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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _DXCANVAS_CANVASHELPER_HXX_ #define _DXCANVAS_CANVASHELPER_HXX_ #include #include #include #include "dx_graphicsprovider.hxx" #include "dx_gdiplususer.hxx" #include "dx_impltools.hxx" #include namespace dxcanvas { /** Helper class for basic canvas functionality. Also offers optional backbuffer painting, when providing it with a second HDC to render into. */ class CanvasHelper : private ::boost::noncopyable { public: CanvasHelper(); /// Release all references void disposing(); /** Initialize canvas helper This method late-initializes the canvas helper, providing it with the necessary device and output objects. Note that the CanvasHelper does not take ownership of the passed rDevice reference, nor does it perform any reference counting. Thus, to prevent the reference counted SpriteCanvas object from deletion, the user of this class is responsible for holding ref-counted references itself! @param rDevice Reference device this canvas is associated with */ void setDevice( com::sun::star::rendering::XGraphicDevice& rDevice ); /** Set the target for rendering operations @param rTarget Render target */ void setTarget( const GraphicsProviderSharedPtr& rTarget ); /** Set the target for rendering operations @param rTarget Render target @param rOutputOffset Output offset in pixel */ void setTarget( const GraphicsProviderSharedPtr& rTarget, const ::basegfx::B2ISize& rOutputOffset ); // CanvasHelper functionality // ========================== // XCanvas (only providing, not implementing the // interface. Also note subtle method parameter differences) void clear(); void drawPoint( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealPoint2D& aPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawLine( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealPoint2D& aStartPoint, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); void drawBezier( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment, const ::com::sun::star::geometry::RealPoint2D& aEndPoint, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D > queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::Texture >& textures, const ::com::sun::star::uno::Reference< ::com::sun::star::geometry::XMapping2D >& xMapping ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont > SAL_CALL createFont( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::FontRequest& fontRequest, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& extraFontProperties, const ::com::sun::star::geometry::Matrix2D& fontMatrix ); ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo > queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::FontInfo& aFilter, const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& aFontProperties ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawText( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::rendering::StringContext& text, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, sal_Int8 textDirection ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawTextLayout( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XTextLayout >& layoutetText, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmap( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive > drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* pCanvas, const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >& xBitmap, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice > getDevice(); // Flush drawing queue to screen void flush() const; /** Called from XCanvas base classes, to notify that content is _about_ to change */ void modifying() {} protected: /// Refcounted global GDI+ state container GDIPlusUserSharedPtr mpGdiPlusUser; /** Phyical output device Deliberately not a refcounted reference, because of potential circular references for spritecanvas. */ com::sun::star::rendering::XGraphicDevice* mpDevice; /// Provides the Gdiplus::Graphics to render into GraphicsProviderSharedPtr mpGraphicsProvider; bool needOutput() const { return mpGraphicsProvider.get() != NULL; }; // returns transparency of color void setupGraphicsState( GraphicsSharedPtr& rGraphics, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState ); Gdiplus::CompositingMode calcCompositingMode( sal_Int8 nMode ); /// Current (transformation-independent) output buffer offset ::basegfx::B2ISize maOutputOffset; }; } #endif /* _DXCANVAS_CANVASHELPER_HXX_ */