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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SVDOASHP_HXX #define _SVDOASHP_HXX #include #include #include #include #include #include #include #include "svx/svxdllapi.h" //************************************************************ // Vorausdeklarationen //************************************************************ class SdrObjList; class SdrObjListIter; class SfxItemSet; namespace sdr { namespace properties { class CustomShapeProperties; } // end of namespace properties } // end of namespace sdr class SdrAShapeObjGeoData : public SdrTextObjGeoData { public: sal_Bool bMirroredX; sal_Bool bMirroredY; double fObjectRotation; com::sun::star::uno::Sequence< com::sun::star::drawing::EnhancedCustomShapeAdjustmentValue > aAdjustmentSeq; }; #define CUSTOMSHAPE_HANDLE_RESIZE_FIXED 1 #define CUSTOMSHAPE_HANDLE_CREATE_FIXED 2 #define CUSTOMSHAPE_HANDLE_RESIZE_ABSOLUTE_X 4 #define CUSTOMSHAPE_HANDLE_RESIZE_ABSOLUTE_Y 8 #define CUSTOMSHAPE_HANDLE_MOVE_SHAPE 16 #define CUSTOMSHAPE_HANDLE_ORTHO4 32 struct SdrCustomShapeInteraction { com::sun::star::uno::Reference< com::sun::star::drawing::XCustomShapeHandle > xInteraction; com::sun::star::awt::Point aPosition; sal_Int32 nMode; }; //************************************************************ // SdrObjCustomShape //************************************************************ class SVX_DLLPUBLIC SdrObjCustomShape : public SdrTextObj { private: // fObjectRotation is containing the object rotation in degrees. double fObjectRotation; protected: virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact(); public: virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties(); // to allow sdr::properties::CustomShapeProperties access friend class sdr::properties::CustomShapeProperties; com::sun::star::uno::Reference< com::sun::star::drawing::XShape > mXRenderedCustomShape; // #i37011# render geometry shadow SdrObject* mpLastShadowGeometry; static com::sun::star::uno::Reference< com::sun::star::drawing::XCustomShapeEngine > GetCustomShapeEngine( const SdrObjCustomShape* pCustomShape ); // SVX_DLLPRIVATE com::sun::star::uno::Sequence< com::sun::star::uno::Reference< com::sun::star::drawing::XCustomShapeHandle > > // SdrObjCustomShape::GetInteraction( const SdrObjCustomShape* pCustomShape ) const; // #i47293# // SVX_DLLPRIVATE std::vector< com::sun::star::uno::Reference< com::sun::star::drawing::XCustomShapeHandle > > GetFixedInteractionHandle() const; SVX_DLLPRIVATE std::vector< SdrCustomShapeInteraction > GetInteractionHandles( const SdrObjCustomShape* pCustomShape ) const; SVX_DLLPRIVATE void DragCreateObject( SdrDragStat& rDrag ); SVX_DLLPRIVATE void DragResizeCustomShape( const Rectangle& rNewRect, SdrObjCustomShape* pObj ) const; SVX_DLLPRIVATE void DragMoveCustomShapeHdl( const Point aDestination, const sal_uInt16 nCustomShapeHdlNum, SdrObjCustomShape* pObj ) const; // #i37011# centralize throw-away of render geometry void InvalidateRenderGeometry(); // #i38892# void ImpCheckCustomGluePointsAreAdded(); // returns the new text rect that corresponds to the current logic rect, the return value can be empty if nothing changed. Rectangle ImpCalculateTextFrame( const FASTBOOL bHgt, const FASTBOOL bWdt ); public: // #i37011# const SdrObject* GetSdrObjectFromCustomShape() const; const SdrObject* GetSdrObjectShadowFromCustomShape() const; sal_Bool GetTextBounds( Rectangle& rTextBound ) const; sal_Bool IsTextPath() const; static basegfx::B2DPolyPolygon GetLineGeometry( const SdrObjCustomShape* pCustomShape, const sal_Bool bBezierAllowed ); protected: String aName; public: sal_Bool UseNoFillStyle() const; sal_Bool IsMirroredX() const; sal_Bool IsMirroredY() const; void SetMirroredX( const sal_Bool bMirroredX ); void SetMirroredY( const sal_Bool bMirroredY ); double GetObjectRotation() const; double GetExtraTextRotation() const; TYPEINFO(); SdrObjCustomShape(); virtual ~SdrObjCustomShape(); /* is merging default attributes from type-shype into the SdrCustomShapeGeometryItem. If pType is NULL then the type is being taken from the "Type" property of the SdrCustomShapeGeometryItem. MergeDefaultAttributes is called when creating CustomShapes via UI and after importing */ void MergeDefaultAttributes( const rtl::OUString* pType = NULL ); /* the method is checking if the geometry data is unchanged/default, in this case the data might not be stored */ enum DefaultType { DEFAULT_PATH, DEFAULT_VIEWBOX, DEFAULT_SEGMENTS, DEFAULT_GLUEPOINTS, DEFAULT_STRETCHX, DEFAULT_STRETCHY, DEFAULT_EQUATIONS, DEFAULT_HANDLES, DEFAULT_TEXTFRAMES }; sal_Bool IsDefaultGeometry( const DefaultType eDefaultType ) const; virtual sal_uInt16 GetObjIdentifier() const; virtual void TakeObjInfo(SdrObjTransformInfoRec& rInfo) const; virtual void SetModel(SdrModel* pNewModel); virtual void RecalcSnapRect(); virtual const Rectangle& GetSnapRect() const; virtual const Rectangle& GetCurrentBoundRect() const; virtual const Rectangle& GetLogicRect() const; virtual void Move(const Size& rSiz); virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual void Shear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear); virtual void SetSnapRect(const Rectangle& rRect); virtual void SetLogicRect(const Rectangle& rRect); virtual void NbcMove(const Size& rSiz); virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact); virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs); virtual void NbcMirror(const Point& rRef1, const Point& rRef2); virtual void NbcShear(const Point& rRef, long nWink, double tn, FASTBOOL bVShear); virtual void NbcSetSnapRect(const Rectangle& rRect); virtual void NbcSetLogicRect(const Rectangle& rRect); virtual SdrGluePoint GetVertexGluePoint(sal_uInt16 nNum) const; virtual void NbcSetStyleSheet( SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr ); // special drag methods virtual bool hasSpecialDrag() const; virtual bool beginSpecialDrag(SdrDragStat& rDrag) const; virtual bool applySpecialDrag(SdrDragStat& rDrag); virtual FASTBOOL BegCreate( SdrDragStat& rStat ); virtual FASTBOOL MovCreate(SdrDragStat& rStat); // #i37448# virtual FASTBOOL EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd); virtual FASTBOOL AdjustTextFrameWidthAndHeight(Rectangle& rR, FASTBOOL bHgt=sal_True, FASTBOOL bWdt=sal_True) const; virtual FASTBOOL NbcAdjustTextFrameWidthAndHeight(FASTBOOL bHgt=sal_True, FASTBOOL bWdt=sal_True); virtual FASTBOOL AdjustTextFrameWidthAndHeight(FASTBOOL bHgt=sal_True, FASTBOOL bWdt=sal_True); virtual FASTBOOL IsAutoGrowHeight() const; virtual FASTBOOL IsAutoGrowWidth() const; virtual void SetVerticalWriting( sal_Bool bVertical ); virtual sal_Bool BegTextEdit( SdrOutliner& rOutl ); virtual void TakeTextEditArea(Size* pPaperMin, Size* pPaperMax, Rectangle* pViewInit, Rectangle* pViewMin) const; virtual void EndTextEdit( SdrOutliner& rOutl ); virtual void TakeTextAnchorRect( Rectangle& rAnchorRect ) const; virtual void TakeTextRect( SdrOutliner& rOutliner, Rectangle& rTextRect, FASTBOOL bNoEditText=sal_False, Rectangle* pAnchorRect=NULL, sal_Bool bLineWidth=sal_True ) const; virtual void operator=(const SdrObject& rObj); virtual void TakeObjNameSingul(String& rName) const; virtual void TakeObjNamePlural(String& rName) const; virtual basegfx::B2DPolyPolygon TakeCreatePoly( const SdrDragStat& rDrag) const; virtual basegfx::B2DPolyPolygon TakeXorPoly() const; virtual basegfx::B2DPolyPolygon TakeContour() const; virtual void NbcSetOutlinerParaObject(OutlinerParaObject* pTextObject); virtual SdrObject* DoConvertToPolyObj(sal_Bool bBezier) const; virtual void SetPage( SdrPage* pNewPage ); virtual SdrObjGeoData *NewGeoData() const; virtual void SaveGeoData(SdrObjGeoData &rGeo) const; virtual void RestGeoData(const SdrObjGeoData &rGeo); // need to take fObjectRotation instead of aGeo.nWink, replace it temporary virtual sal_Bool TRGetBaseGeometry(basegfx::B2DHomMatrix& rMatrix, basegfx::B2DPolyPolygon& rPolyPolygon) const; virtual void TRSetBaseGeometry(const basegfx::B2DHomMatrix& rMatrix, const basegfx::B2DPolyPolygon& rPolyPolygon); virtual const SdrGluePointList* GetGluePointList() const; //virtual SdrGluePointList* GetGluePointList(); virtual SdrGluePointList* ForceGluePointList(); virtual sal_uInt32 GetHdlCount() const; virtual SdrHdl* GetHdl( sal_uInt32 nHdlNum ) const; // #i33136# static bool doConstructOrthogonal(const ::rtl::OUString& rName); using SdrTextObj::NbcSetOutlinerParaObject; }; #endif //_SVDOASHP_HXX