/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SDR_ANIMATION_SCHEDULER_HXX #define _SDR_ANIMATION_SCHEDULER_HXX #include #include #include ////////////////////////////////////////////////////////////////////////////// // event class namespace sdr { namespace animation { class Event { // time of event in ms sal_uInt32 mnTime; // pointer for simply linked list Event* mpNext; public: // constructor/destructor Event(sal_uInt32 nTime); SVX_DLLPUBLIC virtual ~Event(); // access to mpNext Event* GetNext() const; void SetNext(Event* pNew); // get/set time sal_uInt32 GetTime() const; void SetTime(sal_uInt32 nNew); // execute event virtual void Trigger(sal_uInt32 nTime) = 0; }; } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eventlist class namespace sdr { namespace animation { class EventList { // pointer to first entry Event* mpHead; public: // constructor/destructor EventList(); SVX_DLLPUBLIC virtual ~EventList(); // insert/remove time dependent void Insert(Event* pNew); void Remove(Event* pOld); // clear list void Clear(); // get first Event* GetFirst(); }; } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // scheduler class namespace sdr { namespace animation { class Scheduler : public Timer { // time in ms sal_uInt32 mnTime; // next delta time sal_uInt32 mnDeltaTime; // list of events EventList maList; // Flag which remembers if this timer is paused. Default // is false. bool mbIsPaused; public: // constructor/destructor Scheduler(); SVX_DLLPUBLIC virtual ~Scheduler(); // From baseclass Timer, the timeout call SVX_DLLPUBLIC virtual void Timeout(); // get time sal_uInt32 GetTime(); // #i38135# void SetTime(sal_uInt32 nTime); // reset void Reset(sal_uInt32 nTime); // execute all ripe events, removes executed ones from the scheduler void triggerEvents(); // re-start or stop timer according to event list void checkTimeout(); // insert/remove events, wrapper to EventList methods void InsertEvent(Event* pNew); void RemoveEvent(Event* pOld); // get/set pause bool IsPaused() const { return mbIsPaused; } void SetPaused(bool bNew); }; } // end of namespace animation } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// #endif //_SDR_ANIMATION_SCHEDULER_HXX // eof