/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX #define INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX #include #include "activity.hxx" #include "unoviewcontainer.hxx" #include #include #include // for boost::noncopyable /* Definition of ActivitiesQueue class */ namespace slideshow { namespace internal { /** This class handles the XSprite updates needed for animations, such as moves, scales etc. You can add activity objects to this class, which are called in a round-robin fashion. */ class ActivitiesQueue : private ::boost::noncopyable { public: /** Create an ActivitiesQueue. @param pPresTimer Pointer to global presentation timer. Used for adjusting and holding global presentation time. */ ActivitiesQueue( const ::boost::shared_ptr< ::canvas::tools::ElapsedTime >& pPresTimer ); ~ActivitiesQueue(); /** Add the given activity to the queue. */ bool addActivity( const ActivitySharedPtr& pActivity ); /** Process the activities queue. This method performs the smallest atomic processing possible on the queue (typically, this means one activity get processed). */ void process(); /** Call all dequeued activities' dequeued() method */ void processDequeued(); /** Query state of the queue @return false, if queue is empty, true otherwise */ bool isEmpty() const; /** Remove all pending activities from the queue. */ void clear(); /** Gets the queue's timer object. */ ::boost::shared_ptr< ::canvas::tools::ElapsedTime > const & getTimer() const { return mpTimer; } /** returns number of all activities, waiting, reinserted and dequeued */ std::size_t size() const { return maCurrentActivitiesWaiting.size() + maCurrentActivitiesReinsert.size() + maDequeuedActivities.size(); } private: ::boost::shared_ptr< ::canvas::tools::ElapsedTime > mpTimer; typedef ::std::deque< ActivitySharedPtr > ActivityQueue; ActivityQueue maCurrentActivitiesWaiting; // currently running // activities, that still // await processing for this // round ActivityQueue maCurrentActivitiesReinsert; // currently running // activities, that are // already processed for // this round, and wants // to be reinserted next // round ActivityQueue maDequeuedActivities; // This list collects all activities which did not request // a reinsertion. After the screen update has been // performed, those are notified via dequeued(). This // facilitates cleanup actions taking place _after_ the // current frame has been displayed. }; } } #endif /* INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX */