/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef SD_WINDOW_HXX #define SD_WINDOW_HXX #include #include #include namespace sd { class ViewShell; // Since we removed all old SV-stuff, there is no brush any more // and so there is no BRUSH_SIZE defined in VCL. // So I define it here // #i2237# // removed old stuff here which still forced zoom to be // %BRUSH_SIZE which is outdated now //#define BRUSH_SIZE 8 /** An SdWindow contains the actual working area of ViewShell.

The zoom factor used by this class controls how much the page and the shapes on it are scaled down (<100%) or up (>100%) when displayed on the output device represented by the OutputDevicebase class. A zoom factor of 100% would result (with a correctly set DPI value for an output device) in a one to one mapping of the internal coordinates that are stored in 100th of mm. The zoom factor is stored in the map mode member of the OutputDevice base class. It is calculated to be an integer percent value. */ class Window : public ::Window, public ::DropTargetHelper { public: Window (::Window* pParent); virtual ~Window (void); void SetViewShell (ViewShell* pViewSh); /** Set the zoom factor to the specified value and center the display area arround the zoom center. @param nZoom The zoom factor is given as integral percent value. */ void SetZoomIntegral(long nZoom); /** This internally used method performs the actual adaption of the window's map mode to the specified zoom factor. @param nZoom The zoom factor is given as integral percent value. @return When the given zoom factor lies outside the valid range enclosed by the minimal zoom factor previously calculated by CalcMinZoom and a constant upper value it is forced into that interval. Therefore the returned value is a valid zoom factor. */ long SetZoomFactor(long nZoom); /** This method is called when the whole page shall be displayed in the window. Position and zoom factor are set so that the given rectangle is displayed as large as possible in the window while at the same time maintaining the rectangle's aspect ratio and adding a small space at all its four sides (about 3% of width and height). The map mode is adapted accordingly. @param rZoomRect The rectangle is expected to be given relative to the upper left corner of the window in logical coordinates (100th of mm). @return The new zoom factor is returned as integral percent value. */ long SetZoomRect (const Rectangle& rZoomRect); long GetZoomForRect( const Rectangle& rZoomRect ); void SetMinZoomAutoCalc (bool bAuto); void SetCalcMinZoomByMinSide (bool bMin); /** Calculate the minimal zoom factor as the value at which the application area would completely fill the window. All values set manually or programatically are set to this value if they are smaller. If the currently used zoom factor is smaller than the minimal zoom factor than set the minimal zoom factor as the new current zoom factor.

This calculation is performed only when the bMinZoomAutoCalc is set (to ).

*/ void CalcMinZoom (void); void SetMinZoom (long int nMin); long GetMinZoom (void) const; void SetMaxZoom (long int nMax); long GetMaxZoom (void) const; long GetZoom (void) const; Point GetWinViewPos (void) const; Point GetViewOrigin (void) const; Size GetViewSize (void) const; void SetWinViewPos(const Point& rPnt); void SetViewOrigin(const Point& rPnt); void SetViewSize(const Size& rSize); void SetCenterAllowed (bool bIsAllowed); /** Calculate origin of the map mode accoring to the size of the view and window (its size in model coordinates; that takes the zoom factor into account), and the bCenterAllowed flag. When it is not set then nothing is changed. When in any direction the window is larger than the view or the value of aWinPos in this direction is -1 then the window is centered in this direction. */ void UpdateMapOrigin (sal_Bool bInvalidate = sal_True); void UpdateMapMode (void); double GetVisibleX(); // Interface fuer ScrollBars double GetVisibleY(); void SetVisibleXY(double fX, double fY); double GetVisibleWidth(); double GetVisibleHeight(); double GetScrlLineWidth(); double GetScrlLineHeight(); double GetScrlPageWidth(); double GetScrlPageHeight(); virtual void GrabFocus(); virtual void DataChanged( const DataChangedEvent& rDCEvt ); // DropTargetHelper virtual sal_Int8 AcceptDrop( const AcceptDropEvent& rEvt ); virtual sal_Int8 ExecuteDrop( const ExecuteDropEvent& rEvt ); /** The DropScroll() method is used by AcceptDrop() to scroll the content of the window while dragging and dropping. With this method you can control whether DropScroll() shall be used. */ void SetUseDropScroll (bool bUseDropScroll); void DropScroll (const Point& rMousePos); protected: ::sd::Window* mpShareWin; Point maWinPos; Point maViewOrigin; Size maViewSize; sal_uInt16 mnMinZoom; sal_uInt16 mnMaxZoom; /** This flag tells whether to re-calculate the minimal zoom factor depening on the current zoom factor. According to task #105436# its default value is now sal_False. */ bool mbMinZoomAutoCalc; bool mbCalcMinZoomByMinSide; bool mbCenterAllowed; long mnTicks; bool mbDraggedFrom; ViewShell* mpViewShell; bool mbUseDropScroll; virtual void Resize(); virtual void PrePaint(); virtual void Paint(const Rectangle& rRect); virtual void KeyInput(const KeyEvent& rKEvt); virtual void MouseMove(const MouseEvent& rMEvt); virtual void MouseButtonUp(const MouseEvent& rMEvt); virtual void MouseButtonDown(const MouseEvent& rMEvt); virtual void Command(const CommandEvent& rCEvt); virtual void RequestHelp( const HelpEvent& rEvt ); virtual void LoseFocus(); virtual long Notify( NotifyEvent& rNEvt ); /** Create an accessibility object that makes this window accessible. @return The returned reference is empty if an accessible object could not be created. */ virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible> CreateAccessible (void); //IAccessibility2 Implementation 2009----- virtual void SwitchView(); //-----IAccessibility2 Implementation 2009 XubString GetSurroundingText() const; Selection GetSurroundingTextSelection() const; }; } // end of namespace sd #endif