/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace contact { ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj& rRectObj) : ViewContactOfTextObj(rRectObj) { } ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj() { } drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence() const { const SfxItemSet& rItemSet = GetRectObj().GetMergedItemSet(); const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute( drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute( rItemSet, GetRectObj().getText(0), false)); // take unrotated snap rect (direct model data) for position and size const Rectangle& rRectangle = GetRectObj().GetGeoRect(); const ::basegfx::B2DRange aObjectRange( rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); const GeoStat& rGeoStat(GetRectObj().GetGeoStat()); // fill object matrix basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0, rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0, aObjectRange.getMinX(), aObjectRange.getMinY())); // calculate corner radius sal_uInt32 nCornerRadius(((SdrEckenradiusItem&)(rItemSet.Get(SDRATTR_ECKENRADIUS))).GetValue()); double fCornerRadiusX; double fCornerRadiusY; drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius, aObjectRange, fCornerRadiusX, fCornerRadiusY); // #i105856# use knowledge about pickthrough from the model const bool bPickThroughTransparentTextFrames( GetRectObj().GetModel() && GetRectObj().GetModel()->IsPickThroughTransparentTextFrames()); // create primitive. Always create primitives to allow the decomposition of // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect const drawinglayer::primitive2d::Primitive2DReference xReference( new drawinglayer::primitive2d::SdrRectanglePrimitive2D( aObjectMatrix, aAttribute, fCornerRadiusX, fCornerRadiusY, // #i105856# use fill for HitTest when TextFrame and not PickThrough GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames)); return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1); } } // end of namespace contact } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof