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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svl.hxx" #include #include DdeData::DdeData() { } DdeData::DdeData( const String& ) { } DdeData::DdeData( const DdeData& ) { } DdeData::DdeData( const void*, long, sal_uLong) { } DdeData::~DdeData( void ) { } void DdeData::SetFormat( sal_uLong ) { } sal_uLong DdeData::GetFormat() const { return 0L; } DdeData& DdeData::operator = ( const DdeData& ) { return *this; } DdeData::operator long() const { return 0L; } DdeData::operator const void*() const { return NULL; } long DdeConnection::GetError() { return 0L; } DdeConnection::DdeConnection( const String&, const String& ) { } DdeConnection::~DdeConnection( void ) { } const String& DdeConnection::GetServiceName() { return String::EmptyString(); } const String& DdeConnection::GetTopicName() { return String::EmptyString(); } DdeTransaction::DdeTransaction( DdeConnection& rConnection, const String&, long ) : rDde( rConnection ) { } DdeTransaction::DdeTransaction( const DdeTransaction& rTransaction ) : rDde( rTransaction.rDde ) { } void DdeTransaction::Execute(void) { } void DdeTransaction::Done( sal_Bool ) { } void DdeTransaction::Data( const DdeData* ) { } DdeTransaction::~DdeTransaction(void) { } DdeRequest::DdeRequest(DdeConnection& rConnection, const String& rString, long lLong ) : DdeTransaction( rConnection, rString, lLong ) { } DdeExecute::DdeExecute( DdeConnection& rConnection, const String& rString, long lLong ) : DdeTransaction( rConnection, rString, lLong ) { } DdePoke::DdePoke( DdeConnection& rConnection, const String& rString, const DdeData&, long lLong ) : DdeTransaction( rConnection, rString, lLong ) { } DdeTopic::DdeTopic( const String& ) { } DdeTopic::~DdeTopic() { } void DdeTopic::Connect (long ) { } void DdeTopic::Disconnect( long ) { } void DdeTopic::InsertItem( DdeItem* ) { } DdeItem* DdeTopic::AddItem( const DdeItem& rDdeItem ) { return (DdeItem*) &rDdeItem; } void DdeTopic::RemoveItem( const DdeItem& ) { } DdeData* DdeTopic::Get( sal_uLong ) { return NULL; } sal_Bool DdeTopic::MakeItem( const String& ) { return sal_False; } sal_Bool DdeTopic::StartAdviseLoop() { return sal_False; } sal_Bool DdeTopic::StopAdviseLoop() { return sal_False; } sal_Bool DdeTopic::Execute( const String* ) { return sal_False; } sal_Bool DdeTopic::Put( const DdeData* ) { return sal_False; } const String& DdeTopic::GetName() const { return String::EmptyString(); } DdeService::DdeService( const String& ) { nStatus = 0; } String DdeService::Topics() { return String(); } String DdeService::Formats() { return String(); } String DdeService::SysItems() { return String(); } String DdeService::Status() { return String(); } String DdeService::SysTopicGet(const String& rString) { return rString; } sal_Bool DdeService::SysTopicExecute(const String*) { return sal_False; } DdeService::~DdeService() { } sal_Bool DdeService::IsBusy() { return sal_False; } String DdeService::GetHelp() { return String::EmptyString(); } void DdeService::AddFormat( sal_uLong ) { } void DdeService::AddTopic( const DdeTopic& ) { } void DdeService::RemoveTopic( const DdeTopic& ) { } sal_Bool DdeService::MakeTopic( const String& ) { return sal_False; } const String& DdeService::GetName() const { return String::EmptyString(); } namespace { struct theDdeServices : public rtl::Static< DdeServices, theDdeServices > {}; } DdeServices& DdeService::GetServices() { return theDdeServices::get(); } DdeItem::DdeItem( const String& ) { } DdeItem::DdeItem( const DdeItem& ) { } DdeItem::~DdeItem() { } void DdeItem::NotifyClient() { } DdeGetPutItem::DdeGetPutItem( const String& rStr ) : DdeItem( rStr ) { } DdeGetPutItem::DdeGetPutItem( const DdeItem& rItem ) : DdeItem( rItem ) { } DdeData* DdeGetPutItem::Get( sal_uLong ) { return NULL; } sal_Bool DdeGetPutItem::Put( const DdeData* ) { return sal_False; } void DdeGetPutItem::AdviseLoop( sal_Bool ) { } DdeLink::DdeLink( DdeConnection& rConnection, const String& rString, long l ) : DdeTransaction( rConnection, rString, l ) { } DdeLink::~DdeLink() { } void DdeLink::Notify() { } DdeHotLink::DdeHotLink( DdeConnection& rConnection, const String& rString, long l ) : DdeLink( rConnection, rString, l ) { }