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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_basegfx.hxx" // autogenerated file with codegen.pl #include "preextstl.h" #include "cppunit/TestAssert.h" #include "cppunit/TestFixture.h" #include "cppunit/extensions/HelperMacros.h" #include "postextstl.h" namespace basegfx3d { class b3dhommatrix : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dhommatrix); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dhommatrix class b3dhompoint : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dhompoint); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dhompoint class b3dpoint : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dpoint); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dpoint class b3drange : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3drange); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3drange class b3dtuple : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. // this is only demonstration code void EmptyMethod() { // CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1); } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dtuple); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dtuple class b3dvector : public CppUnit::TestFixture { public: // initialise your test code values here. void setUp() { } void tearDown() { } // insert your test code here. void EmptyMethod() { } // Change the following lines only, if you add, remove or rename // member functions of the current class, // because these macros are need by auto register mechanism. CPPUNIT_TEST_SUITE(b3dvector); CPPUNIT_TEST(EmptyMethod); CPPUNIT_TEST_SUITE_END(); }; // class b3dvector // ----------------------------------------------------------------------------- CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhommatrix); CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dhompoint); CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dpoint); CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3drange); CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dtuple); CPPUNIT_TEST_SUITE_REGISTRATION(basegfx3d::b3dvector); } // namespace basegfx3d // ----------------------------------------------------------------------------- // this macro creates an empty function, which will called by the RegisterAllFunctions() // to let the user the possibility to also register some functions by hand. // NOADDITIONAL;