/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_drawinglayer.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// using namespace com::sun::star; ////////////////////////////////////////////////////////////////////////////// namespace drawinglayer { namespace processor2d { VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev) : VclProcessor2D(rViewInformation, rOutDev), maOriginalMapMode(rOutDev.GetMapMode()) { // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels maCurrentTransformation = rViewInformation.getObjectToViewTransformation(); // prepare output directly to pixels mpOutputDevice->Push(PUSH_MAPMODE); mpOutputDevice->SetMapMode(); // react on AntiAliasing settings if(getOptionsDrawinglayer().IsAntiAliasing()) { mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW); } else { mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); } } VclPixelProcessor2D::~VclPixelProcessor2D() { // restore MapMode mpOutputDevice->Pop(); // restore AntiAliasing mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); } void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) { switch(rCandidate.getPrimitive2DID()) { case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D : { // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose static bool bHandleWrongSpellDirectly(true); if(bHandleWrongSpellDirectly) { const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate); if(!renderWrongSpellPrimitive2D( rWrongSpellPrimitive, *mpOutputDevice, maCurrentTransformation, maBColorModifierStack)) { // fallback to decomposition (MetaFile) process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D())); } } else { process(rCandidate.get2DDecomposition(getViewInformation2D())); } break; } case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D : { // directdraw of text simple portion; added test possibility to check text decompose static bool bForceSimpleTextDecomposition(false); // Adapt evtl. used special DrawMode const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptTextToFillDrawMode(); if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect()) { RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate)); } else { process(rCandidate.get2DDecomposition(getViewInformation2D())); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D : { // directdraw of text simple portion; added test possibility to check text decompose static bool bForceComplexTextDecomposition(false); // Adapt evtl. used special DrawMode const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptTextToFillDrawMode(); if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect()) { RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate)); } else { process(rCandidate.get2DDecomposition(getViewInformation2D())); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D : { // direct draw of hairline RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true); break; } case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D : { // direct draw of transformed BitmapEx primitive RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_RENDERGRAPHICPRIMITIVE2D : { // direct draw of transformed BitmapEx primitive RenderRenderGraphicPrimitive2D(static_cast< const primitive2d::RenderGraphicPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D : { // direct draw of fillBitmapPrimitive RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D : { // direct draw of gradient RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D : { // direct draw of bitmap RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D : { // direct draw of PolyPolygon with color RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D : { // #i98289# const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()); const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing()); if(bForceLineSnap) { mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE); } static bool bTestMetaFilePrimitiveDecomposition(true); if(bTestMetaFilePrimitiveDecomposition) { // use new Metafile decomposition process(rCandidate.get2DDecomposition(getViewInformation2D())); } else { // direct draw of MetaFile RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate)); } if(bForceLineSnap) { mpOutputDevice->SetAntialiasing(nOldAntiAliase); } break; } case PRIMITIVE2D_ID_MASKPRIMITIVE2D : { // mask group. RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D : { // modified color group. Force output to unified color. RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D : { // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case, // use the faster OutputDevice::DrawTransparent method const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate); const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren(); if(rContent.hasElements()) { if(0.0 == rUniTransparenceCandidate.getTransparence()) { // not transparent at all, use content process(rUniTransparenceCandidate.getChildren()); } else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0) { bool bDrawTransparentUsed(false); // since DEV300 m33 DrawTransparent is supported in VCL (for some targets // natively), so i am now enabling this shortcut static bool bAllowUsingDrawTransparent(true); if(bAllowUsingDrawTransparent && 1 == rContent.getLength()) { const primitive2d::Primitive2DReference xReference(rContent[0]); const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get()); if(pBasePrimitive) { switch(pBasePrimitive->getPrimitive2DID()) { case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D: { // single transparent PolyPolygon identified, use directly const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive); OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)"); const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon()); aLocalPolyPolygon.transform(maCurrentTransformation); mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence()); bDrawTransparentUsed = true; break; } // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D: //{ // // single transparent PolygonHairlinePrimitive2D identified, use directly // const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive); // OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)"); // break; //} } } } if(!bDrawTransparentUsed) { // unified sub-transparence. Draw to VDev first. RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate); } } } break; } case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D : { // sub-transparence group. Draw to VDev first. RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D : { // transform group. RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D : { // new XDrawPage for ViewInformation2D RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D : { // marker array RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D : { // point array RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate)); break; } case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D : { // control primitive const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate); const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl()); try { // remember old graphics and create new uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW); const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics()); const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics()); if(xNewGraphics.is()) { // link graphics and view xControlView->setGraphics(xNewGraphics); // get position const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform()); const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0)); // find out if the control is already visualized as a VCL-ChildWindow. If yes, // it does not need to be painted at all. uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW); const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible()); if(!bControlIsVisibleAsChildWindow) { // draw it. Do not forget to use the evtl. offsetted origin of the target device, // e.g. when used with mask/transparence buffer device const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin()); xControlView->draw( aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()), aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY())); } // restore original graphics xControlView->setGraphics(xOriginalGraphics); } } catch(const uno::Exception&) { // #i116763# removing since there is a good alternative when the xControlView // is not found and it is allowed to happen // DBG_UNHANDLED_EXCEPTION(); // process recursively and use the decomposition as Bitmap process(rCandidate.get2DDecomposition(getViewInformation2D())); } break; } case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D: { // the stroke primitive may be decomposed to filled polygons. To keep // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE, // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE // working, these need to be copied to the corresponding fill modes const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode()); adaptLineToFillDrawMode(); // polygon stroke primitive static bool bSuppressFatToHairlineCorrection(false); if(bSuppressFatToHairlineCorrection) { // remeber that we enter a PolygonStrokePrimitive2D decomposition, // used for AA thick line drawing mnPolygonStrokePrimitive2D++; // with AA there is no need to handle thin lines special process(rCandidate.get2DDecomposition(getViewInformation2D())); // leave PolygonStrokePrimitive2D mnPolygonStrokePrimitive2D--; } else { // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation // as filled polygons is geometrically corret but looks wrong since polygon filling avoids // the right and bottom pixels. The used method evaluates that and takes the correct action, // including calling recursively with decomposition if line is wide enough const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate); RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive); } // restore DrawMode mpOutputDevice->SetDrawMode(nOriginalDrawMode); break; } case PRIMITIVE2D_ID_CHARTPRIMITIVE2D : { // chart primitive in pixel renderer; restore original DrawMode during call // since the evtl. used ChartPrettyPainter will use the MapMode const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate); mpOutputDevice->Push(PUSH_MAPMODE); mpOutputDevice->SetMapMode(maOriginalMapMode); if(!renderChartPrimitive2D( rChartPrimitive, *mpOutputDevice, getViewInformation2D())) { // fallback to decomposition (MetaFile) process(rChartPrimitive.get2DDecomposition(getViewInformation2D())); } mpOutputDevice->Pop(); break; } case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D : { static bool bForceIgnoreHatchSmoothing(false); if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing()) { // if AA is used (or ignore smoothing is on), there is no need to smooth // hatch painting, use decomposition process(rCandidate.get2DDecomposition(getViewInformation2D())); } else { // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother. // This is wrong in principle, but looks nicer. This could also be done here directly // without VCL usage if needed const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate); const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch(); // create hatch polygon in range size and discrete coordinates basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange()); aHatchRange.transform(maCurrentTransformation); const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange)); if(rFillHatchAttributes.isFillBackground()) { // #i111846# background fill is active; draw fill polygon const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); mpOutputDevice->DrawPolygon(aHatchPolygon); } // set hatch line color const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor())); mpOutputDevice->SetFillColor(); mpOutputDevice->SetLineColor(Color(aHatchColor)); // get hatch style HatchStyle eHatchStyle(HATCH_SINGLE); switch(rFillHatchAttributes.getStyle()) { default : // HATCHSTYLE_SINGLE { break; } case attribute::HATCHSTYLE_DOUBLE : { eHatchStyle = HATCH_DOUBLE; break; } case attribute::HATCHSTYLE_TRIPLE : { eHatchStyle = HATCH_TRIPLE; break; } } // create hatch const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0)); const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength())); const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800)); ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10); // draw hatch using VCL mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch); } break; } case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D : { // #i98404# Handle directly, especially when AA is active const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate); const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing()); // switch AA off in all cases mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW); // create color for fill const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor())); mpOutputDevice->SetFillColor(Color(aPolygonColor)); mpOutputDevice->SetLineColor(); // create rectangle for fill const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport()); const Rectangle aRectangle( (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()), (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY())); mpOutputDevice->DrawRect(aRectangle); // restore AA setting mpOutputDevice->SetAntialiasing(nOriginalAA); break; } case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D : { // #i97628# // This primitive means that the content is derived from an active text edit, // not from model data itself. Some renderers need to suppress this content, e.g. // the pixel renderer used for displaying the edit view (like this one). It's // not to be suppressed by the MetaFile renderers, so that the edited text is // part of the MetaFile, e.g. needed for presentation previews. // Action: Ignore here, do nothing. break; } case PRIMITIVE2D_ID_INVERTPRIMITIVE2D : { // invert primitive (currently only used for HighContrast fallback for selection in SW and SC). // Set OutDev to XOR and switch AA off (XOR does not work with AA) mpOutputDevice->Push(); mpOutputDevice->SetRasterOp( ROP_XOR ); const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing()); mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW); // process content recursively process(rCandidate.get2DDecomposition(getViewInformation2D())); // restore OutDev mpOutputDevice->Pop(); mpOutputDevice->SetAntialiasing(nAntiAliasing); break; } case PRIMITIVE2D_ID_EPSPRIMITIVE2D : { RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate)); break; } default : { // process recursively process(rCandidate.get2DDecomposition(getViewInformation2D())); break; } } } } // end of namespace processor2d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// // eof