/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace primitive3d { GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren ) : BasePrimitive3D(), maChildren(rChildren) { } /** The compare opertator uses the Sequence::==operator, so only checking if the rererences are equal. All non-equal references are interpreted as non-equal. */ bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const { if(BasePrimitive3D::operator==(rPrimitive)) { const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive); return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren())); } return false; } /// default: just return children, so all renderers not supporting group will use it's content Primitive3DSequence GroupPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { return getChildren(); } // provide unique ID ImplPrimitrive3DIDBlock(GroupPrimitive3D, PRIMITIVE3D_ID_GROUPPRIMITIVE3D) } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof