/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SIMPLEGUESSER_H #define SIMPLEGUESSER_H #include #include #include #include #include #define MAX_STRING_LENGTH_TO_ANALYSE 200 using namespace std; /** @author Jocelyn Merand */ class SimpleGuesser{ public: /**inits the object with conf file "./conf.txt"*/ SimpleGuesser(); /** Compares the current Simpleguesser with an other * @param SimpleGuesser& sg the other guesser to compare */ void operator=(SimpleGuesser& sg); /** * destroy the object */ ~SimpleGuesser(); /** * Analyze a text and return the most probable languages of the text * @param char* text is the text to analyze * @return the list of guess */ vector GuessLanguage(char* text); /** * Analyze a text and return the most probable language of the text * @param char* text is the text to analyze * @return the guess (containing language) */ Guess GuessPrimaryLanguage(char* text); /** * List all available languages (possibly to be in guesses) * @return the list of languages */ vector GetAvailableLanguages(); /** * List all languages (possibly in guesses or not) * @return the list of languages */ vector GetAllManagedLanguages(); /** * List all Unavailable languages (disable for any reason) * @return the list of languages */ vector GetUnavailableLanguages(); /** * Mark a language enabled * @param string lang the language to enable (build like language-COUNTRY-encoding) */ void EnableLanguage(string lang); /** * Mark a language disabled * @param string lang the language to disable (build like language-COUNTRY-encoding) */ void DisableLanguage(string lang); /** * Load a new DB of fingerprints * @param const char* thePathOfConfFile self explaining * @param const char* prefix is the path where the directory witch contains fingerprint files is stored */ void SetDBPath(const char* thePathOfConfFile, const char* prefix); protected: //Where typical fingerprints (n-gram tables) are stored void* h; //Is used to select languages into the fingerprints DB, the mask is used to indicate if we want enabled disabled or both vector GetManagedLanguages(const char mask); //Like getManagedLanguages, this function enable or disable a language and it depends of the mask void XableLanguage(string lang, char mask); }; #endif