/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ #ifndef _SFXSPLITWIN_HXX #define _SFXSPLITWIN_HXX #ifndef _SPLITWIN_HXX //autogen #include #endif #include class SfxWorkWindow; class SfxDockingWindow; class SfxDockArr_Impl; class SfxEmptySplitWin_Impl; struct SfxDock_Impl; class SfxSplitWindow : public SplitWindow { friend class SfxEmptySplitWin_Impl; private: SfxChildAlignment eAlign; SfxWorkWindow* pWorkWin; SfxDockArr_Impl* pDockArr; sal_Bool bLocked; sal_Bool bPinned; SfxEmptySplitWin_Impl* pEmptyWin; SfxDockingWindow* pActive; void InsertWindow_Impl( SfxDock_Impl* pDockWin, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, sal_Bool bNewLine=sal_False ); DECL_LINK( TimerHdl, Timer* ); sal_Bool CursorIsOverRect( sal_Bool bForceAdding = sal_False ) const; void SetPinned_Impl( sal_Bool ); void SetFadeIn_Impl( sal_Bool ); void SaveConfig_Impl(); void FadeOut_Impl(); protected: virtual void StartSplit(); virtual void SplitResize(); virtual void Split(); virtual void Command ( const CommandEvent& rCEvt ); virtual void MouseButtonDown ( const MouseEvent& ); public: SfxSplitWindow( Window* pParent, SfxChildAlignment eAl, SfxWorkWindow *pW, sal_Bool bWithButtons, WinBits nBits = WB_BORDER | WB_SIZEABLE | WB_3DLOOK ); ~SfxSplitWindow(); void ReleaseWindow_Impl(SfxDockingWindow *pWin, sal_Bool bSaveConfig=sal_True); void InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize); void InsertWindow( SfxDockingWindow* pDockWin, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, sal_Bool bNewLine=sal_False ); void MoveWindow( SfxDockingWindow* pDockWin, const Size& rSize, sal_uInt16 nLine, sal_uInt16 nPos, sal_Bool bNewLine=sal_False ); void RemoveWindow( SfxDockingWindow* pDockWin, sal_Bool bHide=sal_True); void Lock( sal_Bool bLock=sal_True ) { bLocked = bLock; SetUpdateMode( !bLock ); } using Window::IsLocked; sal_Bool IsLocked() const { return bLocked; } sal_Bool GetWindowPos( const SfxDockingWindow* pWindow, sal_uInt16& rLine, sal_uInt16& rPos ) const; sal_Bool GetWindowPos( const Point& rTestPos, sal_uInt16& rLine, sal_uInt16& rPos ) const; sal_uInt16 GetLineCount() const; long GetLineSize( sal_uInt16 ) const; sal_uInt16 GetWindowCount(sal_uInt16 nLine) const; sal_uInt16 GetWindowCount() const; sal_Bool IsPinned() const { return bPinned; } sal_Bool IsFadeIn() const; sal_Bool IsAutoHide( sal_Bool bSelf = sal_False ) const; SplitWindow* GetSplitWindow(); virtual void AutoHide(); virtual void FadeOut(); virtual void FadeIn(); void Show_Impl(); void Pin_Impl( sal_Bool bPinned ); sal_Bool ActivateNextChild_Impl( sal_Bool bForward = sal_True ); void SetActiveWindow_Impl( SfxDockingWindow* pWin ); }; #endif // #ifndef _SFXSPLITWIN_HXX