/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef __com_sun_star_rendering_Texture_idl__ #define __com_sun_star_rendering_Texture_idl__ module com { module sun { module star { module rendering { /** Enumeration of possible values to spread a texture across a primitive. @since OOo 2.0 */ constants TexturingMode { /** Pixel outside the texture area are fully transparent.

This completely switches off pixel generation outside the texture coordinate range [0,1]. This results in only one instance of the texture generated per textured primitive.

*/ const byte NONE=0; //------------------------------------------------------------------------- /** Clamp texture coordinate.

This value clamps the texture coordinates to the range [0,1]. This results in only one instance of the texture generated per textured primitive, with the remaining area filled with the color of the outermost texels

*/ const byte CLAMP=1; //------------------------------------------------------------------------- /** Repeat the texture.

This value repeats the texture over the textured primitive, for the given texture coordinate.

*/ const byte REPEAT=2; }; }; }; }; }; #endif