/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _CHART_STRIPE_HXX #define _CHART_STRIPE_HXX #include #include #include //............................................................................. namespace chart { //............................................................................. //----------------------------------------------------------------------------- /** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room. @todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions */ class Stripe { public: Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2 , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 ); Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Position3D& rPoint2 , double fDepth ); Stripe( const ::com::sun::star::drawing::Position3D& rPoint1 , const ::com::sun::star::drawing::Position3D& rPoint2 , const ::com::sun::star::drawing::Position3D& rPoint3 , const ::com::sun::star::drawing::Position3D& rPoint4 ); void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal ); ::com::sun::star::drawing::Direction3D getNormal() const; void InvertNormal( bool bInvertNormal ); ::com::sun::star::uno::Any getPolyPolygonShape3D() const; ::com::sun::star::uno::Any getNormalsPolygon() const; ::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; } ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; } ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; } ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; } private: ::com::sun::star::drawing::Position3D m_aPoint1; ::com::sun::star::drawing::Position3D m_aPoint2; ::com::sun::star::drawing::Position3D m_aPoint3; ::com::sun::star::drawing::Position3D m_aPoint4; bool m_bInvertNormal; bool m_bManualNormalSet; ::com::sun::star::drawing::Direction3D m_aManualNormal; }; //............................................................................. } //namespace chart //............................................................................. #endif