/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX #define FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX #include #include #include //........................................................................ namespace frm { //........................................................................ //==================================================================== //= misc //==================================================================== /// the id of an attribute typedef sal_Int32 AttributeId; /// the "which id" of an item in an SfxItemSet typedef sal_uInt16 WhichId; /// a SFX slot id typedef sal_uInt16 SfxSlotId; /// a script type typedef sal_uInt16 ScriptType; //==================================================================== //= AttributeCheckState //==================================================================== enum AttributeCheckState { eChecked, eUnchecked, eIndetermined }; //==================================================================== //= AttributeState //==================================================================== struct AttributeState { private: SfxItemHandle* pItemHandle; public: AttributeCheckState eSimpleState; //................................................................ inline AttributeState( ); inline explicit AttributeState( AttributeCheckState _eCheckState ); inline AttributeState( const AttributeState& _rSource ); inline AttributeState& operator=( const AttributeState& _rSource ); inline bool operator==( const AttributeState& _rRHS ); inline const SfxPoolItem* getItem() const; inline void setItem( const SfxPoolItem* _pItem ); }; //==================================================================== //= AttributeState (inline implementation) //==================================================================== //................................................................ inline AttributeState::AttributeState( ) :pItemHandle( NULL ) ,eSimpleState( eIndetermined ) { } //................................................................ inline AttributeState::AttributeState( AttributeCheckState _eCheckState ) :pItemHandle( NULL ) ,eSimpleState( _eCheckState ) { } //................................................................ inline AttributeState::AttributeState( const AttributeState& _rSource ) :pItemHandle( NULL ) ,eSimpleState( eIndetermined ) { operator=( _rSource ); } //................................................................ inline AttributeState& AttributeState::operator=( const AttributeState& _rSource ) { if ( &_rSource == this ) return *this; eSimpleState = _rSource.eSimpleState; setItem( _rSource.getItem() ); return *this; } //................................................................ inline const SfxPoolItem* AttributeState::getItem() const { return pItemHandle ? &pItemHandle->GetItem() : NULL; } //................................................................ inline void AttributeState::setItem( const SfxPoolItem* _pItem ) { if ( pItemHandle ) delete pItemHandle; if ( _pItem ) pItemHandle = new SfxItemHandle( *const_cast< SfxPoolItem* >( _pItem ) ); else pItemHandle = NULL; } //................................................................ inline bool AttributeState::operator==( const AttributeState& _rRHS ) { if ( eSimpleState != _rRHS.eSimpleState ) return false; if ( pItemHandle && !_rRHS.pItemHandle ) return false; if ( !pItemHandle && _rRHS.pItemHandle ) return false; if ( !pItemHandle && !_rRHS.pItemHandle ) return true; return ( pItemHandle->GetItem() == _rRHS.pItemHandle->GetItem() ); } //==================================================================== //= IMultiAttributeDispatcher //==================================================================== class IMultiAttributeDispatcher { public: virtual AttributeState getState( AttributeId _nAttributeId ) const = 0; virtual void executeAttribute( AttributeId _nAttributeId, const SfxPoolItem* _pArgument ) = 0; }; //........................................................................ } // namespace frm //........................................................................ #endif // FORMS_SOURCE_RICHTEXT_RTATTRIBUTES_HXX