/**************************************************************
*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*
*************************************************************/
#ifndef __com_sun_star_drawing_TextureKind_idl__
#define __com_sun_star_drawing_TextureKind_idl__
//=============================================================================
module com { module sun { module star { module drawing {
//=============================================================================
// DocMerge from xml: enum com::sun::star::drawing::TextureKind
/** These enumeration values specify how the texture is applied.
@deprecated
*/
published enum TextureKind
{
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::drawing::TextureKind::LUMINANCE
/** With TextureKind LUMINANCE, the texture
and the lighting information are mixed to produce the image, so a
lit, textured object is achieved.
*/
LUMINANCE,
//-------------------------------------------------------------------------
// DocMerge from xml: value com::sun::star::drawing::TextureKind::COLOR
/** With this mode the lighting is ignored and only the
texture color information is used.
*/
COLOR
};
//=============================================================================
}; }; }; };
#endif