/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_slideshow.hxx" #include #include #include #include #include "randomwipe.hxx" #include "tools.hxx" namespace slideshow { namespace internal { RandomWipe::RandomWipe( sal_Int32 nElements, bool randomBars ) : m_positions( new ::basegfx::B2DPoint[ nElements ] ), m_nElements( nElements ), m_rect( createUnitRect() ) { ::basegfx::B2DHomMatrix aTransform; if (randomBars) { double edge = (1.0 / nElements); for ( sal_Int32 pos = nElements; pos--; ) m_positions[ pos ].setY( ::basegfx::pruneScaleValue( pos * edge ) ); aTransform.scale( 1.0, ::basegfx::pruneScaleValue(edge) ); } else // dissolve effect { sal_Int32 sqrtElements = static_cast( sqrt( static_cast(nElements) ) ); double edge = (1.0 / sqrtElements); for ( sal_Int32 pos = nElements; pos--; ) { m_positions[ pos ] = ::basegfx::B2DPoint( ::basegfx::pruneScaleValue( (pos % sqrtElements) * edge ), ::basegfx::pruneScaleValue( (pos / sqrtElements) * edge ) ); } const double pedge = ::basegfx::pruneScaleValue(edge); aTransform.scale( pedge, pedge ); } m_rect.transform( aTransform ); // mix up: for (sal_Int32 nIndex=0; nIndex=0 && nOtherIndex(t * m_nElements); pos--; ) { ::basegfx::B2DPoint const & point = m_positions[ pos ]; ::basegfx::B2DPolygon poly( m_rect ); poly.transform(basegfx::tools::createTranslateB2DHomMatrix(point.getX(), point.getY())); res.append( poly ); } return res; } } }