/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// // #i101872# new Object HitTest as View-tooling SdrObject* SdrObjectPrimitiveHit( const SdrObject& rObject, const Point& rPnt, sal_uInt16 nTol, const SdrPageView& rSdrPageView, const SetOfByte* pVisiLayer, bool bTextOnly) { SdrObject* pResult = 0; if(rObject.GetSubList() && rObject.GetSubList()->GetObjCount()) { // group or scene with content. Single 3D objects also have a // true == rObject.GetSubList(), but no content pResult = SdrObjListPrimitiveHit(*rObject.GetSubList(), rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); } else { if( rObject.IsVisible() && (!pVisiLayer || pVisiLayer->IsSet(rObject.GetLayer()))) { // single object, 3d object, empty scene or empty group. Check if // it's a single 3D object const E3dCompoundObject* pE3dCompoundObject = dynamic_cast< const E3dCompoundObject* >(&rObject); if(pE3dCompoundObject) { const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); if(checkHitSingle3DObject(aHitPosition, *pE3dCompoundObject)) { pResult = const_cast< E3dCompoundObject* >(pE3dCompoundObject); } } else { // not a single 3D object; Check in first PageWindow using prmitives (only SC // with split views uses multiple PageWindows nowadays) if(rSdrPageView.PageWindowCount()) { const double fLogicTolerance(nTol); const basegfx::B2DPoint aHitPosition(rPnt.X(), rPnt.Y()); const sdr::contact::ViewObjectContact& rVOC = rObject.GetViewContact().GetViewObjectContact( rSdrPageView.GetPageWindow(0)->GetObjectContact()); if(ViewObjectContactPrimitiveHit(rVOC, aHitPosition, fLogicTolerance, bTextOnly)) { pResult = const_cast< SdrObject* >(&rObject); } } } } } return pResult; } ///////////////////////////////////////////////////////////////////// SdrObject* SdrObjListPrimitiveHit( const SdrObjList& rList, const Point& rPnt, sal_uInt16 nTol, const SdrPageView& rSdrPageView, const SetOfByte* pVisiLayer, bool bTextOnly) { sal_uInt32 nObjNum(rList.GetObjCount()); SdrObject* pRetval = 0; while(!pRetval && nObjNum > 0) { nObjNum--; SdrObject* pObj = rList.GetObj(nObjNum); pRetval = SdrObjectPrimitiveHit(*pObj, rPnt, nTol, rSdrPageView, pVisiLayer, bTextOnly); } return pRetval; } ///////////////////////////////////////////////////////////////////// bool ViewObjectContactPrimitiveHit( const sdr::contact::ViewObjectContact& rVOC, const basegfx::B2DPoint& rHitPosition, double fLogicHitTolerance, bool bTextOnly) { basegfx::B2DRange aObjectRange(rVOC.getObjectRange()); if(!aObjectRange.isEmpty()) { // first do a rough B2DRange based HitTest; do not forget to // include the HitTolerance if given if(basegfx::fTools::more(fLogicHitTolerance, 0.0)) { aObjectRange.grow(fLogicHitTolerance); } if(aObjectRange.isInside(rHitPosition)) { // get primitive sequence sdr::contact::DisplayInfo aDisplayInfo; const drawinglayer::primitive2d::Primitive2DSequence& rSequence(rVOC.getPrimitive2DSequence(aDisplayInfo)); if(rSequence.hasElements()) { // create a HitTest processor const drawinglayer::geometry::ViewInformation2D& rViewInformation2D = rVOC.GetObjectContact().getViewInformation2D(); drawinglayer::processor2d::HitTestProcessor2D aHitTestProcessor2D( rViewInformation2D, rHitPosition, fLogicHitTolerance, bTextOnly); // feed it with the primitives aHitTestProcessor2D.process(rSequence); // deliver result return aHitTestProcessor2D.getHit(); } } } return false; } //////////////////////////////////////////////////////////////////////////////////////////////////// // eof