/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SV_SALMENU_H #define _SV_SALMENU_H #include "premac.h" #include #include "postmac.h" #include "salmenu.hxx" #include class AquaSalFrame; class AquaSalMenuItem; class AquaSalMenu : public SalMenu { std::vector< AquaSalMenuItem* > maItems; public: // for OOStatusView struct MenuBarButtonEntry { SalMenuButtonItem maButton; NSImage* mpNSImage; // cached image NSString* mpToolTipString; MenuBarButtonEntry() : mpNSImage( nil ), mpToolTipString( nil ) {} MenuBarButtonEntry( const SalMenuButtonItem& i_rItem ) : maButton( i_rItem), mpNSImage( nil ), mpToolTipString( nil ) {} }; private: std::vector< MenuBarButtonEntry > maButtons; MenuBarButtonEntry* findButtonItem( sal_uInt16 i_nItemId ); void releaseButtonEntry( MenuBarButtonEntry& i_rEntry ); static void statusLayout(); public: AquaSalMenu( bool bMenuBar ); virtual ~AquaSalMenu(); virtual sal_Bool VisibleMenuBar(); // must return TRUE to actually DISPLAY native menu bars // otherwise only menu messages are processed (eg, OLE on Windows) virtual void InsertItem( SalMenuItem* pSalMenuItem, unsigned nPos ); virtual void RemoveItem( unsigned nPos ); virtual void SetSubMenu( SalMenuItem* pSalMenuItem, SalMenu* pSubMenu, unsigned nPos ); virtual void SetFrame( const SalFrame* pFrame ); virtual void CheckItem( unsigned nPos, sal_Bool bCheck ); virtual void EnableItem( unsigned nPos, sal_Bool bEnable ); virtual void SetItemText( unsigned nPos, SalMenuItem* pSalMenuItem, const XubString& rText ); virtual void SetItemImage( unsigned nPos, SalMenuItem* pSalMenuItem, const Image& rImage); virtual void SetAccelerator( unsigned nPos, SalMenuItem* pSalMenuItem, const KeyCode& rKeyCode, const XubString& rKeyName ); virtual void GetSystemMenuData( SystemMenuData* pData ); virtual bool ShowNativePopupMenu(FloatingWindow * pWin, const Rectangle& rRect, sal_uLong nFlags); virtual bool AddMenuBarButton( const SalMenuButtonItem& ); virtual void RemoveMenuBarButton( sal_uInt16 nId ); virtual Rectangle GetMenuBarButtonRectPixel( sal_uInt16 i_nItemId, SalFrame* i_pReferenceFrame ); int getItemIndexByPos( sal_uInt16 nPos ) const; const AquaSalFrame* getFrame() const; void setMainMenu(); static void unsetMainMenu(); static void setDefaultMenu(); static void enableMainMenu( bool bEnable ); static void addFallbackMenuItem( NSMenuItem* NewItem ); static void removeFallbackMenuItem( NSMenuItem* pOldItem ); const std::vector< MenuBarButtonEntry >& getButtons() const { return maButtons; } bool mbMenuBar; // true - Menubar, false - Menu NSMenu* mpMenu; // The Carbon reference to this menu Menu* mpVCLMenu; // the corresponding vcl Menu object const AquaSalFrame* mpFrame; // the frame to dispatch the menu events to AquaSalMenu* mpParentSalMenu; // the parent menu that contains us (and perhaps has a frame) static const AquaSalMenu* pCurrentMenuBar; }; class AquaSalMenuItem : public SalMenuItem { public: AquaSalMenuItem( const SalItemParams* ); virtual ~AquaSalMenuItem(); sal_uInt16 mnId; // Item ID Menu* mpVCLMenu; // VCL Menu into which this MenuItem is inserted AquaSalMenu* mpParentMenu; // The menu in which this menu item is inserted AquaSalMenu* mpSubMenu; // Sub menu of this item (if defined) NSMenuItem* mpMenuItem; // The NSMenuItem }; #endif // _SV_SALMENU_H