/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _DXCANVAS_SPRITECANVASHELPER_HXX_ #define _DXCANVAS_SPRITECANVASHELPER_HXX_ #include #include #include #include #include #include "dx_bitmapcanvashelper.hxx" #include "dx_impltools.hxx" #include "dx_rendermodule.hxx" #include "dx_surfacebitmap.hxx" #include namespace dxcanvas { class SpriteCanvas; class SpriteCanvasHelper : public BitmapCanvasHelper { public: SpriteCanvasHelper(); void init( SpriteCanvas& rParent, ::canvas::SpriteRedrawManager& rManager, const IDXRenderModuleSharedPtr& rRenderModule, const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy, const DXSurfaceBitmapSharedPtr& rBackBuffer, const ::basegfx::B2ISize& rOutputOffset ); /// Dispose all internal references void disposing(); // XSpriteCanvas ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap > >& animationBitmaps, sal_Int8 interpolationMode ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCustomSprite > createCustomSprite( const ::com::sun::star::geometry::RealSize2D& spriteSize ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite > createClonedSprite( const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original ); /** Actually perform the screen update @param rCurrArea Current window area in absolute screen coordinates @param bUpdateAll sal_True, if everything must be updated, not only changed sprites @param io_bSurfaceDirty In/out parameter, whether backbuffer surface is dirty (if yes, we're performing a full update, anyway) */ sal_Bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea, sal_Bool bUpdateAll, bool& io_bSurfaceDirty ); // SpriteRedrawManager functor calls // ------------------------------------------------- /** Gets called for simple background repaints */ void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect ); /** Gets called when area can be handled by scrolling. Called method must copy screen content from rMoveStart to rMoveEnd, and restore the background in the uncovered areas. @param rMoveStart Source rect of the scroll @param rMoveEnd Dest rect of the scroll @param rUpdateArea All info necessary, should rMoveStart be partially or fully outside the outdev */ void scrollUpdate( const ::basegfx::B2DRange& rMoveStart, const ::basegfx::B2DRange& rMoveEnd, const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea ); void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); void genericUpdate( const ::basegfx::B2DRange& rTotalArea, const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites ); private: /// For generating sprites SpriteCanvas* mpSpriteSurface; /// Set from the SpriteCanvas: instance coordinating sprite redraw ::canvas::SpriteRedrawManager* mpRedrawManager; /// DX device, handling all low-level rendering IDXRenderModuleSharedPtr mpRenderModule; ::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxy; /// Backbuffer, contains the static canvas render output DXSurfaceBitmapSharedPtr mpBackBuffer; /// Completely temporary rect storage (used by sprite repaint) mutable ::basegfx::B2IRange maUpdateRect; /// Completely temporary rect storage (used by sprite repaint) mutable ::basegfx::B2IRange maScrapRect; /// When true, show small bound rects around each sprite bool mbShowSpriteBounds; }; } #endif /* _DXCANVAS_SPRITECANVASHELPER_HXX_ */