/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX #define INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX #include "activitybase.hxx" #include namespace slideshow { namespace internal { /** Simple, continuous animation. This class implements a simple, continuous animation without considering repeats or acceleration on the perform call. Only useful as a base class, you probably want to use ContinuousActivityBase. */ class SimpleContinuousActivityBase : public ActivityBase { public: SimpleContinuousActivityBase( const ActivityParameters& rParms ); virtual double calcTimeLag() const; virtual bool perform(); protected: /** Hook for derived classes This method will be called from perform(). @param nSimpleTime Simple animation time, without repeat, acceleration or deceleration applied. This value is always in the [0,1] range, the repeat is accounted for with the nRepeatCount parameter. @param nRepeatCount Number of full repeats already performed */ virtual void simplePerform( double nSimpleTime, sal_uInt32 nRepeatCount ) const = 0; virtual void startAnimation(); private: /// Time elapsed since activity started ::canvas::tools::ElapsedTime maTimer; /// Simple duration of activity const double mnMinSimpleDuration; /// Minimal number of frames to show (see ActivityParameters) const sal_uInt32 mnMinNumberOfFrames; /// Actual number of frames shown until now. sal_uInt32 mnCurrPerformCalls; }; } } #endif /* INCLUDED_SLIDESHOW_SIMPLECONTINUOUSACTIVITYBASE_HXX */