/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SFXWORKWIN_HXX #define _SFXWORKWIN_HXX #include #include #include #include #ifndef _COM_SUN_STAR_UI_XUILEMENT_HPP_ #include #endif #include #include #include #include #define _SVSTDARR_USHORTS #include // SvUShorts #include #include #include #include #include #include #include #include class SfxInPlaceEnv_Impl; class SfxPlugInEnv_Impl; class SfxSplitWindow; class SfxWorkWindow; //==================================================================== // Dieser struct h"alt alle relevanten Informationen "uber Toolboxen bereit. struct SfxObjectBar_Impl { sal_uInt16 nId; // Resource - und ConfigId der Toolbox sal_uInt16 nMode; // spezielle Sichtbarkeitsflags sal_uInt16 nPos; sal_uInt16 nIndex; sal_Bool bDestroy; String aName; SfxInterface* pIFace; SfxObjectBar_Impl() : nId(0), nMode(0), bDestroy(sal_False), pIFace(0) {} }; //------------------------------------------------------------------------------ // Dieser struct h"alt alle relevanten Informationen "uber die Statuszeile bereit. struct SfxStatBar_Impl { sal_uInt16 nId; sal_Bool bOn; sal_Bool bTemp; SfxStatBar_Impl() : nId(0), bOn(sal_True), bTemp(sal_False) {} }; //------------------------------------------------------------------------------ #define CHILD_NOT_VISIBLE 0 #define CHILD_ACTIVE 1 // nicht durch HidePopups ausgeschaltet #define CHILD_NOT_HIDDEN 2 // nicht durch HideChildWindow ausgeschaltet #define CHILD_FITS_IN 4 // nicht zu gro\s f"ur OutputSize des parent #define CHILD_VISIBLE (CHILD_NOT_HIDDEN | CHILD_ACTIVE | CHILD_FITS_IN) #define CHILD_ISVISIBLE (CHILD_NOT_HIDDEN | CHILD_ACTIVE) struct SfxChild_Impl { Window* pWin; Size aSize; SfxChildAlignment eAlign; sal_uInt16 nVisible; sal_Bool bResize; sal_Bool bCanGetFocus; sal_Bool bSetFocus; SfxChild_Impl( Window& rChild, const Size& rSize, SfxChildAlignment eAlignment, sal_Bool bIsVisible ): pWin(&rChild), aSize(rSize), eAlign(eAlignment), bResize(sal_False), bCanGetFocus( sal_False ), bSetFocus( sal_False ) { nVisible = bIsVisible ? CHILD_VISIBLE : CHILD_NOT_VISIBLE; } }; //-------------------------------------------------------------------- class SfxChildWinController_Impl : public SfxControllerItem { SfxWorkWindow* pWorkwin; public: SfxChildWinController_Impl( sal_uInt16 nId, SfxWorkWindow *pWin ); virtual void StateChanged( sal_uInt16 nSID, SfxItemState eState, const SfxPoolItem* pState ); }; struct SfxChildWin_Impl { sal_uInt16 nSaveId; // die ChildWindow-Id sal_uInt16 nInterfaceId; // der aktuelle Context sal_uInt16 nId; // aktuelle Id SfxChildWindow* pWin; sal_Bool bCreate; SfxChildWinInfo aInfo; SfxChild_Impl* pCli; // != 0 bei direkten Children sal_uInt16 nVisibility; sal_Bool bEnable; sal_Bool bDisabled; SfxChildWin_Impl( sal_uInt32 nID ) : nSaveId((sal_uInt16) (nID & 0xFFFF) ), nInterfaceId((sal_uInt16) (nID >> 16)), nId(nSaveId), pWin(0), bCreate(sal_False), pCli(0), nVisibility( sal_False ), bEnable( sal_True ), bDisabled( sal_False ) {} }; enum SfxChildIdentifier { SFX_CHILDWIN_STATBAR, SFX_CHILDWIN_OBJECTBAR, SFX_CHILDWIN_DOCKINGWINDOW, SFX_CHILDWIN_SPLITWINDOW }; enum SfxDockingConfig { SFX_SETDOCKINGRECTS, SFX_ALIGNDOCKINGWINDOW, SFX_TOGGLEFLOATMODE, SFX_MOVEDOCKINGWINDOW }; DECL_PTRARRAY( SfxChildList_Impl, SfxChild_Impl*, 2, 2 ) DECL_PTRARRAY( SfxChildWindows_Impl, SfxChildWin_Impl*, 2, 2 ) struct SfxObjectBarList_Impl { std::deque aArr; sal_uInt16 nAct; SfxObjectBar_Impl operator[] ( sal_uInt16 n ) { return aArr[n]; } SfxObjectBar_Impl Actual() { return aArr[nAct]; } }; struct SfxSplitWin_Impl { SfxSplitWindow* pSplitWin; SfxChildWindows_Impl* pChildWins; }; #define SFX_SPLITWINDOWS_LEFT 0 #define SFX_SPLITWINDOWS_TOP 2 #define SFX_SPLITWINDOWS_RIGHT 1 #define SFX_SPLITWINDOWS_BOTTOM 3 #define SFX_SPLITWINDOWS_MAX 4 //-------------------------------------------------------------------- class LayoutManagerListener : public ::com::sun::star::frame::XLayoutManagerListener, public ::com::sun::star::lang::XTypeProvider, public ::com::sun::star::lang::XComponent, public ::cppu::OWeakObject { public: LayoutManagerListener( SfxWorkWindow* pWrkWin ); virtual ~LayoutManagerListener(); SFX_DECL_XINTERFACE_XTYPEPROVIDER void setFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& rFrame ); //--------------------------------------------------------------------------------------------------------- // XComponent //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL addEventListener( const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XEventListener >& xListener ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL removeEventListener( const ::com::sun::star::uno::Reference< ::com::sun::star::lang::XEventListener >& aListener ) throw (::com::sun::star::uno::RuntimeException); virtual void SAL_CALL dispose() throw( ::com::sun::star::uno::RuntimeException ); //--------------------------------------------------------------------------------------------------------- // XEventListener //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL disposing( const ::com::sun::star::lang::EventObject& aEvent ) throw( ::com::sun::star::uno::RuntimeException ); //--------------------------------------------------------------------------------------------------------- // XLayoutManagerEventListener //--------------------------------------------------------------------------------------------------------- virtual void SAL_CALL layoutEvent( const ::com::sun::star::lang::EventObject& aSource, ::sal_Int16 eLayoutEvent, const ::com::sun::star::uno::Any& aInfo ) throw (::com::sun::star::uno::RuntimeException); private: sal_Bool m_bHasFrame; SfxWorkWindow* m_pWrkWin; ::com::sun::star::uno::WeakReference< ::com::sun::star::frame::XFrame > m_xFrame; rtl::OUString m_aLayoutManagerPropName; }; class SfxWorkWindow { friend class UIElementWrapper; friend class LayoutManagerListener; protected: SvUShorts aSortedList; SfxStatBar_Impl aStatBar; std::vector< SfxObjectBar_Impl > aObjBarList; Rectangle aClientArea; Rectangle aUpperClientArea; SfxWorkWindow* pParent; SfxSplitWindow* pSplit[SFX_SPLITWINDOWS_MAX]; SfxChildList_Impl* pChilds; SfxChildWindows_Impl* pChildWins; SfxBindings* pBindings; Window* pWorkWin; SfxShell* pConfigShell; Window* pActiveChild; sal_uInt16 nUpdateMode; sal_uInt16 nChilds; sal_uInt16 nOrigMode; sal_Bool bSorted : 1; sal_Bool bDockingAllowed : 1; sal_Bool bInternalDockingAllowed : 1; sal_Bool bAllChildsVisible : 1; sal_Bool bIsFullScreen : 1; sal_Bool bShowStatusBar : 1; sal_Int32 m_nLock; rtl::OUString m_aStatusBarResName; rtl::OUString m_aLayoutManagerPropName; rtl::OUString m_aTbxTypeName; rtl::OUString m_aProgressBarResName; ::com::sun::star::uno::Reference< ::com::sun::star::lang::XComponent > m_xLayoutManagerListener; protected: void CreateChildWin_Impl(SfxChildWin_Impl*,sal_Bool); void RemoveChildWin_Impl(SfxChildWin_Impl*); void Sort_Impl(); void AlignChild_Impl( Window& rWindow, const Size& rNewSize, SfxChildAlignment eAlign ); SfxChild_Impl* FindChild_Impl( const Window& rWindow ) const; virtual sal_Bool RequestTopToolSpacePixel_Impl( SvBorder aBorder ); virtual Rectangle GetTopRect_Impl(); SvBorder Arrange_Impl(); virtual void SaveStatus_Impl(SfxChildWindow*, const SfxChildWinInfo&); static sal_Bool IsPluginMode( SfxObjectShell* pObjShell ); public: SfxWorkWindow( Window *pWin, SfxBindings& rBindings, SfxWorkWindow* pParent = NULL); virtual ~SfxWorkWindow(); SystemWindow* GetTopWindow() const; SfxBindings& GetBindings() { return *pBindings; } Window* GetWindow() const { return pWorkWin; } Rectangle GetFreeArea( sal_Bool bAutoHide ) const; void SetDockingAllowed(sal_Bool bSet) { bDockingAllowed = bSet; } void SetInternalDockingAllowed(sal_Bool bSet) { bInternalDockingAllowed = bSet; } sal_Bool IsDockingAllowed() const { return bDockingAllowed; } sal_Bool IsInternalDockingAllowed() const { return bInternalDockingAllowed; } SfxWorkWindow* GetParent_Impl() const { return pParent; } ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > CreateDispatch( const String& ); // Methoden f"ur alle Child-Fenster void DataChanged_Impl( const DataChangedEvent& rDCEvt ); void ReleaseChild_Impl( Window& rWindow ); SfxChild_Impl* RegisterChild_Impl( Window& rWindow, SfxChildAlignment eAlign, sal_Bool bCanGetFocus=sal_False ); void ShowChilds_Impl(); void HideChilds_Impl(); void Close_Impl(); sal_Bool PrepareClose_Impl(); virtual void ArrangeChilds_Impl( sal_Bool bForce = sal_True ); void DeleteControllers_Impl(); void SaveStatus_Impl(); void HidePopups_Impl(sal_Bool bHide, sal_Bool bParent=sal_False, sal_uInt16 nId=0); void ConfigChild_Impl(SfxChildIdentifier, SfxDockingConfig, sal_uInt16); void MakeChildsVisible_Impl( sal_Bool bVis ); void ArrangeAutoHideWindows( SfxSplitWindow *pSplit ); sal_Bool IsAutoHideMode( const SfxSplitWindow *pSplit ); void EndAutoShow_Impl( Point aPos ); void SetFullScreen_Impl( sal_Bool bSet ) { bIsFullScreen = bSet; } sal_Bool IsFullScreen_Impl() const { return bIsFullScreen; } // Methoden f"ur Objectbars virtual void UpdateObjectBars_Impl(); void ResetObjectBars_Impl(); void SetObjectBar_Impl( sal_uInt16 nPos, sal_uInt32 nResId, SfxInterface *pIFace, const String* pName=0 ); Window* GetObjectBar_Impl( sal_uInt16 nPos, sal_uInt32 nResId ); bool KnowsObjectBar_Impl( sal_uInt16 nPos ) const; sal_Bool IsVisible_Impl(); void MakeVisible_Impl( sal_Bool ); void SetObjectBarVisibility_Impl( sal_uInt16 nVis ); sal_Bool IsContainer_Impl() const; void Lock_Impl( sal_Bool ); void NextObjectBar_Impl( sal_uInt16 nPos ); sal_uInt16 HasNextObjectBar_Impl( sal_uInt16 nPos, String* pStr=0 ); void SetObjectBarCustomizeMode_Impl( sal_Bool ); // Methoden f"ur ChildWindows void UpdateChildWindows_Impl(); void ResetChildWindows_Impl(); void SetChildWindowVisible_Impl( sal_uInt32, sal_Bool, sal_uInt16 ); void ToggleChildWindow_Impl(sal_uInt16,sal_Bool); sal_Bool HasChildWindow_Impl(sal_uInt16); sal_Bool KnowsChildWindow_Impl(sal_uInt16); void ShowChildWindow_Impl(sal_uInt16, sal_Bool bVisible, sal_Bool bSetFocus); void SetChildWindow_Impl(sal_uInt16, sal_Bool bOn, sal_Bool bSetFocus); SfxChildWindow* GetChildWindow_Impl(sal_uInt16); virtual void InitializeChild_Impl(SfxChildWin_Impl*); SfxSplitWindow* GetSplitWindow_Impl(SfxChildAlignment); sal_Bool IsVisible_Impl( sal_uInt16 nMode ) const; void DisableChildWindow_Impl( sal_uInt16 nId, sal_Bool bDisable ); sal_Bool IsFloating( sal_uInt16 nId ); void ChangeWindow_Impl( Window *pNew ); void SetActiveChild_Impl( Window *pChild ); Window* GetActiveChild_Impl(); virtual sal_Bool ActivateNextChild_Impl( sal_Bool bForward = sal_True ); bool AllowChildWindowCreation_Impl( const SfxChildWin_Impl& i_rCW ) const; // Methoden f"ur StatusBar void SetTempStatusBar_Impl( sal_Bool bSet ); void ResetStatusBar_Impl(); void SetStatusBar_Impl(sal_uInt32 nResId, SfxShell *pShell, SfxBindings& ); void UpdateStatusBar_Impl(); ::com::sun::star::uno::Reference< ::com::sun::star::task::XStatusIndicator > GetStatusIndicator(); ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetFrameInterface(); }; class SfxFrameWorkWin_Impl : public SfxWorkWindow { SfxFrame* pMasterFrame; SfxFrame* pFrame; public: SfxFrameWorkWin_Impl( Window* pWin, SfxFrame* pFrm, SfxFrame* pMaster ); virtual void ArrangeChilds_Impl( sal_Bool bForce = sal_True ); virtual void UpdateObjectBars_Impl(); virtual Rectangle GetTopRect_Impl(); }; #endif