Lines Matching refs:nY

947         int nY;  in ImplSalFrameFullScreenPos()  local
950 ImplSalCalcFullScreenSize( pFrame, nX, nY, nWidth, nHeight ); in ImplSalFrameFullScreenPos()
952 nX, nY, nWidth, nHeight, in ImplSalFrameFullScreenPos()
1036 Point aPoint( maGeometry.nX, maGeometry.nY ); in updateScreenNumber()
1433 void WinSalFrame::SetPosSize( long nX, long nY, long nWidth, long nHeight, in SetPosSize() argument
1472 nY = aWindowRect.top; in SetPosSize()
1502 aPt.y = nY; in SetPosSize()
1512 aPt.y += pParentFrame->maGeometry.nY; in SetPosSize()
1518 nY = aPt.y; in SetPosSize()
1527 nY += aWinRect.top; in SetPosSize()
1566 nY = aParentRect.top+nOff; in SetPosSize()
1571 nY = (nParentHeight-nHeight)/2 + aParentRect.top; in SetPosSize()
1589 nY = ((aRect.bottom-aRect.top)-nHeight)/2 + aRect.top; in SetPosSize()
1622 if ( nY+nHeight > nScreenY+nScreenHeight ) in SetPosSize()
1623 nY = (nScreenY+nScreenHeight) - nHeight; in SetPosSize()
1626 if ( nY < nScreenY ) in SetPosSize()
1627 nY = nScreenY; in SetPosSize()
1635 SetWindowPos( mhWnd, HWND_TOP, nX, nY, (int)nWidth, (int)nHeight, nPosFlags ); in SetPosSize()
1846 int nY; in SetWindowState() local
1886 nY = (int)pState->mnY - nTopDeco; in SetWindowState()
1888 nY = aWinRect.top; in SetWindowState()
1907 if ( nY+nHeight > nScreenY+nScreenHeight ) in SetWindowState()
1908 nY = (nScreenY+nScreenHeight) - nHeight; in SetWindowState()
1911 if ( nY < nScreenY ) in SetWindowState()
1912 nY = nScreenY; in SetWindowState()
1969 aStateRect.top = nY; in SetWindowState()
1971 aStateRect.bottom = nY+nHeight; in SetWindowState()
1976 maGeometry.nX, maGeometry.nY, maGeometry.nWidth, maGeometry.nHeight, in SetWindowState()
1981 nX, nY, nWidth, nHeight, in SetWindowState()
1989 aPlacement.rcNormalPosition.top = nY-nScreenY; in SetWindowState()
1991 aPlacement.rcNormalPosition.bottom = nY+nHeight-nScreenY; in SetWindowState()
2031 Point aCurPos( maGeometry.nX, maGeometry.nY ); in SetScreenNumber()
2043 aNewMonPos.Y() + (maGeometry.nY - aOldMonPos.Y()), in SetScreenNumber()
2404 void WinSalFrame::SetPointerPos( long nX, long nY ) in SetPointerPos() argument
2408 aPt.y = (int)nY; in SetPointerPos()
3214 aState.maPos = Point( pt.x - maGeometry.nX, pt.y - maGeometry.nY ); in GetPointerState()
3250 void WinSalFrame::UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) in UnionClipRegion() argument
3258 long nBottom = nY + nHeight; in UnionClipRegion()
3263 pBoundRect->top = nY; in UnionClipRegion()
3273 if ( nY < pBoundRect->top ) in UnionClipRegion()
3274 pBoundRect->top = (int)nY; in UnionClipRegion()
3284 pRect->top = (int)nY; in UnionClipRegion()
4206 pFrame->maGeometry.nY = aRect.top; in SetMaximizedFrameGeometry()
4234 pFrame->maGeometry.nY = aPt.y; in UpdateFrameGeometry()
4707 int nY; in ImplHandleMinMax() local
4710 ImplSalCalcFullScreenSize( pFrame, nX, nY, nDX, nDY ); in ImplHandleMinMax()
4714 if ( pMinMax->ptMaxPosition.y > nY ) in ImplHandleMinMax()
4715 pMinMax->ptMaxPosition.y = nY; in ImplHandleMinMax()