/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef __com_sun_star_rendering_RenderingIntent_idl__ #define __com_sun_star_rendering_RenderingIntent_idl__ module com { module sun { module star { module rendering { /** The rendering intent for a color space.
The rendering intent for a color space mostly determines how out-of-gamut color is treated. See Wikipedia for a thorough explanation. @since OOo 2.0 */ constants RenderingIntent { /** Also known as the image intent, this rendering intent aims to preserve the visual relationship between colors in a way that is perceived as natural to the human eye, although the color values themselves may change. This intent is most suitable for photographic images. */ const byte PERCEPTUAL=0; //------------------------------------------------------------------------- /** The rendering intent for business graphics that maintains vivid color at the expense of accurate color. It scales the source gamut to the destination gamut but preserves relative saturation instead of hue, so when scaling to a smaller gamut, hues may shift. This rendering intent is primarily designed for business graphics, where bright saturated colors are more important than the exact relationship between colors (such as in a photographic image). */ const byte SATURATION=1; /** The rendering intent almost identical to Absolute Colorimetric except for the following difference: Relative Colorimetric compares the white point (extreme highlight) of the source color space to that of the destination color space and shifts all colors accordingly. */ const byte RELATIVE_COLORIMETRIC=2; /** The rendering intent that leaves colors that fall inside the destination gamut unchanged. Out of gamut colors are clipped. No scaling of colors to destination white point is performed. This intent aims to maintain color accuracy at the expense of preserving relationships between colors, and is useful for seeing how output will look on a non-neutral substrate. */ const byte ABSOLUTE_COLORIMETRIC=3; }; }; }; }; }; #endif