Lines Matching refs:basegfx

74 	basegfx::B3DHomMatrix			maObjectTrans;
75 basegfx::B3DHomMatrix maInvObjectTrans;
78 basegfx::B3DHomMatrix maOrientation;
79 basegfx::B3DHomMatrix maInvOrientation;
82 basegfx::B3DHomMatrix maProjection;
83 basegfx::B3DHomMatrix maInvProjection;
86 basegfx::B2DHomMatrix maTexture;
89 basegfx::B3DHomMatrix maObjectToDevice;
92 basegfx::B3DHomMatrix maInvTransObjectToEye;
95 basegfx::B3DHomMatrix maMatFromWorldToView;
96 basegfx::B3DHomMatrix maInvMatFromWorldToView;
99 basegfx::B3DVector maScale;
100 basegfx::B3DVector maTranslate;
145 void SetObjectTrans(const basegfx::B3DHomMatrix& rObj);
146 const basegfx::B3DHomMatrix& GetObjectTrans() { return maObjectTrans; } in GetObjectTrans()
147 const basegfx::B3DHomMatrix& GetInvObjectTrans() { return maInvObjectTrans; } in GetInvObjectTrans()
151 basegfx::B3DPoint aVRP = basegfx::B3DPoint(0.0,0.0,1.0),
152 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
153 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
154 void SetOrientation(basegfx::B3DHomMatrix& mOrient);
155 const basegfx::B3DHomMatrix& GetOrientation() { return maOrientation; } in GetOrientation()
156 const basegfx::B3DHomMatrix& GetInvOrientation() { return maInvOrientation; } in GetInvOrientation()
159 void SetProjection(const basegfx::B3DHomMatrix& mProject);
160 const basegfx::B3DHomMatrix& GetProjection();
161 const basegfx::B3DHomMatrix& GetInvProjection();
164 void SetTexture(const basegfx::B2DHomMatrix& rTxt);
165 const basegfx::B2DHomMatrix& GetTexture() { return maTexture; } in GetTexture()
175 void SetDeviceVolume(const basegfx::B3DRange& rVol, sal_Bool bBroadCastChange=sal_True);
177 basegfx::B3DRange GetDeviceVolume();
192 basegfx::B3DHomMatrix GetMatFromObjectToView();
195 const basegfx::B3DHomMatrix& GetInvTransObjectToEye();
198 const basegfx::B3DHomMatrix& GetObjectToDevice();
201 const basegfx::B3DHomMatrix& GetMatFromWorldToView();
202 const basegfx::B3DHomMatrix& GetInvMatFromWorldToView();
206 const basegfx::B3DVector& GetScale();
207 const basegfx::B3DVector& GetTranslate();
210 const basegfx::B3DPoint WorldToEyeCoor(const basegfx::B3DPoint& rVec);
211 const basegfx::B3DPoint EyeToWorldCoor(const basegfx::B3DPoint& rVec);
212 const basegfx::B3DPoint EyeToViewCoor(const basegfx::B3DPoint& rVec);
213 const basegfx::B3DPoint ViewToEyeCoor(const basegfx::B3DPoint& rVec);
214 const basegfx::B3DPoint WorldToViewCoor(const basegfx::B3DPoint& rVec);
215 const basegfx::B3DPoint ViewToWorldCoor(const basegfx::B3DPoint& rVec);
216 const basegfx::B3DPoint DeviceToViewCoor(const basegfx::B3DPoint& rVec);
217 const basegfx::B3DPoint ViewToDeviceCoor(const basegfx::B3DPoint& rVec);
218 const basegfx::B3DPoint ObjectToWorldCoor(const basegfx::B3DPoint& rVec);
219 const basegfx::B3DPoint WorldToObjectCoor(const basegfx::B3DPoint& rVec);
220 const basegfx::B3DPoint ObjectToViewCoor(const basegfx::B3DPoint& rVec);
221 const basegfx::B3DPoint ViewToObjectCoor(const basegfx::B3DPoint& rVec);
222 const basegfx::B3DPoint ObjectToEyeCoor(const basegfx::B3DPoint& rVec);
223 const basegfx::B3DPoint EyeToObjectCoor(const basegfx::B3DPoint& rVec);
224 const basegfx::B3DPoint DeviceToEyeCoor(const basegfx::B3DPoint& rVec);
225 const basegfx::B3DPoint EyeToDeviceCoor(const basegfx::B3DPoint& rVec);
227 const basegfx::B3DPoint InvTransObjectToEye(const basegfx::B3DPoint& rVec);
228 const basegfx::B2DPoint TransTextureCoor(const basegfx::B2DPoint& rVec);
231 basegfx::B3DHomMatrix& rTarget,
236 basegfx::B3DHomMatrix& rTarget,
241 basegfx::B3DHomMatrix& rTarget,
242 basegfx::B3DPoint aVRP = basegfx::B3DPoint(0.0,0.0,1.0),
243 basegfx::B3DVector aVPN = basegfx::B3DVector(0.0,0.0,1.0),
244 basegfx::B3DVector aVUP = basegfx::B3DVector(0.0,1.0,0.0));
272 basegfx::B3DPoint aVRP; // View Reference Point
273 basegfx::B3DVector aVPN; // View Plane Normal
274 basegfx::B3DVector aVUV; // View Up Vector
280 void SetVRP(const basegfx::B3DPoint& rNewVRP);
281 void SetVPN(const basegfx::B3DVector& rNewVPN);
282 void SetVUV(const basegfx::B3DVector& rNewVUV);
284 const basegfx::B3DPoint& rNewVRP,
285 const basegfx::B3DVector& rNewVPN,
286 const basegfx::B3DVector& rNewVUV);
288 const basegfx::B3DPoint& GetVRP() const { return aVRP; } in GetVRP()
289 const basegfx::B3DVector& GetVPN() const { return aVPN; } in GetVPN()
290 const basegfx::B3DVector& GetVUV() const { return aVUV; } in GetVUV()
305 basegfx::B3DPoint aPosition;
306 basegfx::B3DPoint aCorrectedPosition;
307 basegfx::B3DVector aLookAt;
315 const basegfx::B3DPoint& rPos = basegfx::B3DPoint(0.0, 0.0, 1.0),
316 const basegfx::B3DVector& rLkAt = basegfx::B3DVector(0.0, 0.0, 0.0),
322 void SetPosition(const basegfx::B3DPoint& rNewPos);
323 const basegfx::B3DPoint& GetPosition() const { return aPosition; } in GetPosition()
324 void SetLookAt(const basegfx::B3DVector& rNewLookAt);
325 const basegfx::B3DVector& GetLookAt() const { return aLookAt; } in GetLookAt()
326 void SetPositionAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DVector& rNewLookAt);