/************************************************************************* * * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * Copyright 2000, 2010 Oracle and/or its affiliates. * * OpenOffice.org - a multi-platform office productivity suite * * This file is part of OpenOffice.org. * * OpenOffice.org is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 3 * only, as published by the Free Software Foundation. * * OpenOffice.org is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License version 3 for more details * (a copy is included in the LICENSE file that accompanied this code). * * You should have received a copy of the GNU Lesser General Public License * version 3 along with OpenOffice.org. If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX #define INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX #include #include "activity.hxx" #include "unoviewcontainer.hxx" #include #include #include // for boost::noncopyable /* Definition of ActivitiesQueue class */ namespace slideshow { namespace internal { /** This class handles the XSprite updates needed for animations, such as moves, scales etc. You can add activity objects to this class, which are called in a round-robin fashion. */ class ActivitiesQueue : private ::boost::noncopyable { public: /** Create an ActivitiesQueue. @param pPresTimer Pointer to global presentation timer. Used for adjusting and holding global presentation time. */ ActivitiesQueue( const ::boost::shared_ptr< ::canvas::tools::ElapsedTime >& pPresTimer ); ~ActivitiesQueue(); /** Add the given activity to the queue. */ bool addActivity( const ActivitySharedPtr& pActivity ); /** Process the activities queue. This method performs the smallest atomic processing possible on the queue (typically, this means one activity get processed). */ void process(); /** Call all dequeued activities' dequeued() method */ void processDequeued(); /** Query state of the queue @return false, if queue is empty, true otherwise */ bool isEmpty() const; /** Remove all pending activities from the queue. */ void clear(); /** Gets the queue's timer object. */ ::boost::shared_ptr< ::canvas::tools::ElapsedTime > const & getTimer() const { return mpTimer; } /** returns number of all activities, waiting, reinserted and dequeued */ std::size_t size() const { return maCurrentActivitiesWaiting.size() + maCurrentActivitiesReinsert.size() + maDequeuedActivities.size(); } private: ::boost::shared_ptr< ::canvas::tools::ElapsedTime > mpTimer; typedef ::std::deque< ActivitySharedPtr > ActivityQueue; ActivityQueue maCurrentActivitiesWaiting; // currently running // activities, that still // await processing for this // round ActivityQueue maCurrentActivitiesReinsert; // currently running // activities, that are // already processed for // this round, and wants // to be reinserted next // round ActivityQueue maDequeuedActivities; // This list collects all activities which did not request // a reinsertion. After the screen update has been // performed, those are notified via dequeued(). This // facilitates cleanup actions taking place _after_ the // current frame has been displayed. }; } } #endif /* INCLUDED_SLIDESHOW_ACTIVITIESQUEUE_HXX */