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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _VCLCANVAS_SPRITECANVAS_HXX_ #define _VCLCANVAS_SPRITECANVAS_HXX_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "spritecanvashelper.hxx" #include "impltools.hxx" #include "spritedevicehelper.hxx" #include "repainttarget.hxx" #define SPRITECANVAS_SERVICE_NAME "com.sun.star.rendering.SpriteCanvas.VCL" #define SPRITECANVAS_IMPLEMENTATION_NAME "com.sun.star.comp.rendering.SpriteCanvas.VCL" namespace vclcanvas { typedef ::cppu::WeakComponentImplHelper9< ::com::sun::star::rendering::XSpriteCanvas, ::com::sun::star::rendering::XIntegerBitmap, ::com::sun::star::rendering::XGraphicDevice, ::com::sun::star::lang::XMultiServiceFactory, ::com::sun::star::rendering::XBufferController, ::com::sun::star::awt::XWindowListener, ::com::sun::star::util::XUpdatable, ::com::sun::star::beans::XPropertySet, ::com::sun::star::lang::XServiceName > WindowGraphicDeviceBase_Base; typedef ::canvas::BufferedGraphicDeviceBase< ::canvas::BaseMutexHelper< WindowGraphicDeviceBase_Base >, SpriteDeviceHelper, tools::LocalGuard, ::cppu::OWeakObject > SpriteCanvasBase_Base; /** Mixin SpriteSurface Have to mixin the SpriteSurface before deriving from ::canvas::SpriteCanvasBase, as this template should already implement some of those interface methods. The reason why this appears kinda convoluted is the fact that we cannot specify non-IDL types as WeakComponentImplHelperN template args, and furthermore, don't want to derive ::canvas::SpriteCanvasBase directly from ::canvas::SpriteSurface (because derivees of ::canvas::SpriteCanvasBase have to explicitely forward the XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS) anyway). Basically, ::canvas::CanvasCustomSpriteBase should remain a base class that provides implementation, not to enforce any specific interface on its derivees. */ class SpriteCanvasBaseSpriteSurface_Base : public SpriteCanvasBase_Base, public ::canvas::SpriteSurface { }; typedef ::canvas::SpriteCanvasBase< SpriteCanvasBaseSpriteSurface_Base, SpriteCanvasHelper, tools::LocalGuard, ::cppu::OWeakObject > SpriteCanvasBaseT; /** Product of this component's factory. The SpriteCanvas object combines the actual Window canvas with the XGraphicDevice interface. This is because there's a one-to-one relation between them, anyway, since each window can have exactly one canvas and one associated XGraphicDevice. And to avoid messing around with circular references, this is implemented as one single object. */ class SpriteCanvas : public SpriteCanvasBaseT, public RepaintTarget { public: SpriteCanvas( const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any >& aArguments, const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext >& rxContext ); void initialize(); /// For resource tracking ~SpriteCanvas(); #if defined __SUNPRO_CC using SpriteCanvasBaseT::disposing; #endif /// Dispose all internal references virtual void SAL_CALL disposing(); // Forwarding the XComponent implementation to the // cppu::ImplHelper templated base // Classname Base doing refcounting Base implementing the XComponent interface // | | | // V V V DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase ); // XBufferController (partial) virtual ::sal_Bool SAL_CALL showBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException); virtual ::sal_Bool SAL_CALL switchBuffer( ::sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException); // XSpriteCanvas (partial) virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException); // XServiceName virtual ::rtl::OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException); // RepaintTarget virtual bool repaint( const GraphicObjectSharedPtr& rGrf, const ::com::sun::star::rendering::ViewState& viewState, const ::com::sun::star::rendering::RenderState& renderState, const ::Point& rPt, const ::Size& rSz, const GraphicAttr& rAttr ) const; /// Get backbuffer for this canvas OutDevProviderSharedPtr getFrontBuffer() const { return maDeviceHelper.getOutDev(); } /// Get window for this canvas BackBufferSharedPtr getBackBuffer() const { return maDeviceHelper.getBackBuffer(); } private: ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments; ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext; }; typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef; typedef ::rtl::Reference< SpriteCanvas > DeviceRef; } #endif