/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include #include #include ////////////////////////////////////////////////////////////////////////////// namespace sdr { namespace overlay { drawinglayer::primitive2d::Primitive2DSequence OverlayTriangle::createOverlayObjectPrimitive2DSequence() { basegfx::B2DPolygon aPolygon; aPolygon.append(getBasePosition()); aPolygon.append(getSecondPosition()); aPolygon.append(getThirdPosition()); aPolygon.setClosed(true); const drawinglayer::primitive2d::Primitive2DReference aReference( new drawinglayer::primitive2d::PolyPolygonColorPrimitive2D( basegfx::B2DPolyPolygon(aPolygon), getBaseColor().getBColor())); return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); } OverlayTriangle::OverlayTriangle( const basegfx::B2DPoint& rBasePos, const basegfx::B2DPoint& rSecondPos, const basegfx::B2DPoint& rThirdPos, Color aTriangleColor) : OverlayObjectWithBasePosition(rBasePos, aTriangleColor), maSecondPosition(rSecondPos), maThirdPosition(rThirdPos) { } OverlayTriangle::~OverlayTriangle() { } void OverlayTriangle::setSecondPosition(const basegfx::B2DPoint& rNew) { if(rNew != maSecondPosition) { // remember new value maSecondPosition = rNew; // register change (after change) objectChange(); } } void OverlayTriangle::setThirdPosition(const basegfx::B2DPoint& rNew) { if(rNew != maThirdPosition) { // remember new value maThirdPosition = rNew; // register change (after change) objectChange(); } } } // end of namespace overlay } // end of namespace sdr ////////////////////////////////////////////////////////////////////////////// // eof