/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALOBJ_H #define _SV_SALOBJ_H #include // ----------------- // - SalObjectData - // ----------------- class Os2SalObject : public SalObject { public: HWND mhWnd; // Window handle HWND mhWndChild; // Child Window handle HWND mhLastFocusWnd; // Child-Window, welches als letztes den Focus hatte SystemChildData maSysData; // SystemEnvData HWND mhLastClipWnd; // LastClip-Window HWND mhOldLastClipWnd; // LastClip-Window befor BeginSetClipRegion long mnHeight; // Fenster-Hoehe fuer Positionsumrechnung Os2SalObject* mpNextObject; // pointer to next object void* mpInst; // instance handle for callback SALOBJECTPROC mpProc; // callback proc Os2SalObject(); virtual ~Os2SalObject(); virtual void ResetClipRegion(); virtual USHORT GetClipRegionType(); virtual void BeginSetClipRegion( ULONG nRects ); virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); virtual void EndSetClipRegion(); virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight ); virtual void Show( sal_Bool bVisible ); virtual void Enable( sal_Bool nEnable ); virtual void GrabFocus(); virtual void SetBackground(); virtual void SetBackground( SalColor nSalColor ); virtual const SystemEnvData* GetSystemData() const; virtual void InterceptChildWindowKeyDown( sal_Bool bIntercept ); }; #endif // _SV_SALOBJ_H