/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace overlay { drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence() { const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition()); basegfx::BColor aColor(getBaseColor().getBColor()); static double fChange(0.1); // just small optical change, do not make it annoying if(mbOverlayState) { aColor += basegfx::B3DTuple(fChange, fChange, fChange); aColor.clamp(); } else { aColor -= basegfx::B3DTuple(fChange, fChange, fChange); aColor.clamp(); } const drawinglayer::primitive2d::Primitive2DReference aReference( new drawinglayer::primitive2d::OverlayRectanglePrimitive( aHatchRange, aColor, getTransparence(), getDiscreteGrow(), getDiscreteShrink(), getRotation())); return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); } OverlayRectangle::OverlayRectangle( const basegfx::B2DPoint& rBasePosition, const basegfx::B2DPoint& rSecondPosition, const Color& rHatchColor, double fTransparence, double fDiscreteGrow, double fDiscreteShrink, double fRotation, sal_uInt32 nBlinkTime, bool bAnimate) : OverlayObjectWithBasePosition(rBasePosition, rHatchColor), maSecondPosition(rSecondPosition), mfTransparence(fTransparence), mfDiscreteGrow(fDiscreteGrow), mfDiscreteShrink(fDiscreteShrink), mfRotation(fRotation), mnBlinkTime(nBlinkTime), mbOverlayState(false) { if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) { // no animation in high contrast mode bAnimate = false; } // set AllowsAnimation flag to mark this object as animation capable mbAllowsAnimation = bAnimate; // #i53216# check blink time value range mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); } void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew) { if(rNew != maSecondPosition) { // remember new value maSecondPosition = rNew; // register change (after change) objectChange(); } } void OverlayRectangle::setBlinkTime(sal_uInt32 nNew) { if(mnBlinkTime != nNew) { // remember new value mnBlinkTime = nNew; // #i53216# check blink time value range mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); // register change (after change) objectChange(); } } void OverlayRectangle::Trigger(sal_uInt32 nTime) { if(getOverlayManager()) { // #i53216# produce event after nTime + x SetTime(nTime + mnBlinkTime); // switch state if(mbOverlayState) { mbOverlayState = false; } else { mbOverlayState = true; } // re-insert me as event getOverlayManager()->InsertEvent(this); // register change (after change) objectChange(); } } } // end of namespace overlay } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof