/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class ImpSdr3DLightAttribute { public: // refcounter sal_uInt32 mnRefCount; // 3D light attribute definitions basegfx::BColor maColor; basegfx::B3DVector maDirection; // bitfield unsigned mbSpecular : 1; ImpSdr3DLightAttribute( const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular) : mnRefCount(0), maColor(rColor), maDirection(rDirection), mbSpecular(bSpecular) { } // data read access const basegfx::BColor& getColor() const { return maColor; } const basegfx::B3DVector& getDirection() const { return maDirection; } bool getSpecular() const { return mbSpecular; } bool operator==(const ImpSdr3DLightAttribute& rCandidate) const { return (getColor() == rCandidate.getColor() && getDirection() == rCandidate.getDirection() && getSpecular() == rCandidate.getSpecular()); } static ImpSdr3DLightAttribute* get_global_default() { static ImpSdr3DLightAttribute* pDefault = 0; if(!pDefault) { pDefault = new ImpSdr3DLightAttribute( basegfx::BColor(), basegfx::B3DVector(), false); // never delete; start with RefCount 1, not 0 pDefault->mnRefCount++; } return pDefault; } }; Sdr3DLightAttribute::Sdr3DLightAttribute( const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular) : mpSdr3DLightAttribute(new ImpSdr3DLightAttribute( rColor, rDirection, bSpecular)) { } Sdr3DLightAttribute::Sdr3DLightAttribute() : mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default()) { mpSdr3DLightAttribute->mnRefCount++; } Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute) { mpSdr3DLightAttribute->mnRefCount++; } Sdr3DLightAttribute::~Sdr3DLightAttribute() { if(mpSdr3DLightAttribute->mnRefCount) { mpSdr3DLightAttribute->mnRefCount--; } else { delete mpSdr3DLightAttribute; } } bool Sdr3DLightAttribute::isDefault() const { return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default(); } Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) { if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute) { if(mpSdr3DLightAttribute->mnRefCount) { mpSdr3DLightAttribute->mnRefCount--; } else { delete mpSdr3DLightAttribute; } mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute; mpSdr3DLightAttribute->mnRefCount++; } return *this; } bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const { if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute) { return true; } if(rCandidate.isDefault() != isDefault()) { return false; } return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute); } const basegfx::BColor& Sdr3DLightAttribute::getColor() const { return mpSdr3DLightAttribute->getColor(); } const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const { return mpSdr3DLightAttribute->getDirection(); } bool Sdr3DLightAttribute::getSpecular() const { return mpSdr3DLightAttribute->getSpecular(); } } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof