/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX #define INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX #include #include #include "animationactivity.hxx" #include "activitiesqueue.hxx" #include "event.hxx" #include "eventqueue.hxx" #include "shape.hxx" #include "numberanimation.hxx" #include "enumanimation.hxx" #include "coloranimation.hxx" #include "hslcoloranimation.hxx" #include "stringanimation.hxx" #include "boolanimation.hxx" #include "pairanimation.hxx" #include #include /* Definition of ActivitiesFactory class */ namespace slideshow { namespace internal { class ActivitiesFactory : private ::boost::noncopyable { public: /// Collection of common factory parameters struct CommonParameters { CommonParameters( const EventSharedPtr& rEndEvent, EventQueue& rEventQueue, ActivitiesQueue& rActivitiesQueue, double nMinDuration, sal_uInt32 nMinNumberOfFrames, bool bAutoReverse, ::boost::optional const& aRepeats, double nAcceleration, double nDeceleration, const ShapeSharedPtr& rShape, const ::basegfx::B2DVector& rSlideBounds ) : mpEndEvent( rEndEvent ), mrEventQueue( rEventQueue ), mrActivitiesQueue( rActivitiesQueue ), mnMinDuration( nMinDuration ), mnMinNumberOfFrames( nMinNumberOfFrames ), maRepeats( aRepeats ), mnAcceleration( nAcceleration ), mnDeceleration( nDeceleration ), mpShape( rShape ), maSlideBounds( rSlideBounds ), mbAutoReverse( bAutoReverse ) {} /// End event to fire when animation is over EventSharedPtr mpEndEvent; /// Event queue to insert the end event into. EventQueue& mrEventQueue; /// Event queue to insert the end event into. ActivitiesQueue& mrActivitiesQueue; /** Simple duration of the activity Specifies the minimal simple duration of the activity (minimal, because mnMinNumberOfFrames might prolongue the activity). According to SMIL, this might also be indefinite, which for our framework does not make much sense, though (wouldn't have a clue, then, how to scale the animation over time). */ double mnMinDuration; /** Minimal number of frames for this activity. This specifies the minimal number of frames this activity will display per simple duration. If less than this number are displayed until mnMinDuration is over, the activity will be prolongued until mnMinNumberOfFrames are rendered. */ sal_uInt32 mnMinNumberOfFrames; /** Number of repeats for the simple duration This specified the number of repeats. The mnMinDuration times maRepeats yields the total duration of this activity. If this value is unspecified, the activity will repeat indefinitely. */ ::boost::optional const maRepeats; /// Fraction of simple time to accelerate animation double mnAcceleration; /// Fraction of simple time to decelerate animation double mnDeceleration; /// Shape, to get bounds from ShapeSharedPtr mpShape; /// LayerManager, to get page size from ::basegfx::B2DVector maSlideBounds; /// When true, activity is played reversed after mnDuration. bool mbAutoReverse; }; /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a double value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const NumberAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a double value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const EnumAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a color value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const ColorAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a color value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const HSLColorAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimateColor >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a pair of double values. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const PairAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a string. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const StringAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create an activity from an XAnimate node. This method creates an animated activity from the given XAnimate node, extracting all necessary animation parameters from that. Note that due to the animator parameter, the animation values must be convertible to a bool value. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param xNode The SMIL animation node to animate */ static AnimationActivitySharedPtr createAnimateActivity( const CommonParameters& rParms, const BoolAnimationSharedPtr& rAnimator, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimate >& xNode ); /** Create a simple activity for the given animator This method is suited to create activities for custom animations, which need a simple double value and lasts a given timespan. This activity always generates values from the [0,1] range. @param rParms Factory parameter structure @param rAnimator Animator sub-object @param bDirectionForward If true, the activity goes 'forward', i.e. from 0 to 1. With false, the direction is reversed. */ static AnimationActivitySharedPtr createSimpleActivity( const CommonParameters& rParms, const NumberAnimationSharedPtr& rAnimator, bool bDirectionForward ); private: // default: constructor/destructor disabed ActivitiesFactory(); ~ActivitiesFactory(); }; } // namespace internal } // namespace presentation #endif /* INCLUDED_SLIDESHOW_ACTIVITIESFACTORY_HXX */