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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ #ifndef SVT_UNO_WIZARD_SHELL #define SVT_UNO_WIZARD_SHELL /** === begin UNO includes === **/ #include #include /** === end UNO includes === **/ #include #include #include //...................................................................................................................... namespace svt { namespace uno { //...................................................................................................................... class WizardPageController; typedef ::boost::shared_ptr< WizardPageController > PWizardPageController; //================================================================================================================== //= WizardShell //================================================================================================================== typedef ::svt::RoadmapWizard WizardShell_Base; class WizardShell : public WizardShell_Base { public: WizardShell( Window* _pParent, const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard >& i_rWizard, const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardController >& i_rController, const ::com::sun::star::uno::Sequence< ::com::sun::star::uno::Sequence< sal_Int16 > >& i_rPaths ); virtual ~WizardShell(); // Dialog overridables virtual short Execute(); // OWizardMachine overridables virtual TabPage* createPage( WizardState i_nState ); virtual void enterState( WizardState i_nState ); virtual sal_Bool leaveState( WizardState i_nState ); virtual String getStateDisplayName( WizardState i_nState ) const; virtual bool canAdvance() const; virtual sal_Bool onFinish(); virtual IWizardPageController* getPageController( TabPage* _pCurrentPage ) const; // attribute access const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard >& getWizard() const { return m_xWizard; } static sal_Int16 convertCommitReasonToTravelType( const CommitPageReason i_eReason ); // operations sal_Bool advanceTo( const sal_Int16 i_nPageId ) { return skipUntil( impl_pageIdToState( i_nPageId ) ); } sal_Bool goBackTo( const sal_Int16 i_nPageId ) { return skipBackwardUntil( impl_pageIdToState( i_nPageId ) ); } sal_Bool travelNext() { return WizardShell_Base::travelNext(); } sal_Bool travelPrevious() { return WizardShell_Base::travelPrevious(); } void activatePath( const sal_Int16 i_nPathID, const sal_Bool i_bFinal ) { WizardShell_Base::activatePath( PathId( i_nPathID ), i_bFinal ); } ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardPage > getCurrentWizardPage() const; sal_Int16 getCurrentPage() const { return impl_stateToPageId( getCurrentState() ); } void enablePage( const sal_Int16 i_PageID, const sal_Bool i_Enable ); bool knowsPage( const sal_Int16 i_nPageID ) const { return knowsState( impl_pageIdToState( i_nPageID ) ); } private: sal_Int16 impl_stateToPageId( const WizardTypes::WizardState i_nState ) const { return static_cast< sal_Int16 >( i_nState + m_nFirstPageID ); } WizardState impl_pageIdToState( const sal_Int16 i_nPageId ) const { return static_cast< WizardState >( i_nPageId - m_nFirstPageID ); } PWizardPageController impl_getController( TabPage* i_pPage ) const; // prevent outside access to some base class members using WizardShell_Base::skip; using WizardShell_Base::skipUntil; using WizardShell_Base::skipBackwardUntil; using WizardShell_Base::getCurrentState; using WizardShell_Base::activatePath; private: typedef ::std::map< TabPage*, PWizardPageController > Page2ControllerMap; const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizard > m_xWizard; const ::com::sun::star::uno::Reference< ::com::sun::star::ui::dialogs::XWizardController > m_xController; const sal_Int16 m_nFirstPageID; Page2ControllerMap m_aPageControllers; }; //...................................................................................................................... } } // namespace svt::uno //...................................................................................................................... #endif // SVT_UNO_WIZARD_SHELL