/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_tools.hxx" #include /************************************************************************* |* |* WildCard::Match() |* |* Beschreibung WLDCRD.SDW |* Ersterstellung MA 19.06.91 |* Letzte Aenderung MA 03.07.91 |* *************************************************************************/ /* Diese Methode ueberprueft, ob die Wilde Karte in pWild mit dem String * in pStr matscht. * Vertragen sich die beiden, so wird 1 zurueckgegeben, sonst 0. * * ein '*' in pWild bedeutet n beliebige Zeichen, mit n>=0 * ein '?' in pWild bedeutet genau ein beliebiges Zeichen * */ sal_uInt16 WildCard::ImpMatch( const char *pWild, const char *pStr ) const { int pos=0; int flag=0; while ( *pWild || flag ) { switch (*pWild) { case '?': if ( *pStr == '\0' ) return 0; break; default: if ( (*pWild == '\\') && ((*(pWild+1)=='?') || (*(pWild+1) == '*')) ) pWild++; if ( *pWild != *pStr ) if ( !pos ) return 0; else pWild += pos; else break; // ACHTUNG laeuft unter bestimmten // Umstaenden in den nachsten case rein!! case '*': while ( *pWild == '*' ) pWild++; if ( *pWild == '\0' ) return 1; flag = 1; pos = 0; if ( *pStr == '\0' ) return ( *pWild == '\0' ); while ( *pStr && *pStr != *pWild ) { if ( *pWild == '?' ) { pWild++; while ( *pWild == '*' ) pWild++; } pStr++; if ( *pStr == '\0' ) return ( *pWild == '\0' ); } break; } if ( *pWild != '\0' ) pWild++; if ( *pStr != '\0' ) pStr++; else flag = 0; if ( flag ) pos--; } return ( *pStr == '\0' ) && ( *pWild == '\0' ); } /************************************************************************* |* |* WildCard::Matches() |* |* Beschreibung WLDCRD.SDW |* Ersterstellung MA 19.06.91 |* Letzte Aenderung TH 02.02.96 |* *************************************************************************/ sal_Bool WildCard::Matches( const String& rString ) const { ByteString aTmpWild = aWildString; ByteString aString(rString, osl_getThreadTextEncoding()); sal_uInt16 nSepPos; if ( cSepSymbol != '\0' ) { while ( (nSepPos = aTmpWild.Search( cSepSymbol )) != STRING_NOTFOUND ) { // alle getrennten WildCard's pruefen if ( ImpMatch( aTmpWild.Copy( 0, nSepPos ).GetBuffer(), aString.GetBuffer() ) ) return sal_True; aTmpWild.Erase( 0, nSepPos + 1 ); // Trennsymbol entfernen } // und noch den hinter dem letzen Trennsymbol bzw. den einzigen } if ( ImpMatch( aTmpWild.GetBuffer(), aString.GetBuffer() ) ) return sal_True; else return sal_False; }