/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_slideshow.hxx" #include #include #include #include #include #include "fourboxwipe.hxx" namespace slideshow { namespace internal { ::basegfx::B2DPolyPolygon FourBoxWipe::operator () ( double t ) { ::basegfx::B2DHomMatrix aTransform; const double d = ::basegfx::pruneScaleValue( t / 2.0 ); if (m_cornersOut) { aTransform = basegfx::tools::createTranslateB2DHomMatrix(-0.5, -0.5); aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.25, -0.25) * aTransform; } else { aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(d, d, -0.5, -0.5); } // top left: ::basegfx::B2DPolygon square( m_unitRect ); square.transform( aTransform ); ::basegfx::B2DPolyPolygon res( square ); // bottom left, flip on x-axis: aTransform.scale( -1.0, 1.0 ); ::basegfx::B2DPolygon square2( m_unitRect ); square2.transform( aTransform ); square2.flip(); // flip direction res.append( square2 ); // bottom right, flip on y-axis: aTransform.scale( 1.0, -1.0 ); ::basegfx::B2DPolygon square3( m_unitRect ); square3.transform( aTransform ); res.append( square3 ); // top right, flip on x-axis: aTransform.scale( -1.0, 1.0 ); ::basegfx::B2DPolygon square4( m_unitRect ); square4.transform( aTransform ); square4.flip(); // flip direction res.append( square4 ); aTransform = basegfx::tools::createTranslateB2DHomMatrix(0.5, 0.5); res.transform( aTransform ); return res; } } }