/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_AnimationRepeat_idl__ #define __com_sun_star_rendering_AnimationRepeat_idl__ module com { module sun { module star { module rendering { /** This are the possible repeat modes for animations.
These constants determine how the [0,1] parameter range of the animation is driven through, thus defining the possible repeat modes.
@since OOo 2.0 */ constants AnimationRepeat { /** The [0,1] parameter range is sweeped through exactly once.
The [0,1] parameter range is sweeped through exactly once, starting with 0 and ending with 1.
*/ const byte ONE_SHOT=0; //------------------------------------------------------------------------- /** The [0,1] parameter range is sweeped through exactly twice.
The [0,1] parameter range is sweeped through exactly twice, starting with 0, going to 1, and going back to 0. When plotting the value over time, this yields a triangle curve.
*/ const byte ONE_SHOT_PINGPONG=1; //------------------------------------------------------------------------- /** The [0,1] parameter range is sweeped through infinitely.
The [0,1] parameter range is sweeped through infinitely, starting with 0, going to 1, and going back to 0, and then starting again. When plotting the value over time, this yields a repeated triangle curve.
*/ const byte PINGPONG=2; //------------------------------------------------------------------------- /** The [0,1] parameter range is sweeped through infinitely.
The [0,1] parameter range is sweeped through infinitely, starting with 0, going to 1, and starting with 0 again. When plotting the value over time, this yields a repeated saw-tooth curve.
*/ const byte REPEAT=3; }; }; }; }; }; #endif