/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_canvas.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "textlayout.hxx" #include "canvashelper.hxx" #include "canvasbitmap.hxx" #include "impltools.hxx" #include "canvasfont.hxx" using namespace ::com::sun::star; namespace vclcanvas { namespace { basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType ) { switch( nJoinType ) { case rendering::PathJoinType::NONE: return basegfx::B2DLINEJOIN_NONE; case rendering::PathJoinType::MITER: return basegfx::B2DLINEJOIN_MITER; case rendering::PathJoinType::ROUND: return basegfx::B2DLINEJOIN_ROUND; case rendering::PathJoinType::BEVEL: return basegfx::B2DLINEJOIN_BEVEL; default: ENSURE_OR_THROW( false, "b2DJoineFromJoin(): Unexpected join type" ); } return basegfx::B2DLINEJOIN_NONE; } } CanvasHelper::CanvasHelper() : mpDevice(), mpProtectedOutDev(), mpOutDev(), mp2ndOutDev(), mbHaveAlpha( false ) { } void CanvasHelper::disposing() { mpDevice = NULL; mpProtectedOutDev.reset(); mpOutDev.reset(); mp2ndOutDev.reset(); } void CanvasHelper::init( rendering::XGraphicDevice& rDevice, const OutDevProviderSharedPtr& rOutDev, bool bProtect, bool bHaveAlpha ) { // cast away const, need to change refcount (as this is // ~invisible to client code, still logically const) mpDevice = &rDevice; mbHaveAlpha = bHaveAlpha; setOutDev( rOutDev, bProtect ); } void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev, bool bProtect ) { if( bProtect ) mpProtectedOutDev = rOutDev; else mpProtectedOutDev.reset(); mpOutDev = rOutDev; } void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev ) { mp2ndOutDev = rOutDev; mp2ndOutDev->getOutDev().EnableMapMode( sal_False ); } void CanvasHelper::clear() { // are we disposed? if( mpOutDev ) { OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); rOutDev.SetLineColor( COL_WHITE ); rOutDev.SetFillColor( COL_WHITE ); rOutDev.DrawRect( Rectangle( Point(), rOutDev.GetOutputSizePixel()) ); if( mp2ndOutDev ) { OutputDevice& rOutDev2( mp2ndOutDev->getOutDev() ); rOutDev2.SetDrawMode( DRAWMODE_DEFAULT ); rOutDev2.EnableMapMode( sal_False ); rOutDev2.SetLineColor( COL_WHITE ); rOutDev2.SetFillColor( COL_WHITE ); rOutDev2.DrawRect( Rectangle( Point(), rOutDev2.GetOutputSizePixel()) ); rOutDev2.SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT | DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP ); } } } void CanvasHelper::drawPoint( const rendering::XCanvas* , const geometry::RealPoint2D& aPoint, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { // are we disposed? if( mpOutDev ) { // nope, render tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, LINE_COLOR ); const Point aOutPoint( tools::mapRealPoint2D( aPoint, viewState, renderState ) ); // TODO(F1): alpha mpOutDev->getOutDev().DrawPixel( aOutPoint ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawPixel( aOutPoint ); } } void CanvasHelper::drawLine( const rendering::XCanvas* , const geometry::RealPoint2D& aStartRealPoint2D, const geometry::RealPoint2D& aEndRealPoint2D, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { // are we disposed? if( mpOutDev ) { // nope, render tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, LINE_COLOR ); const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D, viewState, renderState ) ); const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D, viewState, renderState ) ); // TODO(F2): alpha mpOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint ); } } void CanvasHelper::drawBezier( const rendering::XCanvas* , const geometry::RealBezierSegment2D& aBezierSegment, const geometry::RealPoint2D& _aEndPoint, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, LINE_COLOR ); const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px, aBezierSegment.Py), viewState, renderState ) ); const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x, aBezierSegment.C1y), viewState, renderState ) ); const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x, aBezierSegment.C2y), viewState, renderState ) ); const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint, viewState, renderState ) ); ::Polygon aPoly(4); aPoly.SetPoint( rStartPoint, 0 ); aPoly.SetFlags( 0, POLY_NORMAL ); aPoly.SetPoint( rCtrlPoint1, 1 ); aPoly.SetFlags( 1, POLY_CONTROL ); aPoly.SetPoint( rCtrlPoint2, 2 ); aPoly.SetFlags( 2, POLY_CONTROL ); aPoly.SetPoint( rEndPoint, 3 ); aPoly.SetFlags( 3, POLY_NORMAL ); // TODO(F2): alpha mpOutDev->getOutDev().DrawPolygon( aPoly ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawPolygon( aPoly ); } } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, LINE_COLOR ); const ::basegfx::B2DPolyPolygon& rPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); const PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) ); if( rPolyPoly.isClosed() ) { mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly ); } else { // mixed open/closed state. Cannot render open polygon // via DrawPolyPolygon(), since that implicitley // closed every polygon. OTOH, no need to distinguish // further and render closed polygons via // DrawPolygon(), and open ones via DrawPolyLine(): // closed polygons will simply already contain the // closing segment. sal_uInt16 nSize( aPolyPoly.Count() ); for( sal_uInt16 i=0; igetOutDev().DrawPolyLine( aPolyPoly[i] ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawPolyLine( aPolyPoly[i] ); } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const rendering::StrokeAttributes& strokeAttributes ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); ::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth, strokeAttributes.StrokeWidth); aLinePixelSize *= aMatrix; ::basegfx::B2DPolyPolygon aPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) ); if( aPolyPoly.areControlPointsUsed() ) { // AW: Not needed for ApplyLineDashing anymore; should be removed aPolyPoly = ::basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly); } // apply dashing, if any if( strokeAttributes.DashArray.getLength() ) { const ::std::vector& aDashArray( ::comphelper::sequenceToContainer< ::std::vector >(strokeAttributes.DashArray) ); ::basegfx::B2DPolyPolygon aDashedPolyPoly; for( sal_uInt32 i=0; igetOutDev().DrawPolygon( aVCLPolyPoly[i] ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawPolygon( aVCLPolyPoly[i] ); } else { const sal_uInt16 nPolySize = aVCLPolyPoly[i].GetSize(); if( nPolySize ) { Point rPrevPoint = aVCLPolyPoly[i].GetPoint( 0 ); Point rPoint; for( sal_uInt16 j=1; jgetOutDev().DrawLine( rPrevPoint, rPoint ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawLine( rPrevPoint, rPoint ); rPrevPoint = rPoint; } } } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const uno::Reference< geometry::XMapping2D >& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XPolyPolygon2D > CanvasHelper::queryStrokeShapes( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const rendering::StrokeAttributes& ) { return uno::Reference< rendering::XPolyPolygon2D >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xPolyPolygon.is(), "polygon is NULL"); if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); const int nTransparency( setupOutDevState( viewState, renderState, FILL_COLOR ) ); const int nTransPercent( (nTransparency * 100 + 128) / 255 ); // normal rounding, no truncation here ::basegfx::B2DPolyPolygon aB2DPolyPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon)); aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill const PolyPolygon aPolyPoly( tools::mapPolyPolygon( aB2DPolyPoly, viewState, renderState ) ); const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE ); if( !nTransparency || bSourceAlpha ) { mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly ); } else { mpOutDev->getOutDev().DrawTransparent( aPolyPoly, (sal_uInt16)nTransPercent ); } if( mp2ndOutDev ) { if( !nTransparency || bSourceAlpha ) { // HACK. Normally, CanvasHelper does not care // about actually what mp2ndOutDev is... if( bSourceAlpha && nTransparency == 255 ) { mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT | DRAWMODE_WHITEGRADIENT | DRAWMODE_WHITEBITMAP ); mp2ndOutDev->getOutDev().SetFillColor( COL_WHITE ); mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly ); mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT | DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP ); } else { mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly ); } } else { mp2ndOutDev->getOutDev().DrawTransparent( aPolyPoly, (sal_uInt16)nTransPercent ); } } } // TODO(P1): Provide caching here. return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas* , const uno::Reference< rendering::XPolyPolygon2D >& , const rendering::ViewState& , const rendering::RenderState& , const uno::Sequence< rendering::Texture >& , const uno::Reference< geometry::XMapping2D >& ) { return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas* , const rendering::FontRequest& fontRequest, const uno::Sequence< beans::PropertyValue >& extraFontProperties, const geometry::Matrix2D& fontMatrix ) { if( mpOutDev && mpDevice ) { // TODO(F2): font properties and font matrix return uno::Reference< rendering::XCanvasFont >( new CanvasFont(fontRequest, extraFontProperties, fontMatrix, *mpDevice, mpOutDev) ); } return uno::Reference< rendering::XCanvasFont >(); } uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas* , const rendering::FontInfo& , const uno::Sequence< beans::PropertyValue >& ) { // TODO(F2) return uno::Sequence< rendering::FontInfo >(); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas* , const rendering::StringContext& text, const uno::Reference< rendering::XCanvasFont >& xFont, const rendering::ViewState& viewState, const rendering::RenderState& renderState, sal_Int8 textDirection ) { ENSURE_ARG_OR_THROW( xFont.is(), "font is NULL"); if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); ::Point aOutpos; if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) ) return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary // change text direction and layout mode sal_uIntPtr nLayoutMode(0); switch( textDirection ) { case rendering::TextDirection::WEAK_LEFT_TO_RIGHT: nLayoutMode |= TEXT_LAYOUT_BIDI_LTR; // FALLTHROUGH intended case rendering::TextDirection::STRONG_LEFT_TO_RIGHT: nLayoutMode |= TEXT_LAYOUT_BIDI_LTR | TEXT_LAYOUT_BIDI_STRONG; nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_LEFT; break; case rendering::TextDirection::WEAK_RIGHT_TO_LEFT: nLayoutMode |= TEXT_LAYOUT_BIDI_RTL; // FALLTHROUGH intended case rendering::TextDirection::STRONG_RIGHT_TO_LEFT: nLayoutMode |= TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_BIDI_STRONG; nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_RIGHT; break; } // TODO(F2): alpha mpOutDev->getOutDev().SetLayoutMode( nLayoutMode ); mpOutDev->getOutDev().DrawText( aOutpos, text.Text, ::canvas::tools::numeric_cast(text.StartPosition), ::canvas::tools::numeric_cast(text.Length) ); if( mp2ndOutDev ) { mp2ndOutDev->getOutDev().SetLayoutMode( nLayoutMode ); mp2ndOutDev->getOutDev().DrawText( aOutpos, text.Text, ::canvas::tools::numeric_cast(text.StartPosition), ::canvas::tools::numeric_cast(text.Length) ); } } return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas* , const uno::Reference< rendering::XTextLayout >& xLayoutedText, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { ENSURE_ARG_OR_THROW( xLayoutedText.is(), "layout is NULL"); TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() ); if( pTextLayout ) { if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); // TODO(T3): Race condition. We're taking the font // from xLayoutedText, and then calling draw() at it, // without exclusive access. Move setupTextOutput(), // e.g. to impltools? ::Point aOutpos; if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) ) return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary // TODO(F2): What about the offset scalings? // TODO(F2): alpha pTextLayout->draw( mpOutDev->getOutDev(), aOutpos, viewState, renderState ); if( mp2ndOutDev ) pTextLayout->draw( mp2ndOutDev->getOutDev(), aOutpos, viewState, renderState ); } } else { ENSURE_ARG_OR_THROW( false, "TextLayout not compatible with this canvas" ); } return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState, bool bModulateColors ) { ENSURE_ARG_OR_THROW( xBitmap.is(), "bitmap is NULL"); ::canvas::tools::verifyInput( renderState, BOOST_CURRENT_FUNCTION, mpDevice, 4, bModulateColors ? 3 : 0 ); if( mpOutDev ) { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, IGNORE_COLOR ); ::basegfx::B2DHomMatrix aMatrix; ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState); ::basegfx::B2DPoint aOutputPos( 0.0, 0.0 ); aOutputPos *= aMatrix; BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) ); // TODO(F2): Implement modulation again for other color // channels (currently, works only for alpha). Note: this // is already implemented in transformBitmap() if( bModulateColors && renderState.DeviceColor.getLength() > 3 ) { // optimize away the case where alpha modulation value // is 1.0 - we then simply switch off modulation at all bModulateColors = !::rtl::math::approxEqual( renderState.DeviceColor[3], 1.0); } // check whether we can render bitmap as-is: must not // modulate colors, matrix must either be the identity // transform (that's clear), _or_ contain only // translational components. if( !bModulateColors && (aMatrix.isIdentity() || (::basegfx::fTools::equalZero( aMatrix.get(0,1) ) && ::basegfx::fTools::equalZero( aMatrix.get(1,0) ) && ::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) && ::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) ) { // optimized case: identity matrix, or only // translational components. mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ), aBmpEx ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ), aBmpEx ); // Returning a cache object is not useful, the XBitmap // itself serves this purpose return uno::Reference< rendering::XCachedPrimitive >(NULL); } else { // Matrix contains non-trivial transformation (or // color modulation is requested), decompose to check // whether GraphicObject suffices ::basegfx::B2DVector aScale; double nRotate; double nShearX; aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX ); GraphicAttr aGrfAttr; GraphicObjectSharedPtr pGrfObj; ::Size aBmpSize( aBmpEx.GetSizePixel() ); // setup alpha modulation if( bModulateColors ) { const double nAlphaModulation( renderState.DeviceColor[3] ); // TODO(F1): Note that the GraphicManager has a // subtle difference in how it calculates the // resulting alpha value: it's using the inverse // alpha values (i.e. 'transparency'), and // calculates transOrig + transModulate, instead // of transOrig + transModulate - // transOrig*transModulate (which would be // equivalent to the origAlpha*modulateAlpha the // DX canvas performs) aGrfAttr.SetTransparency( static_cast< sal_uInt8 >( ::basegfx::fround( 255.0*( 1.0 - nAlphaModulation ) ) ) ); } if( ::basegfx::fTools::equalZero( nShearX ) ) { // no shear, GraphicObject is enough (the // GraphicObject only supports scaling, rotation // and translation) // #i75339# don't apply mirror flags, having // negative size values is enough to make // GraphicObject flip the bitmap // The angle has to be mapped from radian to tenths of // degress with the orientation reversed: [0,2Pi) -> // (3600,0]. Note that the original angle may have // values outside the [0,2Pi) interval. const double nAngleInTenthOfDegrees (3600.0 - nRotate * 3600.0 / (2*M_PI)); aGrfAttr.SetRotation( static_cast< sal_uInt16 >(::basegfx::fround(nAngleInTenthOfDegrees)) ); pGrfObj.reset( new GraphicObject( aBmpEx ) ); } else { // modify output position, to account for the fact // that transformBitmap() always normalizes its output // bitmap into the smallest enclosing box. ::basegfx::B2DRectangle aDestRect; ::canvas::tools::calcTransformedRectBounds( aDestRect, ::basegfx::B2DRectangle(0, 0, aBmpSize.Width(), aBmpSize.Height()), aMatrix ); aOutputPos.setX( aDestRect.getMinX() ); aOutputPos.setY( aDestRect.getMinY() ); // complex transformation, use generic affine bitmap // transformation aBmpEx = tools::transformBitmap( aBmpEx, aMatrix, renderState.DeviceColor, tools::MODULATE_NONE ); pGrfObj.reset( new GraphicObject( aBmpEx ) ); // clear scale values, generated bitmap already // contains scaling aScale.setX( 1.0 ); aScale.setY( 1.0 ); // update bitmap size, bitmap has changed above. aBmpSize = aBmpEx.GetSizePixel(); } // output GraphicObject const ::Point aPt( ::vcl::unotools::pointFromB2DPoint( aOutputPos ) ); const ::Size aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ), ::basegfx::fround( aScale.getY() * aBmpSize.Height() ) ); pGrfObj->Draw( &mpOutDev->getOutDev(), aPt, aSz, &aGrfAttr ); if( mp2ndOutDev ) pGrfObj->Draw( &mp2ndOutDev->getOutDev(), aPt, aSz, &aGrfAttr ); // created GraphicObject, which possibly cached // display bitmap - return cache object, to retain // that information. return uno::Reference< rendering::XCachedPrimitive >( new CachedBitmap( pGrfObj, aPt, aSz, aGrfAttr, viewState, renderState, // cast away const, need to // change refcount (as this is // ~invisible to client code, // still logically const) const_cast< rendering::XCanvas* >(pCanvas)) ); } } // Nothing rendered return uno::Reference< rendering::XCachedPrimitive >(NULL); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { return implDrawBitmap( pCanvas, xBitmap, viewState, renderState, false ); } uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas* pCanvas, const uno::Reference< rendering::XBitmap >& xBitmap, const rendering::ViewState& viewState, const rendering::RenderState& renderState ) { return implDrawBitmap( pCanvas, xBitmap, viewState, renderState, true ); } uno::Reference< rendering::XGraphicDevice > CanvasHelper::getDevice() { // cast away const, need to change refcount (as this is // ~invisible to client code, still logically const) return uno::Reference< rendering::XGraphicDevice >(mpDevice); } void CanvasHelper::copyRect( const rendering::XCanvas* , const uno::Reference< rendering::XBitmapCanvas >& , const geometry::RealRectangle2D& , const rendering::ViewState& , const rendering::RenderState& , const geometry::RealRectangle2D& , const rendering::ViewState& , const rendering::RenderState& ) { // TODO(F1) } geometry::IntegerSize2D CanvasHelper::getSize() { if( !mpOutDev.get() ) return geometry::IntegerSize2D(); // we're disposed return ::vcl::unotools::integerSize2DFromSize( mpOutDev->getOutDev().GetOutputSizePixel() ); } uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize, sal_Bool beFast ) { if( !mpOutDev.get() || !mpDevice ) return uno::Reference< rendering::XBitmap >(); // we're disposed OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); // TODO(F2): Support alpha vdev canvas here const Point aEmptyPoint(0,0); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); Bitmap aBitmap( rOutDev.GetBitmap(aEmptyPoint, aBmpSize) ); aBitmap.Scale( ::vcl::unotools::sizeFromRealSize2D(newSize), beFast ? BMP_SCALE_FAST : BMP_SCALE_INTERPOLATE ); return uno::Reference< rendering::XBitmap >( new CanvasBitmap( aBitmap, *mpDevice, mpOutDev ) ); } uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout& rLayout, const geometry::IntegerRectangle2D& rect ) { if( !mpOutDev.get() ) return uno::Sequence< sal_Int8 >(); // we're disposed rLayout = getMemoryLayout(); // TODO(F2): Support alpha canvas here const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) ); OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); Bitmap aBitmap( rOutDev.GetBitmap(aRect.TopLeft(), aRect.GetSize()) ); ScopedBitmapReadAccess pReadAccess( aBitmap.AcquireReadAccess(), aBitmap ); ENSURE_OR_THROW( pReadAccess.get() != NULL, "Could not acquire read access to OutDev bitmap" ); const sal_Int32 nWidth( rect.X2 - rect.X1 ); const sal_Int32 nHeight( rect.Y2 - rect.Y1 ); rLayout.ScanLines = nHeight; rLayout.ScanLineBytes = nWidth*4; rLayout.ScanLineStride = rLayout.ScanLineBytes; uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight ); sal_Int8* pRes = aRes.getArray(); int nCurrPos(0); for( int y=0; yGetColor( y, x ).GetRed(); pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen(); pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue(); pRes[ nCurrPos++ ] = -1; } } return aRes; } void CanvasHelper::setData( const uno::Sequence< sal_Int8 >& data, const rendering::IntegerBitmapLayout& aLayout, const geometry::IntegerRectangle2D& rect ) { if( !mpOutDev.get() ) return; // we're disposed const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() ); ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != aLayout.PlaneStride || aRefLayout.ColorSpace != aLayout.ColorSpace || aRefLayout.Palette != aLayout.Palette || aRefLayout.IsMsbFirst != aLayout.IsMsbFirst, "Mismatching memory layout" ); OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) ); const sal_uInt16 nBitCount( ::std::min( (sal_uInt16)24U, (sal_uInt16)rOutDev.GetBitCount() ) ); const BitmapPalette* pPalette = NULL; if( nBitCount <= 8 ) { // TODO(Q1): Extract this to a common place, e.g. GraphicDevice // try to determine palette from output device (by // extracting a 1,1 bitmap, and querying it) const Point aEmptyPoint; const Size aSize(1,1); Bitmap aTmpBitmap( rOutDev.GetBitmap( aEmptyPoint, aSize ) ); ScopedBitmapReadAccess pReadAccess( aTmpBitmap.AcquireReadAccess(), aTmpBitmap ); pPalette = &pReadAccess->GetPalette(); } // TODO(F2): Support alpha canvas here Bitmap aBitmap( aRect.GetSize(), nBitCount, pPalette ); bool bCopyBack( false ); // only copy something back, if we // actually changed some pixel { ScopedBitmapWriteAccess pWriteAccess( aBitmap.AcquireWriteAccess(), aBitmap ); ENSURE_OR_THROW( pWriteAccess.get() != NULL, "Could not acquire write access to OutDev bitmap" ); // for the time being, always read as RGB const sal_Int32 nWidth( rect.X2 - rect.X1 ); const sal_Int32 nHeight( rect.Y2 - rect.Y1 ); int x, y, nCurrPos(0); for( y=0; yGetScanlineFormat() ) { case BMP_FORMAT_8BIT_PAL: { Scanline pScan = pWriteAccess->GetScanline( y ); for( x=0; xGetBestPaletteIndex( BitmapColor( data[ nCurrPos ], data[ nCurrPos+1 ], data[ nCurrPos+2 ] ) ); nCurrPos += 4; } } break; case BMP_FORMAT_24BIT_TC_BGR: { Scanline pScan = pWriteAccess->GetScanline( y ); for( x=0; xGetScanline( y ); for( x=0; xSetPixel( y, x, BitmapColor( data[ nCurrPos ], data[ nCurrPos+1 ], data[ nCurrPos+2 ] ) ); nCurrPos += 4; } } break; } } bCopyBack = true; } // copy back only here, since the BitmapAccessors must be // destroyed beforehand if( bCopyBack ) { // TODO(F2): Support alpha canvas here rOutDev.DrawBitmap(aRect.TopLeft(), aBitmap); } } void CanvasHelper::setPixel( const uno::Sequence< sal_Int8 >& color, const rendering::IntegerBitmapLayout& rLayout, const geometry::IntegerPoint2D& pos ) { if( !mpOutDev.get() ) return; // we're disposed OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(), "X coordinate out of bounds" ); ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(), "Y coordinate out of bounds" ); ENSURE_ARG_OR_THROW( color.getLength() > 3, "not enough color components" ); const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() ); ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != rLayout.PlaneStride || aRefLayout.ColorSpace != rLayout.ColorSpace || aRefLayout.Palette != rLayout.Palette || aRefLayout.IsMsbFirst != rLayout.IsMsbFirst, "Mismatching memory layout" ); // TODO(F2): Support alpha canvas here rOutDev.DrawPixel( ::vcl::unotools::pointFromIntegerPoint2D( pos ), ::canvas::tools::stdIntSequenceToColor( color )); } uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout, const geometry::IntegerPoint2D& pos ) { if( !mpOutDev.get() ) return uno::Sequence< sal_Int8 >(); // we're disposed rLayout = getMemoryLayout(); rLayout.ScanLines = 1; rLayout.ScanLineBytes = 4; rLayout.ScanLineStride = rLayout.ScanLineBytes; OutputDevice& rOutDev( mpOutDev->getOutDev() ); tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); rOutDev.EnableMapMode( sal_False ); const Size aBmpSize( rOutDev.GetOutputSizePixel() ); ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(), "X coordinate out of bounds" ); ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(), "Y coordinate out of bounds" ); // TODO(F2): Support alpha canvas here return ::canvas::tools::colorToStdIntSequence( rOutDev.GetPixel( ::vcl::unotools::pointFromIntegerPoint2D( pos ))); } rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout() { if( !mpOutDev.get() ) return rendering::IntegerBitmapLayout(); // we're disposed return ::canvas::tools::getStdMemoryLayout(getSize()); } int CanvasHelper::setupOutDevState( const rendering::ViewState& viewState, const rendering::RenderState& renderState, ColorType eColorType ) const { ENSURE_OR_THROW( mpOutDev.get(), "outdev null. Are we disposed?" ); ::canvas::tools::verifyInput( renderState, BOOST_CURRENT_FUNCTION, mpDevice, 2, eColorType == IGNORE_COLOR ? 0 : 3 ); OutputDevice& rOutDev( mpOutDev->getOutDev() ); OutputDevice* p2ndOutDev = NULL; rOutDev.EnableMapMode( sal_False ); if( mp2ndOutDev ) p2ndOutDev = &mp2ndOutDev->getOutDev(); int nTransparency(0); // TODO(P2): Don't change clipping all the time, maintain current clip // state and change only when update is necessary // accumulate non-empty clips into one region // ========================================== Region aClipRegion( REGION_NULL ); if( viewState.Clip.is() ) { ::basegfx::B2DPolyPolygon aClipPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(viewState.Clip) ); if( aClipPoly.count() ) { // setup non-empty clipping ::basegfx::B2DHomMatrix aMatrix; aClipPoly.transform( ::basegfx::unotools::homMatrixFromAffineMatrix( aMatrix, viewState.AffineTransform ) ); aClipRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) ); } else { // clip polygon is empty aClipRegion.SetEmpty(); } } if( renderState.Clip.is() ) { ::basegfx::B2DPolyPolygon aClipPoly( ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(renderState.Clip) ); ::basegfx::B2DHomMatrix aMatrix; aClipPoly.transform( ::canvas::tools::mergeViewAndRenderTransform( aMatrix, viewState, renderState ) ); if( aClipPoly.count() ) { // setup non-empty clipping Region aRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) ); aClipRegion.Intersect( aRegion ); } else { // clip polygon is empty aClipRegion.SetEmpty(); } } // setup accumulated clip region. Note that setting an // empty clip region denotes "clip everything" on the // OutputDevice (which is why we translate that into // SetClipRegion() here). When both view and render clip // are empty, aClipRegion remains default-constructed, // i.e. empty, too. if( aClipRegion.IsNull() ) { rOutDev.SetClipRegion(); if( p2ndOutDev ) p2ndOutDev->SetClipRegion(); } else { rOutDev.SetClipRegion( aClipRegion ); if( p2ndOutDev ) p2ndOutDev->SetClipRegion( aClipRegion ); } if( eColorType != IGNORE_COLOR ) { Color aColor( COL_WHITE ); if( renderState.DeviceColor.getLength() > 2 ) { aColor = ::vcl::unotools::stdColorSpaceSequenceToColor( renderState.DeviceColor ); } // extract alpha, and make color opaque // afterwards. Otherwise, OutputDevice won't draw anything nTransparency = aColor.GetTransparency(); aColor.SetTransparency(0); switch( eColorType ) { case LINE_COLOR: rOutDev.SetLineColor( aColor ); rOutDev.SetFillColor(); if( p2ndOutDev ) { p2ndOutDev->SetLineColor( aColor ); p2ndOutDev->SetFillColor(); } break; case FILL_COLOR: rOutDev.SetFillColor( aColor ); rOutDev.SetLineColor(); if( p2ndOutDev ) { p2ndOutDev->SetFillColor( aColor ); p2ndOutDev->SetLineColor(); } break; case TEXT_COLOR: rOutDev.SetTextColor( aColor ); if( p2ndOutDev ) p2ndOutDev->SetTextColor( aColor ); break; default: ENSURE_OR_THROW( false, "Unexpected color type"); break; } } return nTransparency; } bool CanvasHelper::setupTextOutput( ::Point& o_rOutPos, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const uno::Reference< rendering::XCanvasFont >& xFont ) const { ENSURE_OR_THROW( mpOutDev.get(), "outdev null. Are we disposed?" ); setupOutDevState( viewState, renderState, TEXT_COLOR ); OutputDevice& rOutDev( mpOutDev->getOutDev() ); ::Font aVCLFont; CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() ); ENSURE_ARG_OR_THROW( pFont, "Font not compatible with this canvas" ); aVCLFont = pFont->getVCLFont(); Color aColor( COL_BLACK ); if( renderState.DeviceColor.getLength() > 2 ) { aColor = ::vcl::unotools::stdColorSpaceSequenceToColor( renderState.DeviceColor ); } // setup font color aVCLFont.SetColor( aColor ); aVCLFont.SetFillColor( aColor ); // no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here. if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) ) return false; rOutDev.SetFont( aVCLFont ); if( mp2ndOutDev ) mp2ndOutDev->getOutDev().SetFont( aVCLFont ); return true; } bool CanvasHelper::repaint( const GraphicObjectSharedPtr& rGrf, const rendering::ViewState& viewState, const rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const { ENSURE_OR_RETURN_FALSE( rGrf, "Invalid Graphic" ); if( !mpOutDev ) return false; // disposed else { tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev ); setupOutDevState( viewState, renderState, IGNORE_COLOR ); if( !rGrf->Draw( &mpOutDev->getOutDev(), rPt, rSz, &rAttr ) ) return false; // #i80779# Redraw also into mask outdev if( mp2ndOutDev ) return rGrf->Draw( &mp2ndOutDev->getOutDev(), rPt, rSz, &rAttr ); return true; } } void CanvasHelper::flush() const { if( mpOutDev && mpOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW ) { // TODO(Q3): Evil downcast. And what's more, Window::Flush is // not even const. Wah. static_cast(mpOutDev->getOutDev()).Flush(); } if( mp2ndOutDev && mp2ndOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW ) { // TODO(Q3): Evil downcast. And what's more, Window::Flush is // not even const. Wah. static_cast(mp2ndOutDev->getOutDev()).Flush(); } } }