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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { // Create a Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. ViewObjectContact& ViewContactOfSdrObj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) { ViewObjectContact* pRetval = new ViewObjectContactOfSdrObj(rObjectContact, *this); DBG_ASSERT(pRetval, "ViewContactOfSdrObj::CreateObjectSpecificViewObjectContact() failed (!)"); return *pRetval; } ViewContactOfSdrObj::ViewContactOfSdrObj(SdrObject& rObj) : ViewContact(), mrObject(rObj), meRememberedAnimationKind(SDRTEXTANI_NONE) { // init AnimationKind if(GetSdrObject().ISA(SdrTextObj)) { SdrTextObj& rTextObj = (SdrTextObj&)GetSdrObject(); meRememberedAnimationKind = rTextObj.GetTextAniKind(); } } ViewContactOfSdrObj::~ViewContactOfSdrObj() { } // Access to possible sub-hierarchy sal_uInt32 ViewContactOfSdrObj::GetObjectCount() const { if(GetSdrObject().GetSubList()) { return GetSdrObject().GetSubList()->GetObjCount(); } return 0L; } ViewContact& ViewContactOfSdrObj::GetViewContact(sal_uInt32 nIndex) const { DBG_ASSERT(GetSdrObject().GetSubList(), "ViewContactOfSdrObj::GetViewContact: Access to non-existent Sub-List (!)"); SdrObject* pObj = GetSdrObject().GetSubList()->GetObj(nIndex); DBG_ASSERT(pObj, "ViewContactOfSdrObj::GetViewContact: Corrupt SdrObjList (!)"); return pObj->GetViewContact(); } ViewContact* ViewContactOfSdrObj::GetParentContact() const { ViewContact* pRetval = 0L; SdrObjList* pObjList = GetSdrObject().GetObjList(); if(pObjList) { if(pObjList->ISA(SdrPage)) { // Is a page pRetval = &(((SdrPage*)pObjList)->GetViewContact()); } else { // Is a group? if(pObjList->GetOwnerObj()) { pRetval = &(pObjList->GetOwnerObj()->GetViewContact()); } } } return pRetval; } // React on changes of the object of this ViewContact void ViewContactOfSdrObj::ActionChanged() { // look for own changes if(GetSdrObject().ISA(SdrTextObj)) { SdrTextObj& rTextObj = (SdrTextObj&)GetSdrObject(); if(rTextObj.GetTextAniKind() != meRememberedAnimationKind) { // #i38135# now remember new type meRememberedAnimationKind = rTextObj.GetTextAniKind(); } } // call parent ViewContact::ActionChanged(); } // overload for acessing the SdrObject SdrObject* ViewContactOfSdrObj::TryToGetSdrObject() const { return &GetSdrObject(); } ////////////////////////////////////////////////////////////////////////////// // primitive stuff // add Gluepoints (if available) drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrObj::createGluePointPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DSequence xRetval; const SdrGluePointList* pGluePointList = GetSdrObject().GetGluePointList(); if(pGluePointList) { const sal_uInt32 nCount(pGluePointList->GetCount()); if(nCount) { // prepare point vector std::vector< basegfx::B2DPoint > aGluepointVector; // create GluePoint primitives. ATM these are relative to the SnapRect for(sal_uInt32 a(0L); a < nCount; a++) { const SdrGluePoint& rCandidate = (*pGluePointList)[(sal_uInt16)a]; const Point aPosition(rCandidate.GetAbsolutePos(GetSdrObject())); aGluepointVector.push_back(basegfx::B2DPoint(aPosition.X(), aPosition.Y())); } if(!aGluepointVector.empty()) { const basegfx::BColor aBackPen(1.0, 1.0, 1.0); const basegfx::BColor aRGBFrontColor(0.0, 0.0, 1.0); // COL_LIGHTBLUE const drawinglayer::primitive2d::Primitive2DReference xReference(new drawinglayer::primitive2d::MarkerArrayPrimitive2D( aGluepointVector, drawinglayer::primitive2d::createDefaultGluepoint_7x7(aBackPen, aRGBFrontColor))); xRetval = drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } } } return xRetval; } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof