/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef DBAUI_QUERYTABWINUNDOACT_HXX #define DBAUI_QUERYTABWINUNDOACT_HXX #ifndef DBAUI_QUERYDESIGNUNDOACTION_HXX #include "QueryDesignUndoAction.hxx" #endif #ifndef INCLUDED_VECTOR #define INCLUDED_VECTOR #include #endif // INCLUDED_VECTOR #include namespace dbaui { // ================================================================================================ // OQueryTabWinUndoAct - Undo-Basisklasse fuer alles, was mit Einfuegen/Entfernen von TabWIns zu tun hat zu tun hat class OQueryTableWindow; class OTableConnection; class OQueryTableView; class OQueryTabWinUndoAct : public OQueryDesignUndoAction { protected: ::std::vector m_vTableConnection; OQueryTableWindow* m_pTabWin; sal_Bool m_bOwnerOfObjects; // bin ich alleiniger Eigentuemer der verwalteten Objekte ? (aendert sich mit jedem Redo oder Undo) public: OQueryTabWinUndoAct(OQueryTableView* pOwner, sal_uInt16 nCommentID); virtual ~OQueryTabWinUndoAct(); void SetOwnership(sal_Bool bTakeIt) { m_bOwnerOfObjects = bTakeIt; } virtual void Undo() = 0; virtual void Redo() = 0; // Zugriff auf das TabWin void SetTabWin(OQueryTableWindow* pTW) { m_pTabWin = pTW; } // anschliessend sollte das SetOwnership aufgerufen werden // Zugriff auf die verwalteten Connections sal_uInt16 ConnCount() { return (sal_uInt16)m_vTableConnection.size(); } ::std::vector* GetTabConnList() { return &m_vTableConnection; } void InsertConnection( OTableConnection* pConnection ) { m_vTableConnection.push_back(pConnection); } void RemoveConnection( OTableConnection* pConnection ) { m_vTableConnection.erase(::std::remove(m_vTableConnection.begin(),m_vTableConnection.end(),pConnection),m_vTableConnection.end()); } }; } #endif // DBAUI_QUERYTABWINUNDOACT_HXX