/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_sd.hxx" #ifndef _SVX_ACCESSIBILITY_ACCESSIBLE_VIEW_FORWARDER_HXX #include "AccessibleViewForwarder.hxx" #endif #include #include #include namespace accessibility { /** For the time being, the implementation of this class will not use the member mrDevice. Instead the device is retrieved from the view every time it is used. This is necessary because the device has to stay up-to-date with the current view and the class has to stay compatible. May change in the future. */ AccessibleViewForwarder::AccessibleViewForwarder (SdrPaintView* pView, OutputDevice& rDevice) : mpView (pView), mnWindowId (0), mrDevice (rDevice) { // Search the output device to determine its id. for(sal_uInt32 a(0L); a < mpView->PaintWindowCount(); a++) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow(a); OutputDevice& rOutDev = pPaintWindow->GetOutputDevice(); if(&rOutDev == &rDevice) { mnWindowId = (sal_uInt16)a; break; } } } AccessibleViewForwarder::~AccessibleViewForwarder (void) { // empty } sal_Bool AccessibleViewForwarder::IsValid (void) const { return sal_True; } Rectangle AccessibleViewForwarder::GetVisibleArea (void) const { Rectangle aVisibleArea; if((sal_uInt32)mnWindowId < mpView->PaintWindowCount()) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow((sal_uInt32)mnWindowId); aVisibleArea = pPaintWindow->GetVisibleArea(); } return aVisibleArea; } /** Tansform the given point into pixel coordiantes. After the the pixel coordiantes of the window origin are added to make the point coordinates absolute. */ Point AccessibleViewForwarder::LogicToPixel (const Point& rPoint) const { OSL_ASSERT (mpView != NULL); if((sal_uInt32)mnWindowId < mpView->PaintWindowCount()) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow((sal_uInt32)mnWindowId); OutputDevice& rOutDev = pPaintWindow->GetOutputDevice(); Rectangle aBBox(static_cast(rOutDev).GetWindowExtentsRelative(0L)); return rOutDev.LogicToPixel (rPoint) + aBBox.TopLeft(); } else return Point(); } Size AccessibleViewForwarder::LogicToPixel (const Size& rSize) const { OSL_ASSERT (mpView != NULL); if((sal_uInt32)mnWindowId < mpView->PaintWindowCount()) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow((sal_uInt32)mnWindowId); OutputDevice& rOutDev = pPaintWindow->GetOutputDevice(); return rOutDev.LogicToPixel (rSize); } else return Size(); } /** First subtract the window origin to make the point coordinates relative to the window and then transform them into internal coordinates. */ Point AccessibleViewForwarder::PixelToLogic (const Point& rPoint) const { OSL_ASSERT (mpView != NULL); if((sal_uInt32)mnWindowId < mpView->PaintWindowCount()) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow((sal_uInt32)mnWindowId); OutputDevice& rOutDev = pPaintWindow->GetOutputDevice(); Rectangle aBBox (static_cast(rOutDev).GetWindowExtentsRelative(0L)); return rOutDev.PixelToLogic (rPoint - aBBox.TopLeft()); } else return Point(); } Size AccessibleViewForwarder::PixelToLogic (const Size& rSize) const { OSL_ASSERT (mpView != NULL); if((sal_uInt32)mnWindowId < mpView->PaintWindowCount()) { SdrPaintWindow* pPaintWindow = mpView->GetPaintWindow((sal_uInt32)mnWindowId); OutputDevice& rOutDev = pPaintWindow->GetOutputDevice(); return rOutDev.PixelToLogic (rSize); } else return Size(); } } // end of namespace accessibility