/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace overlay { drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence() { if(mbOverlayState) { const drawinglayer::primitive2d::Primitive2DReference aPrimitive( new drawinglayer::primitive2d::OverlayBitmapExPrimitive( getBitmapEx1(), getBasePosition(), getCenterX1(), getCenterY1(), getShearX(), getRotation())); return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); } else { const drawinglayer::primitive2d::Primitive2DReference aPrimitive( new drawinglayer::primitive2d::OverlayBitmapExPrimitive( getBitmapEx2(), getBasePosition(), getCenterX2(), getCenterY2(), getShearX(), getRotation())); return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); } } OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx( const basegfx::B2DPoint& rBasePos, const BitmapEx& rBitmapEx1, const BitmapEx& rBitmapEx2, sal_uInt32 nBlinkTime, sal_uInt16 nCenX1, sal_uInt16 nCenY1, sal_uInt16 nCenX2, sal_uInt16 nCenY2, double fShearX, double fRotation) : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)), maBitmapEx1(rBitmapEx1), maBitmapEx2(rBitmapEx2), mnCenterX1(nCenX1), mnCenterY1(nCenY1), mnCenterX2(nCenX2), mnCenterY2(nCenY2), mnBlinkTime(nBlinkTime), mfShearX(fShearX), mfRotation(fRotation), mbOverlayState(false) { // set AllowsAnimation flag to mark this object as animation capable mbAllowsAnimation = true; // #i53216# check blink time value range mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); } OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx() { } void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew) { if(rNew != maBitmapEx1) { // remember new Bitmap maBitmapEx1 = rNew; // register change (after change) objectChange(); } } void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew) { if(rNew != maBitmapEx2) { // remember new Bitmap maBitmapEx2 = rNew; // register change (after change) objectChange(); } } void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY) { if(nNewX != mnCenterX1 || nNewY != mnCenterY1) { // remember new values if(nNewX != mnCenterX1) { mnCenterX1 = nNewX; } if(nNewY != mnCenterY1) { mnCenterY1 = nNewY; } // register change (after change) objectChange(); } } void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY) { if(nNewX != mnCenterX2 || nNewY != mnCenterY2) { // remember new values if(nNewX != mnCenterX2) { mnCenterX2 = nNewX; } if(nNewY != mnCenterY2) { mnCenterY2 = nNewY; } // register change (after change) objectChange(); } } void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew) { if(mnBlinkTime != nNew) { // remember new value mnBlinkTime = nNew; // #i53216# check blink time value range mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); // register change (after change) objectChange(); } } void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime) { if(getOverlayManager()) { // #i53216# produce event after nTime + x SetTime(nTime + mnBlinkTime); // switch state if(mbOverlayState) { mbOverlayState = false; } else { mbOverlayState = true; } // re-insert me as event getOverlayManager()->InsertEvent(this); // register change (after change) objectChange(); } } } // end of namespace overlay } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof