/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _CHART_STRIPE_HXX #define _CHART_STRIPE_HXX #include #include #include //............................................................................. namespace chart { //............................................................................. //----------------------------------------------------------------------------- /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room. @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions */ class Stripe { public: Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2 , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 ); Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Position3D& rPoint2 , double fDepth ); Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Position3D& rPoint2 , const ::com::sun::star::drawing::Position3D& rPoint3 , const ::com::sun::star::drawing::Position3D& rPoint4 ); void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal ); ::com::sun::star::drawing::Direction3D getNormal() const; void InvertNormal( bool bInvertNormal ); ::com::sun::star::uno::Any getPolyPolygonShape3D() const; ::com::sun::star::uno::Any getNormalsPolygon() const; ::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; } ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; } ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; } ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; } private: ::com::sun::star::drawing::Position3D m_aPoint1; ::com::sun::star::drawing::Position3D m_aPoint2; ::com::sun::star::drawing::Position3D m_aPoint3; ::com::sun::star::drawing::Position3D m_aPoint4; bool m_bInvertNormal; bool m_bManualNormalSet; ::com::sun::star::drawing::Direction3D m_aManualNormal; }; //............................................................................. } //namespace chart //............................................................................. #endif