateB2dIAObject()
2449 pOverlayObject = new ::sdr::overlay::OverlayBitmapEx( in CreateB2dIAObject()
2660 …::sdr::overlay::OverlayObject* pNew = new sdr::overlay::OverlayPrimitive2DSequenceObject(aSequence… in CreateB2dIAObject()