/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basegfx.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// namespace basegfx { B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier) : maStartPoint(rBezier.maStartPoint), maEndPoint(rBezier.maEndPoint), maControlPoint(rBezier.maControlPoint) { } B2DQuadraticBezier::B2DQuadraticBezier() { } B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd) : maStartPoint(rStart), maEndPoint(rEnd) { } B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd) : maStartPoint(rStart), maEndPoint(rEnd), maControlPoint(rControl) { } B2DQuadraticBezier::~B2DQuadraticBezier() { } // assignment operator B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier) { maStartPoint = rBezier.maStartPoint; maEndPoint = rBezier.maEndPoint; maControlPoint = rBezier.maControlPoint; return *this; } // compare operators bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const { return ( maStartPoint == rBezier.maStartPoint && maEndPoint == rBezier.maEndPoint && maControlPoint == rBezier.maControlPoint ); } bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const { return ( maStartPoint != rBezier.maStartPoint || maEndPoint != rBezier.maEndPoint || maControlPoint != rBezier.maControlPoint ); } // test if control vector is used bool B2DQuadraticBezier::isBezier() const { // if control vector is empty, bezier is not used if(maControlPoint == maStartPoint || maControlPoint == maEndPoint) return false; return true; } } // end of namespace basegfx // eof