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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef _SD_CUSTOMANIMATIONPANE_HXX #define _SD_CUSTOMANIMATIONPANE_HXX #include #include #include #include "CustomAnimationPreset.hxx" #include "CustomAnimationList.hxx" #include "CustomAnimationCreateDialog.hxx" #include "motionpathtag.hxx" #include "misc/scopelock.hxx" #include class PushButton; class FixedLine; class FixedText; class ListBox; class ComboBox; class CheckBox; class SdDrawDocument; namespace com { namespace sun { namespace star { namespace animations { class XAnimationNode; } } } } namespace sd { namespace tools { class EventMultiplexerEvent; } } namespace sd { class PropertyControl; class STLPropertySet; class ViewShellBase; typedef std::vector< rtl::Reference< MotionPathTag > > MotionPathTagVector; // -------------------------------------------------------------------- class CustomAnimationPane : public Control, public ICustomAnimationListController { friend class MotionPathTag; public: CustomAnimationPane( ::Window* pParent, ViewShellBase& rBase, const Size& rMinSize ); virtual ~CustomAnimationPane(); // callbacks void onSelectionChanged(); void onChangeCurrentPage(); void onChange( bool bCreate ); void onRemove(); void onChangeStart(); void onChangeStart( sal_Int16 nNodeType ); void onChangeProperty(); void onChangeSpeed(); // methods void preview( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xAnimationNode ); void remove( CustomAnimationEffectPtr& pEffect ); // Control virtual void Resize(); virtual void StateChanged( StateChangedType nStateChange ); virtual void KeyInput( const KeyEvent& rKEvt ); // ICustomAnimationListController virtual void onSelect(); virtual void onDoubleClick(); virtual void onContextMenu( sal_uInt16 nSelectedPopupEntry ); void addUndo(); void updatePathFromMotionPathTag( const rtl::Reference< MotionPathTag >& xTag ); private: void addListener(); void removeListener(); void updateLayout(); void updateControls(); void updateMotionPathTags(); void markShapesFromSelectedEffects(); void showOptions( sal_uInt16 nPage = 0 ); void moveSelection( bool bUp ); void onPreview( bool bForcePreview ); void createPath( PathKind eKind, std::vector< ::com::sun::star::uno::Any >& rTargets, double fDuration ); STLPropertySet* createSelectionSet(); void changeSelection( STLPropertySet* pResultSet, STLPropertySet* pOldSet ); ::com::sun::star::uno::Any getProperty1Value( sal_Int32 nType, CustomAnimationEffectPtr pEffect ); bool setProperty1Value( sal_Int32 nType, CustomAnimationEffectPtr pEffect, const ::com::sun::star::uno::Any& rValue ); DECL_LINK( implControlHdl, Control* ); DECL_LINK( implPropertyHdl, Control* ); DECL_LINK(EventMultiplexerListener, tools::EventMultiplexerEvent*); DECL_LINK(lateInitCallback, Timer*); private: ViewShellBase& mrBase; const CustomAnimationPresets* mpCustomAnimationPresets; FixedLine* mpFLModify; PushButton* mpPBAddEffect; PushButton* mpPBChangeEffect; PushButton* mpPBRemoveEffect; FixedLine* mpFLEffect; FixedText* mpFTStart; ListBox* mpLBStart; FixedText* mpFTProperty; PropertyControl* mpLBProperty; PushButton* mpPBPropertyMore; FixedText* mpFTSpeed; ComboBox* mpCBSpeed; CustomAnimationList* mpCustomAnimationList; FixedText* mpFTChangeOrder; PushButton* mpPBMoveUp; PushButton* mpPBMoveDown; FixedLine* mpFLSeperator1; PushButton* mpPBPlay; PushButton* mpPBSlideShow; FixedLine* mpFLSeperator2; CheckBox* mpCBAutoPreview; String maStrModify; String maStrProperty; sal_Int32 mnPropertyType; Size maMinSize; EffectSequence maListSelection; ::com::sun::star::uno::Any maViewSelection; MainSequencePtr mpMainSequence; ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawPage > mxCurrentPage; ::com::sun::star::uno::Reference< ::com::sun::star::drawing::XDrawView > mxView; ::com::sun::star::uno::Reference< ::com::sun::star::frame::XModel > mxModel; /** The mpCustomAnimationPresets is initialized either on demand or after a short time after the construction of a new object of this class. This timer is responsible for the later. */ Timer maLateInitTimer; /** This method initializes the mpCustomAnimationPresets on demand and returns a reference to the list. */ const CustomAnimationPresets& getPresets (void); MotionPathTagVector maMotionPathTags; ScopeLock maSelectionLock; }; } #endif // _SD_CUSTOMANIMATIONPANE_HXX