/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_xmloff.hxx" #include #include #include #include #include #include #include #include #include #include #include "sdpropls.hxx" #include #include #include #include #include "xexptran.hxx" #include #include #include #include #include #include #include #include using ::rtl::OUString; using ::rtl::OUStringBuffer; using namespace ::com::sun::star; using namespace ::xmloff::token; ////////////////////////////////////////////////////////////////////////////// void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint) { uno::Reference< drawing::XShapes > xShapes(xShape, uno::UNO_QUERY); if(xShapes.is() && xShapes->getCount()) { uno::Reference< beans::XPropertySet > xPropSet( xShape, uno::UNO_QUERY ); DBG_ASSERT( xPropSet.is(), "XMLShapeExport::ImpExport3DSceneShape can't export a scene without a propertyset" ); if( xPropSet.is() ) { // Transformation ImpExportNewTrans(xPropSet, nFeatures, pRefPoint); // 3d attributes export3DSceneAttributes( xPropSet ); // write 3DScene shape sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True); ImpExportDescription( xShape ); // #i68101# ImpExportEvents( xShape ); // write 3DSceneLights export3DLamps( xPropSet ); // #89764# if export of position is supressed for group shape, // positions of contained objects should be written relative to // the upper left edge of the group. awt::Point aUpperLeft; if(!(nFeatures & SEF_EXPORT_POSITION)) { nFeatures |= SEF_EXPORT_POSITION; aUpperLeft = xShape->getPosition(); pRefPoint = &aUpperLeft; } // write members exportShapes( xShapes, nFeatures, pRefPoint ); } } } ////////////////////////////////////////////////////////////////////////////// void XMLShapeExport::ImpExport3DShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType eShapeType, sal_Int32 /* nFeatures = SEF_DEFAULT */, awt::Point* /*pRefPoint = NULL */) { const uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY); if(xPropSet.is()) { OUString aStr; OUStringBuffer sStringBuffer; // transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix") uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix"))); drawing::HomogenMatrix xHomMat; aAny >>= xHomMat; SdXMLImExTransform3D aTransform; aTransform.AddHomogenMatrix(xHomMat); if(aTransform.NeedsAction()) mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); switch(eShapeType) { case XmlShapeTypeDraw3DCubeObject: { // minEdge aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); drawing::Position3D aPosition3D; aAny >>= aPosition3D; ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); // maxEdge aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize"))); drawing::Direction3D aDirection3D; aAny >>= aDirection3D; ::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ); // transform maxEdge from distance to pos aDir3D = aPos3D + aDir3D; // write minEdge if(aPos3D != ::basegfx::B3DVector(-2500.0, -2500.0, -2500.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr); } // write maxEdge if(aDir3D != ::basegfx::B3DVector(2500.0, 2500.0, 2500.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr); } // write 3DCube shape // #123542# Do this *after* the attributes are added, else these will be lost since opening // the scope will clear the global attribute list at the exporter SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True); break; } case XmlShapeTypeDraw3DSphereObject: { // Center aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); drawing::Position3D aPosition3D; aAny >>= aPosition3D; ::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ); // Size aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSize"))); drawing::Direction3D aDirection3D; aAny >>= aDirection3D; ::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ); // write Center if(aPos3D != ::basegfx::B3DVector(0.0, 0.0, 0.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aPos3D); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr); } // write Size if(aDir3D != ::basegfx::B3DVector(5000.0, 5000.0, 5000.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aDir3D); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr); } // write 3DSphere shape // #123542# Do this *after* the attributes are added, else these will be lost since opening // the scope will clear the global attribute list at the exporter SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True); break; } case XmlShapeTypeDraw3DLatheObject: case XmlShapeTypeDraw3DExtrudeObject: { // write special 3DLathe/3DExtrude attributes, get 3D PolyPolygon as drawing::PolyPolygonShape3D aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D"))); drawing::PolyPolygonShape3D xPolyPolygon3D; aAny >>= xPolyPolygon3D; // convert to 3D PolyPolygon const basegfx::B3DPolyPolygon aPolyPolygon3D( basegfx::tools::UnoPolyPolygonShape3DToB3DPolyPolygon( xPolyPolygon3D)); // convert to 2D PolyPolygon using identity 3D transformation (just grep X and Y) const basegfx::B3DHomMatrix aB3DHomMatrixFor2DConversion; const basegfx::B2DPolyPolygon aPolyPolygon( basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon( aPolyPolygon3D, aB3DHomMatrixFor2DConversion)); // get 2D range of it const basegfx::B2DRange aPolyPolygonRange(aPolyPolygon.getB2DRange()); // export ViewBox SdXMLImExViewBox aViewBox( aPolyPolygonRange.getMinX(), aPolyPolygonRange.getMinY(), aPolyPolygonRange.getWidth(), aPolyPolygonRange.getHeight()); mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, aViewBox.GetExportString()); // prepare svg:d string const ::rtl::OUString aPolygonString( basegfx::tools::exportToSvgD( aPolyPolygon, true, // bUseRelativeCoordinates false, // bDetectQuadraticBeziers TTTT: not used in old, but maybe activated now true)); // bHandleRelativeNextPointCompatible // write point array mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aPolygonString); if(eShapeType == XmlShapeTypeDraw3DLatheObject) { // write 3DLathe shape SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True); } else { // write 3DExtrude shape SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True); } break; } default: break; } } } ////////////////////////////////////////////////////////////////////////////// /** helper for chart that adds all attributes of a 3d scene element to the export */ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet ) { OUString aStr; OUStringBuffer sStringBuffer; // world transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix") uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DTransformMatrix"))); drawing::HomogenMatrix xHomMat; aAny >>= xHomMat; SdXMLImExTransform3D aTransform; aTransform.AddHomogenMatrix(xHomMat); if(aTransform.NeedsAction()) mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); // VRP, VPN, VUP aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry"))); drawing::CameraGeometry aCamGeo; aAny >>= aCamGeo; ::basegfx::B3DVector aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); if(aVRP != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVRP); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr); } ::basegfx::B3DVector aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ); if(aVPN != ::basegfx::B3DVector(0.0, 0.0, 1.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVPN); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr); } ::basegfx::B3DVector aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); if(aVUP != ::basegfx::B3DVector(0.0, 1.0, 0.0)) // write only when not default { mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aVUP); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr); } // projection "D3DScenePerspective" drawing::ProjectionMode aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective"))); drawing::ProjectionMode xPrjMode; aAny >>= xPrjMode; if(xPrjMode == drawing::ProjectionMode_PARALLEL) aStr = GetXMLToken(XML_PARALLEL); else aStr = GetXMLToken(XML_PERSPECTIVE); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr); // distance aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance"))); sal_Int32 nDistance = 0; aAny >>= nDistance; mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr); // focalLength aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength"))); sal_Int32 nFocalLength = 0; aAny >>= nFocalLength; mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr); // shadowSlant aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant"))); sal_Int16 nShadowSlant = 0; aAny >>= nShadowSlant; mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr); // shadeMode aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode"))); drawing::ShadeMode xShadeMode; if(aAny >>= xShadeMode) { if(xShadeMode == drawing::ShadeMode_FLAT) aStr = GetXMLToken(XML_FLAT); else if(xShadeMode == drawing::ShadeMode_PHONG) aStr = GetXMLToken(XML_PHONG); else if(xShadeMode == drawing::ShadeMode_SMOOTH) aStr = GetXMLToken(XML_GOURAUD); else aStr = GetXMLToken(XML_DRAFT); } else { // ShadeMode enum not there, write default aStr = GetXMLToken(XML_GOURAUD); } mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr); // ambientColor aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))); sal_Int32 aColTemp = 0; Color aAmbientColor; aAny >>= aColTemp; aAmbientColor.SetColor(aColTemp); mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr); // lightingMode aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting"))); sal_Bool bTwoSidedLighting = false; aAny >>= bTwoSidedLighting; mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr); } /** helper for chart that exports all lamps from the propertyset */ void XMLShapeExport::export3DLamps( const com::sun::star::uno::Reference< com::sun::star::beans::XPropertySet >& xPropSet ) { // write lamps 1..8 as content OUString aStr; OUStringBuffer sStringBuffer; const OUString aColorPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor") ); const OUString aDirectionPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection") ); const OUString aLightOnPropName(RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn") ); OUString aPropName; OUString aIndexStr; sal_Int32 aColTemp = 0; Color aLightColor; ::basegfx::B3DVector aLightDirection; drawing::Direction3D xLightDir; sal_Bool bLightOnOff = false; for(sal_Int32 nLamp = 1; nLamp <= 8; nLamp++) { aIndexStr = OUString::valueOf( nLamp ); // lightcolor aPropName = aColorPropName; aPropName += aIndexStr; xPropSet->getPropertyValue( aPropName ) >>= aColTemp; aLightColor.SetColor(aColTemp); mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr); // lightdirection aPropName = aDirectionPropName; aPropName += aIndexStr; xPropSet->getPropertyValue(aPropName) >>= xLightDir; aLightDirection = ::basegfx::B3DVector(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.DirectionZ); mrExport.GetMM100UnitConverter().convertB3DVector(sStringBuffer, aLightDirection); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr); // lighton aPropName = aLightOnPropName; aPropName += aIndexStr; xPropSet->getPropertyValue(aPropName) >>= bLightOnOff; mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); aStr = sStringBuffer.makeStringAndClear(); mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr); // specular mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR, nLamp == 1 ? XML_TRUE : XML_FALSE); // write light entry SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True); } } //////////////////////////////////////////////////////////////////////////////