/************************************************************************* * * OpenOffice.org - a multi-platform office productivity suite * * $RCSfile: sdrattribute3d.cxx,v $ * * $Revision: 1.5 $ * * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. * * * GNU Lesser General Public License Version 2.1 * ============================================= * Copyright 2005 by Sun Microsystems, Inc. * 901 San Antonio Road, Palo Alto, CA 94303, USA * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, * MA 02111-1307 USA * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace attribute { class ImpSdrSceneAttribute { public: // refcounter sal_uInt32 mnRefCount; // 3D scene attribute definitions double mfDistance; double mfShadowSlant; ::com::sun::star::drawing::ProjectionMode maProjectionMode; ::com::sun::star::drawing::ShadeMode maShadeMode; // bitfield unsigned mbTwoSidedLighting : 1; public: ImpSdrSceneAttribute( double fDistance, double fShadowSlant, ::com::sun::star::drawing::ProjectionMode aProjectionMode, ::com::sun::star::drawing::ShadeMode aShadeMode, bool bTwoSidedLighting) : mnRefCount(0), mfDistance(fDistance), mfShadowSlant(fShadowSlant), maProjectionMode(aProjectionMode), maShadeMode(aShadeMode), mbTwoSidedLighting(bTwoSidedLighting) { } // data read access double getDistance() const { return mfDistance; } double getShadowSlant() const { return mfShadowSlant; } ::com::sun::star::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; } ::com::sun::star::drawing::ShadeMode getShadeMode() const { return maShadeMode; } bool getTwoSidedLighting() const { return mbTwoSidedLighting; } bool operator==(const ImpSdrSceneAttribute& rCandidate) const { return (getDistance() == rCandidate.getDistance() && getShadowSlant() == rCandidate.getShadowSlant() && getProjectionMode() == rCandidate.getProjectionMode() && getShadeMode() == rCandidate.getShadeMode() && getTwoSidedLighting() == rCandidate.getTwoSidedLighting()); } static ImpSdrSceneAttribute* get_global_default() { static ImpSdrSceneAttribute* pDefault = 0; if(!pDefault) { pDefault = new ImpSdrSceneAttribute( 0.0, 0.0, ::com::sun::star::drawing::ProjectionMode_PARALLEL, ::com::sun::star::drawing::ShadeMode_FLAT, false); // never delete; start with RefCount 1, not 0 pDefault->mnRefCount++; } return pDefault; } }; SdrSceneAttribute::SdrSceneAttribute( double fDistance, double fShadowSlant, ::com::sun::star::drawing::ProjectionMode aProjectionMode, ::com::sun::star::drawing::ShadeMode aShadeMode, bool bTwoSidedLighting) : mpSdrSceneAttribute(new ImpSdrSceneAttribute( fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting)) { } SdrSceneAttribute::SdrSceneAttribute() : mpSdrSceneAttribute(ImpSdrSceneAttribute::get_global_default()) { mpSdrSceneAttribute->mnRefCount++; } SdrSceneAttribute::SdrSceneAttribute(const SdrSceneAttribute& rCandidate) : mpSdrSceneAttribute(rCandidate.mpSdrSceneAttribute) { mpSdrSceneAttribute->mnRefCount++; } SdrSceneAttribute::~SdrSceneAttribute() { if(mpSdrSceneAttribute->mnRefCount) { mpSdrSceneAttribute->mnRefCount--; } else { delete mpSdrSceneAttribute; } } bool SdrSceneAttribute::isDefault() const { return mpSdrSceneAttribute == ImpSdrSceneAttribute::get_global_default(); } SdrSceneAttribute& SdrSceneAttribute::operator=(const SdrSceneAttribute& rCandidate) { if(rCandidate.mpSdrSceneAttribute != mpSdrSceneAttribute) { if(mpSdrSceneAttribute->mnRefCount) { mpSdrSceneAttribute->mnRefCount--; } else { delete mpSdrSceneAttribute; } mpSdrSceneAttribute = rCandidate.mpSdrSceneAttribute; mpSdrSceneAttribute->mnRefCount++; } return *this; } bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const { if(rCandidate.mpSdrSceneAttribute == mpSdrSceneAttribute) { return true; } if(rCandidate.isDefault() != isDefault()) { return false; } return (*rCandidate.mpSdrSceneAttribute == *mpSdrSceneAttribute); } double SdrSceneAttribute::getDistance() const { return mpSdrSceneAttribute->getDistance(); } double SdrSceneAttribute::getShadowSlant() const { return mpSdrSceneAttribute->getShadowSlant(); } ::com::sun::star::drawing::ProjectionMode SdrSceneAttribute::getProjectionMode() const { return mpSdrSceneAttribute->getProjectionMode(); } ::com::sun::star::drawing::ShadeMode SdrSceneAttribute::getShadeMode() const { return mpSdrSceneAttribute->getShadeMode(); } bool SdrSceneAttribute::getTwoSidedLighting() const { return mpSdrSceneAttribute->getTwoSidedLighting(); } } // end of namespace attribute } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof