/************************************************************** * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * *************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include "frmselimpl.hxx" #include "AccessibleFrameSelector.hxx" #include //IAccessibility2 Implementation 2009----- #include #ifndef _COM_SUN_STAR_ACCESSIBILITY_ACCESSIBLESTATETYPE_HDL_ #include #endif //-----IAccessibility2 Implementation 2009 #ifndef _SVX_DIALOGS_HRC #include #endif #ifndef SVX_FRMSEL_HRC #include "frmsel.hrc" #endif #include namespace svx { using ::com::sun::star::uno::Reference; //IAccessibility2 Implementation 2009----- using ::com::sun::star::uno::Any; using ::com::sun::star::accessibility::XAccessible; using namespace ::com::sun::star::accessibility; //-----IAccessibility2 Implementation 2009 // ============================================================================ // global functions from framebordertype.hxx FrameBorderType GetFrameBorderTypeFromIndex( size_t nIndex ) { DBG_ASSERT( nIndex < (size_t)FRAMEBORDERTYPE_COUNT, "svx::GetFrameBorderTypeFromIndex - invalid index" ); return static_cast< FrameBorderType >( nIndex + 1 ); } size_t GetIndexFromFrameBorderType( FrameBorderType eBorder ) { DBG_ASSERT( eBorder != FRAMEBORDER_NONE, "svx::GetIndexFromFrameBorderType - invalid frame border type" ); return static_cast< size_t >( eBorder ) - 1; } // ============================================================================ namespace { /** Space between outer control border and any graphical element of the control. */ const long FRAMESEL_GEOM_OUTER = 2; /** Space between arrows and usable inner area. */ const long FRAMESEL_GEOM_INNER = 3; /** Maximum width to draw a frame border style. */ const long FRAMESEL_GEOM_WIDTH = 9; /** Additional margin for click area of outer lines. */ const long FRAMESEL_GEOM_ADD_CLICK_OUTER = 5; /** Additional margin for click area of inner lines. */ const long FRAMESEL_GEOM_ADD_CLICK_INNER = 2; // ---------------------------------------------------------------------------- static const frame::Style OBJ_FRAMESTYLE_DONTCARE( 3, 0, 0 ); static const FrameBorder OBJ_FRAMEBORDER_NONE( FRAMEBORDER_NONE ); // ---------------------------------------------------------------------------- /** Returns the corresponding flag for a frame border. */ FrameSelFlags lclGetFlagFromType( FrameBorderType eBorder ) { switch( eBorder ) { case FRAMEBORDER_LEFT: return FRAMESEL_LEFT; case FRAMEBORDER_RIGHT: return FRAMESEL_RIGHT; case FRAMEBORDER_TOP: return FRAMESEL_TOP; case FRAMEBORDER_BOTTOM: return FRAMESEL_BOTTOM; case FRAMEBORDER_HOR: return FRAMESEL_INNER_HOR; case FRAMEBORDER_VER: return FRAMESEL_INNER_VER; case FRAMEBORDER_TLBR: return FRAMESEL_DIAG_TLBR; case FRAMEBORDER_BLTR: return FRAMESEL_DIAG_BLTR; case FRAMEBORDER_NONE : break; } return FRAMESEL_NONE; } /** Converts an SvxBorderLine line width (in twips) to a pixel line width. */ inline sal_uInt16 lclGetPixel( sal_uInt16 nWidth ) { // convert all core styles expect 0 to a visible UI style (at least 1 pixel), map 1pt to 1pixel return nWidth ? std::min< sal_uInt16 >( std::max< sal_uInt16 >( (nWidth + 5) / 20, 1 ), FRAMESEL_GEOM_WIDTH ) : 0; } /** Merges the rSource polypolygon into the rDest polypolygon. */ inline void lclPolyPolyUnion( PolyPolygon& rDest, const PolyPolygon& rSource ) { const PolyPolygon aTmp( rDest ); aTmp.GetUnion( rSource, rDest ); } } // namespace // ============================================================================ // FrameBorder // ============================================================================ FrameBorder::FrameBorder( FrameBorderType eType ) : meType( eType ), meState( FRAMESTATE_HIDE ), meKeyLeft( FRAMEBORDER_NONE ), meKeyRight( FRAMEBORDER_NONE ), meKeyTop( FRAMEBORDER_NONE ), meKeyBottom( FRAMEBORDER_NONE ), mbEnabled( false ), mbSelected( false ) { } void FrameBorder::Enable( FrameSelFlags nFlags ) { mbEnabled = (nFlags & lclGetFlagFromType( meType )) != 0; if( !mbEnabled ) SetState( FRAMESTATE_HIDE ); } void FrameBorder::SetCoreStyle( const SvxBorderLine* pStyle ) { if( pStyle ) maCoreStyle = *pStyle; else maCoreStyle = SvxBorderLine(); // from twips to points maUIStyle.Set( maCoreStyle, 0.05, FRAMESEL_GEOM_WIDTH, true ); meState = maUIStyle.Prim() ? FRAMESTATE_SHOW : FRAMESTATE_HIDE; } void FrameBorder::SetState( FrameBorderState eState ) { meState = eState; switch( meState ) { case FRAMESTATE_SHOW: DBG_ERRORFILE( "svx::FrameBorder::SetState - use SetCoreStyle to make border visible" ); break; case FRAMESTATE_HIDE: maCoreStyle = SvxBorderLine(); maUIStyle.Clear(); break; case FRAMESTATE_DONTCARE: maCoreStyle = SvxBorderLine(); maUIStyle = OBJ_FRAMESTYLE_DONTCARE; break; } } void FrameBorder::AddFocusPolygon( const Polygon& rFocus ) { lclPolyPolyUnion( maFocusArea, rFocus ); } void FrameBorder::MergeFocusToPolyPolygon( PolyPolygon& rPPoly ) const { lclPolyPolyUnion( rPPoly, maFocusArea ); } void FrameBorder::AddClickRect( const Rectangle& rRect ) { lclPolyPolyUnion( maClickArea, Polygon( rRect ) ); } bool FrameBorder::ContainsClickPoint( const Point& rPos ) const { return Region( maClickArea ).IsInside( rPos ); } void FrameBorder::MergeClickAreaToPolyPolygon( PolyPolygon& rPPoly ) const { lclPolyPolyUnion( rPPoly, maClickArea ); } Rectangle FrameBorder::GetClickBoundRect() const { return maClickArea.GetBoundRect(); } void FrameBorder::SetKeyboardNeighbors( FrameBorderType eLeft, FrameBorderType eRight, FrameBorderType eTop, FrameBorderType eBottom ) { meKeyLeft = eLeft; meKeyRight = eRight; meKeyTop = eTop; meKeyBottom = eBottom; } FrameBorderType FrameBorder::GetKeyboardNeighbor( sal_uInt16 nKeyCode ) const { FrameBorderType eBorder = FRAMEBORDER_NONE; switch( nKeyCode ) { case KEY_LEFT: eBorder = meKeyLeft; break; case KEY_RIGHT: eBorder = meKeyRight; break; case KEY_UP: eBorder = meKeyTop; break; case KEY_DOWN: eBorder = meKeyBottom; break; default: DBG_ERRORFILE( "svx::FrameBorder::GetKeyboardNeighbor - unknown key code" ); } return eBorder; } // ============================================================================ // FrameSelectorImpl // ============================================================================ FrameSelectorImpl::FrameSelectorImpl( FrameSelector& rFrameSel ) : Resource( SVX_RES( RID_SVXSTR_BORDER_CONTROL ) ), mrFrameSel( rFrameSel ), maILArrows( 16 ), maLeft( FRAMEBORDER_LEFT ), maRight( FRAMEBORDER_RIGHT ), maTop( FRAMEBORDER_TOP ), maBottom( FRAMEBORDER_BOTTOM ), maHor( FRAMEBORDER_HOR ), maVer( FRAMEBORDER_VER ), maTLBR( FRAMEBORDER_TLBR ), maBLTR( FRAMEBORDER_BLTR ), mnFlags( FRAMESEL_OUTER ), mbHor( false ), mbVer( false ), mbTLBR( false ), mbBLTR( false ), mbFullRepaint( true ), mbAutoSelect( true ), mbClicked( false ), mbHCMode( false ), mpAccess( 0 ), maChildVec( 8, static_cast< a11y::AccFrameSelector* >( 0 ) ), mxChildVec( 8 ) { FreeResource(); maAllBorders.resize( FRAMEBORDERTYPE_COUNT, 0 ); maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_LEFT ) ] = &maLeft; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_RIGHT ) ] = &maRight; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_TOP ) ] = &maTop; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_BOTTOM ) ] = &maBottom; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_HOR ) ] = &maHor; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_VER ) ] = &maVer; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_TLBR ) ] = &maTLBR; maAllBorders[ GetIndexFromFrameBorderType( FRAMEBORDER_BLTR ) ] = &maBLTR; #if OSL_DEBUG_LEVEL >= 2 { bool bOk = true; for( FrameBorderCIter aIt( maAllBorders ); bOk && aIt.Is(); bOk = (*aIt != 0), ++aIt ); DBG_ASSERT( bOk, "svx::FrameSelectorImpl::FrameSelectorImpl - missing entry in maAllBorders" ); } #endif // left neighbor right neighbor upper neighbor lower neighbor maLeft.SetKeyboardNeighbors( FRAMEBORDER_NONE, FRAMEBORDER_TLBR, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); maRight.SetKeyboardNeighbors( FRAMEBORDER_BLTR, FRAMEBORDER_NONE, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); maTop.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_NONE, FRAMEBORDER_TLBR ); maBottom.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_BLTR, FRAMEBORDER_NONE ); maHor.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_RIGHT, FRAMEBORDER_TLBR, FRAMEBORDER_BLTR ); maVer.SetKeyboardNeighbors( FRAMEBORDER_TLBR, FRAMEBORDER_BLTR, FRAMEBORDER_TOP, FRAMEBORDER_BOTTOM ); maTLBR.SetKeyboardNeighbors( FRAMEBORDER_LEFT, FRAMEBORDER_VER, FRAMEBORDER_TOP, FRAMEBORDER_HOR ); maBLTR.SetKeyboardNeighbors( FRAMEBORDER_VER, FRAMEBORDER_RIGHT, FRAMEBORDER_HOR, FRAMEBORDER_BOTTOM ); } FrameSelectorImpl::~FrameSelectorImpl() { if( mpAccess ) mpAccess->Invalidate(); for( AccessibleImplVec::iterator aIt = maChildVec.begin(), aEnd = maChildVec.end(); aIt != aEnd; ++aIt ) if( *aIt ) (*aIt)->Invalidate(); } // initialization ------------------------------------------------------------- void FrameSelectorImpl::Initialize( FrameSelFlags nFlags ) { mnFlags = nFlags; maEnabBorders.clear(); for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) { (*aIt)->Enable( mnFlags ); if( (*aIt)->IsEnabled() ) maEnabBorders.push_back( *aIt ); } mbHor = maHor.IsEnabled(); mbVer = maVer.IsEnabled(); mbTLBR = maTLBR.IsEnabled(); mbBLTR = maBLTR.IsEnabled(); InitVirtualDevice(); } void FrameSelectorImpl::InitColors() { const StyleSettings& rSett = mrFrameSel.GetSettings().GetStyleSettings(); maBackCol = rSett.GetFieldColor(); mbHCMode = rSett.GetHighContrastMode(); maArrowCol = rSett.GetFieldTextColor(); maMarkCol.operator=( maBackCol ).Merge( maArrowCol, mbHCMode ? 0x80 : 0xC0 ); maHCLineCol = rSett.GetLabelTextColor(); } void FrameSelectorImpl::InitArrowImageList() { /* Build the arrow images bitmap with current colors. */ Color pColorAry1[3]; Color pColorAry2[3]; pColorAry1[0] = Color( 0, 0, 0 ); pColorAry2[0] = maArrowCol; // black -> arrow color pColorAry1[1] = Color( 0, 255, 0 ); pColorAry2[1] = maMarkCol; // green -> marker color pColorAry1[2] = Color( 255, 0, 255 ); pColorAry2[2] = maBackCol; // magenta -> background GetRes( SVX_RES( RID_SVXSTR_BORDER_CONTROL ).SetRT( RSC_RESOURCE ) ); maILArrows.InsertFromHorizontalBitmap( SVX_RES( BMP_FRMSEL_ARROWS ), 16, NULL, pColorAry1, pColorAry2, 3); FreeResource(); DBG_ASSERT( maILArrows.GetImageSize().Height() == maILArrows.GetImageSize().Width(), "svx::FrameSelectorImpl::InitArrowImageList - images are not squarish" ); mnArrowSize = maILArrows.GetImageSize().Height(); } void FrameSelectorImpl::InitGlobalGeometry() { Size aCtrlSize( mrFrameSel.CalcOutputSize( mrFrameSel.GetSizePixel() ) ); /* nMinSize is the lower of width and height (control will always be squarish). FRAMESEL_GEOM_OUTER is the minimal distance between inner control border and any element. */ long nMinSize = Min( aCtrlSize.Width(), aCtrlSize.Height() ) - 2 * FRAMESEL_GEOM_OUTER; /* nFixedSize is the size all existing elements need in one direction: the diag. arrow, space betw. arrow and frame border, outer frame border, inner frame border, other outer frame border, space betw. frame border and arrow, the other arrow. */ long nFixedSize = 2 * mnArrowSize + 2 * FRAMESEL_GEOM_INNER + 3 * FRAMESEL_GEOM_WIDTH; /* nBetwBordersSize contains the size between an outer and inner frame border (made odd). */ long nBetwBordersSize = (((nMinSize - nFixedSize) / 2) - 1) | 1; /* The final size of the usable area. */ mnCtrlSize = 2 * nBetwBordersSize + nFixedSize; maVirDev.SetOutputSizePixel( Size( mnCtrlSize, mnCtrlSize ) ); /* Center the virtual device in the control. */ maVirDevPos = Point( (aCtrlSize.Width() - mnCtrlSize) / 2, (aCtrlSize.Height() - mnCtrlSize) / 2 ); } void FrameSelectorImpl::InitBorderGeometry() { size_t nCol, nCols, nRow, nRows; // Global border geometry values ------------------------------------------ /* mnLine* is the middle point inside a frame border (i.e. mnLine1 is mid X inside left border). */ mnLine1 = mnArrowSize + FRAMESEL_GEOM_INNER + FRAMESEL_GEOM_WIDTH / 2; mnLine2 = mnCtrlSize / 2; mnLine3 = 2 * mnLine2 - mnLine1; // Frame helper array ----------------------------------------------------- maArray.Initialize( mbVer ? 2 : 1, mbHor ? 2 : 1 ); maArray.SetUseDiagDoubleClipping( true ); maArray.SetXOffset( mnLine1 ); maArray.SetAllColWidths( (mbVer ? mnLine2 : mnLine3) - mnLine1 ); maArray.SetYOffset( mnLine1 ); maArray.SetAllRowHeights( (mbHor ? mnLine2 : mnLine3) - mnLine1 ); Rectangle aTLRect( maArray.GetCellRect( 0, 0 ) ); // Focus polygons --------------------------------------------------------- /* Width for focus rectangles from center of frame borders. */ mnFocusOffs = FRAMESEL_GEOM_WIDTH / 2 + 1; maLeft.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine1 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maVer.AddFocusPolygon( Rectangle( mnLine2 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine2 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maRight.AddFocusPolygon( Rectangle( mnLine3 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); maTop.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine1 + mnFocusOffs ) ); maHor.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine2 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine2 + mnFocusOffs ) ); maBottom.AddFocusPolygon( Rectangle( mnLine1 - mnFocusOffs, mnLine3 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) { for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) { Rectangle aRect( maArray.GetCellRect( nCol, nRow ) ); long nDiagFocusOffsX = frame::GetTLDiagOffset( -mnFocusOffs, mnFocusOffs, maArray.GetHorDiagAngle( nCol, nRow ) ); long nDiagFocusOffsY = frame::GetTLDiagOffset( -mnFocusOffs, mnFocusOffs, maArray.GetVerDiagAngle( nCol, nRow ) ); std::vector< Point > aFocusVec; aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Top() + nDiagFocusOffsY ) ); aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Top() - mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Left() + nDiagFocusOffsX, aRect.Top() - mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ) ); aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Bottom() + mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Right() - nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ) ); maTLBR.AddFocusPolygon( Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) ); aFocusVec.clear(); aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Top() + nDiagFocusOffsY ) ); aFocusVec.push_back( Point( aRect.Right() + mnFocusOffs, aRect.Top() - mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Right() - nDiagFocusOffsX, aRect.Top() - mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Bottom() - nDiagFocusOffsY ) ); aFocusVec.push_back( Point( aRect.Left() - mnFocusOffs, aRect.Bottom() + mnFocusOffs ) ); aFocusVec.push_back( Point( aRect.Left() + nDiagFocusOffsX, aRect.Bottom() + mnFocusOffs ) ); maBLTR.AddFocusPolygon( Polygon( static_cast< sal_uInt16 >( aFocusVec.size() ), &aFocusVec[ 0 ] ) ); } } // Click areas ------------------------------------------------------------ for( FrameBorderIter aIt( maAllBorders ); aIt.Is(); ++aIt ) (*aIt)->ClearClickArea(); /* Additional space for click area: is added to the space available to draw the frame borders. For instance left frame border: - To left, top, and bottom always big additional space (outer area). - To right: Dependent on existence of inner vertical frame border (if enabled, use less space). */ long nClO = FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_OUTER; long nClI = (mbTLBR && mbBLTR) ? (FRAMESEL_GEOM_WIDTH / 2 + FRAMESEL_GEOM_ADD_CLICK_INNER) : nClO; long nClH = mbHor ? nClI : nClO; // additional space dependent of horizontal inner border long nClV = mbVer ? nClI : nClO; // additional space dependent of vertical inner border maLeft.AddClickRect( Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine1 + nClV, mnLine3 + nClO ) ); maVer.AddClickRect( Rectangle( mnLine2 - nClI, mnLine1 - nClO, mnLine2 + nClI, mnLine3 + nClO ) ); maRight.AddClickRect( Rectangle( mnLine3 - nClV, mnLine1 - nClO, mnLine3 + nClO, mnLine3 + nClO ) ); maTop.AddClickRect( Rectangle( mnLine1 - nClO, mnLine1 - nClO, mnLine3 + nClO, mnLine1 + nClH ) ); maHor.AddClickRect( Rectangle( mnLine1 - nClO, mnLine2 - nClI, mnLine3 + nClO, mnLine2 + nClI ) ); maBottom.AddClickRect( Rectangle( mnLine1 - nClO, mnLine3 - nClH, mnLine3 + nClO, mnLine3 + nClO ) ); /* Diagonal frame borders use the remaining space between outer and inner frame borders. */ if( mbTLBR || mbBLTR ) { for( nCol = 0, nCols = maArray.GetColCount(); nCol < nCols; ++nCol ) { for( nRow = 0, nRows = maArray.GetRowCount(); nRow < nRows; ++nRow ) { // the usable area between horizonal/vertical frame borders of current quadrant Rectangle aRect( maArray.GetCellRect( nCol, nRow ) ); aRect.Left() += nClV + 1; aRect.Right() -= nClV + 1; aRect.Top() += nClH + 1; aRect.Bottom() -= nClH + 1; /* Both diagonal frame borders enabled. */ if( mbTLBR && mbBLTR ) { // single areas Point aMid( aRect.Center() ); maTLBR.AddClickRect( Rectangle( aRect.TopLeft(), aMid ) ); maTLBR.AddClickRect( Rectangle( aMid + Point( 1, 1 ), aRect.BottomRight() ) ); maBLTR.AddClickRect( Rectangle( aRect.Left(), aMid.Y() + 1, aMid.X(), aRect.Bottom() ) ); maBLTR.AddClickRect( Rectangle( aMid.X() + 1, aRect.Top(), aRect.Right(), aMid.Y() ) ); // centered rectangle for both frame borders Rectangle aMidRect( aRect.TopLeft(), Size( aRect.GetWidth() / 3, aRect.GetHeight() / 3 ) ); aMidRect.Move( (aRect.GetWidth() - aMidRect.GetWidth()) / 2, (aRect.GetHeight() - aMidRect.GetHeight()) / 2 ); maTLBR.AddClickRect( aMidRect ); maBLTR.AddClickRect( aMidRect ); } /* One of the diagonal frame borders enabled - use entire rectangle. */ else if( mbTLBR && !mbBLTR ) // top-left to bottom-right only maTLBR.AddClickRect( aRect ); else if( !mbTLBR && mbBLTR ) // bottom-left to top-right only maBLTR.AddClickRect( aRect ); } } } } void FrameSelectorImpl::InitVirtualDevice() { // initialize resources InitColors(); InitArrowImageList(); // initialize geometry InitGlobalGeometry(); InitBorderGeometry(); // correct background around the used area mrFrameSel.SetBackground( Wallpaper( maBackCol ) ); DoInvalidate( true ); } // frame border access -------------------------------------------------------- const FrameBorder& FrameSelectorImpl::GetBorder( FrameBorderType eBorder ) const { size_t nIndex = GetIndexFromFrameBorderType( eBorder ); if( nIndex < maAllBorders.size() ) return *maAllBorders[ nIndex ]; DBG_ERRORFILE( "svx::FrameSelectorImpl::GetBorder - unknown border type" ); return maTop; } FrameBorder& FrameSelectorImpl::GetBorderAccess( FrameBorderType eBorder ) { return const_cast< FrameBorder& >( GetBorder( eBorder ) ); } // drawing -------------------------------------------------------------------- void FrameSelectorImpl::DrawBackground() { // clear the area maVirDev.SetLineColor(); maVirDev.SetFillColor( maBackCol ); maVirDev.DrawRect( Rectangle( Point( 0, 0 ), maVirDev.GetOutputSizePixel() ) ); // draw the inner gray (or whatever color) rectangle maVirDev.SetLineColor(); maVirDev.SetFillColor( maMarkCol ); maVirDev.DrawRect( Rectangle( mnLine1 - mnFocusOffs, mnLine1 - mnFocusOffs, mnLine3 + mnFocusOffs, mnLine3 + mnFocusOffs ) ); // draw the white space for enabled frame borders PolyPolygon aPPoly; for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) (*aIt)->MergeFocusToPolyPolygon( aPPoly ); aPPoly.Optimize( POLY_OPTIMIZE_CLOSE ); maVirDev.SetLineColor( maBackCol ); maVirDev.SetFillColor( maBackCol ); maVirDev.DrawPolyPolygon( aPPoly ); } void FrameSelectorImpl::DrawArrows( const FrameBorder& rBorder ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::DrawArrows - access to disabled border" ); long nLinePos = 0; switch( rBorder.GetType() ) { case FRAMEBORDER_LEFT: case FRAMEBORDER_TOP: nLinePos = mnLine1; break; case FRAMEBORDER_VER: case FRAMEBORDER_HOR: nLinePos = mnLine2; break; case FRAMEBORDER_RIGHT: case FRAMEBORDER_BOTTOM: nLinePos = mnLine3; break; default: ; //prevent warning } nLinePos -= mnArrowSize / 2; long nTLPos = 0; long nBRPos = mnCtrlSize - mnArrowSize; Point aPos1, aPos2; sal_uInt16 nImgId1 = 0, nImgId2 = 0; switch( rBorder.GetType() ) { case FRAMEBORDER_LEFT: case FRAMEBORDER_RIGHT: case FRAMEBORDER_VER: aPos1 = Point( nLinePos, nTLPos ); nImgId1 = 1; aPos2 = Point( nLinePos, nBRPos ); nImgId2 = 2; break; case FRAMEBORDER_TOP: case FRAMEBORDER_BOTTOM: case FRAMEBORDER_HOR: aPos1 = Point( nTLPos, nLinePos ); nImgId1 = 3; aPos2 = Point( nBRPos, nLinePos ); nImgId2 = 4; break; case FRAMEBORDER_TLBR: aPos1 = Point( nTLPos, nTLPos ); nImgId1 = 5; aPos2 = Point( nBRPos, nBRPos ); nImgId2 = 6; break; case FRAMEBORDER_BLTR: aPos1 = Point( nTLPos, nBRPos ); nImgId1 = 7; aPos2 = Point( nBRPos, nTLPos ); nImgId2 = 8; break; default: ; //prevent warning } // Arrow or marker? Do not draw arrows into disabled control. sal_uInt16 nSelectAdd = (mrFrameSel.IsEnabled() && rBorder.IsSelected()) ? 0 : 8; maVirDev.DrawImage( aPos1, maILArrows.GetImage( nImgId1 + nSelectAdd ) ); maVirDev.DrawImage( aPos2, maILArrows.GetImage( nImgId2 + nSelectAdd ) ); } void FrameSelectorImpl::DrawAllArrows() { for( FrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) DrawArrows( **aIt ); } Color FrameSelectorImpl::GetDrawLineColor( const Color& rColor ) const { Color aColor( mbHCMode ? maHCLineCol : rColor ); if( aColor == maBackCol ) aColor.Invert(); return aColor; } void FrameSelectorImpl::DrawAllFrameBorders() { // Translate core colors to current UI colors (regards current background and HC mode). for( FrameBorderIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) { Color aCoreColor = ((*aIt)->GetState() == FRAMESTATE_DONTCARE) ? maMarkCol : (*aIt)->GetCoreStyle().GetColor(); (*aIt)->SetUIColor( GetDrawLineColor( aCoreColor ) ); } // Copy all frame border styles to the helper array maArray.SetColumnStyleLeft( 0, maLeft.GetUIStyle() ); if( mbVer ) maArray.SetColumnStyleLeft( 1, maVer.GetUIStyle() ); maArray.SetColumnStyleRight( mbVer ? 1 : 0, maRight.GetUIStyle() ); maArray.SetRowStyleTop( 0, maTop.GetUIStyle() ); if( mbHor ) maArray.SetRowStyleTop( 1, maHor.GetUIStyle() ); maArray.SetRowStyleBottom( mbHor ? 1 : 0, maBottom.GetUIStyle() ); for( size_t nCol = 0; nCol < maArray.GetColCount(); ++nCol ) for( size_t nRow = 0; nRow < maArray.GetRowCount(); ++nRow ) maArray.SetCellStyleDiag( nCol, nRow, maTLBR.GetUIStyle(), maBLTR.GetUIStyle() ); // Let the helper array draw itself maArray.DrawArray( maVirDev ); } void FrameSelectorImpl::DrawVirtualDevice() { DrawBackground(); DrawAllArrows(); DrawAllFrameBorders(); mbFullRepaint = false; } void FrameSelectorImpl::CopyVirDevToControl() { if( mbFullRepaint ) DrawVirtualDevice(); mrFrameSel.DrawBitmap( maVirDevPos, maVirDev.GetBitmap( Point( 0, 0 ), maVirDev.GetOutputSizePixel() ) ); } void FrameSelectorImpl::DrawAllTrackingRects() { PolyPolygon aPPoly; if( mrFrameSel.IsAnyBorderSelected() ) { for( SelFrameBorderCIter aIt( maEnabBorders ); aIt.Is(); ++aIt ) (*aIt)->MergeFocusToPolyPolygon( aPPoly ); aPPoly.Move( maVirDevPos.X(), maVirDevPos.Y() ); } else // no frame border selected -> draw tracking rectangle around entire control aPPoly.Insert( Polygon( Rectangle( maVirDevPos, maVirDev.GetOutputSizePixel() ) ) ); aPPoly.Optimize( POLY_OPTIMIZE_CLOSE ); for( sal_uInt16 nIdx = 0, nCount = aPPoly.Count(); nIdx < nCount; ++nIdx ) mrFrameSel.InvertTracking( aPPoly.GetObject( nIdx ), SHOWTRACK_SMALL | SHOWTRACK_WINDOW ); } Point FrameSelectorImpl::GetDevPosFromMousePos( const Point& rMousePos ) const { return rMousePos - maVirDevPos; } void FrameSelectorImpl::DoInvalidate( bool bFullRepaint ) { mbFullRepaint |= bFullRepaint; mrFrameSel.Invalidate( INVALIDATE_NOERASE ); } // frame border state and style ----------------------------------------------- void FrameSelectorImpl::SetBorderState( FrameBorder& rBorder, FrameBorderState eState ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderState - access to disabled border" ); //IAccessibility2 Implementation 2009----- Any aOld; Any aNew; Any& rMod = eState == FRAMESTATE_SHOW ? aNew : aOld; rMod <<= AccessibleStateType::CHECKED; Reference< XAccessible > xRet; size_t nVecIdx = static_cast< size_t >( rBorder.GetType() ); if( GetBorder(rBorder.GetType()).IsEnabled() && (1 <= nVecIdx) && (nVecIdx <= maChildVec.size()) ) xRet = mxChildVec[ --nVecIdx ]; a11y::AccFrameSelector* pFrameSelector = static_cast(xRet.get()); if( eState == FRAMESTATE_SHOW ) SetBorderCoreStyle( rBorder, &maCurrStyle ); else rBorder.SetState( eState ); if (pFrameSelector) pFrameSelector->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOld, aNew ); //-----IAccessibility2 Implementation 2009 DoInvalidate( true ); } void FrameSelectorImpl::SetBorderCoreStyle( FrameBorder& rBorder, const SvxBorderLine* pStyle ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SetBorderCoreStyle - access to disabled border" ); rBorder.SetCoreStyle( pStyle ); DoInvalidate( true ); } void FrameSelectorImpl::ToggleBorderState( FrameBorder& rBorder ) { bool bDontCare = mrFrameSel.SupportsDontCareState(); switch( rBorder.GetState() ) { // same order as tristate check box: visible -> don't care -> hidden case FRAMESTATE_SHOW: SetBorderState( rBorder, bDontCare ? FRAMESTATE_DONTCARE : FRAMESTATE_HIDE ); break; case FRAMESTATE_HIDE: SetBorderState( rBorder, FRAMESTATE_SHOW ); break; case FRAMESTATE_DONTCARE: SetBorderState( rBorder, FRAMESTATE_HIDE ); break; } } // frame border selection ----------------------------------------------------- void FrameSelectorImpl::SelectBorder( FrameBorder& rBorder, bool bSelect ) { DBG_ASSERT( rBorder.IsEnabled(), "svx::FrameSelectorImpl::SelectBorder - access to disabled border" ); rBorder.Select( bSelect ); DrawArrows( rBorder ); DoInvalidate( false ); maSelectHdl.Call( this ); } void FrameSelectorImpl::SilentGrabFocus() { bool bOldAuto = mbAutoSelect; mbAutoSelect = false; mrFrameSel.GrabFocus(); mbAutoSelect = bOldAuto; } bool FrameSelectorImpl::SelectedBordersEqual() const { bool bEqual = true; SelFrameBorderCIter aIt( maEnabBorders ); if( aIt.Is() ) { const SvxBorderLine& rFirstStyle = (*aIt)->GetCoreStyle(); for( ++aIt; bEqual && aIt.Is(); ++aIt ) bEqual = ((*aIt)->GetCoreStyle() == rFirstStyle); } return bEqual; } // ============================================================================ // FrameSelector // ============================================================================ FrameSelector::FrameSelector( Window* pParent, const ResId& rResId ) : Control( pParent, rResId ) { // not in c'tor init list (avoid warning about usage of *this) mxImpl.reset( new FrameSelectorImpl( *this ) ); EnableRTL( false ); // #107808# don't mirror the mouse handling } FrameSelector::~FrameSelector() { } void FrameSelector::Initialize( FrameSelFlags nFlags ) { mxImpl->Initialize( nFlags ); Show(); } // enabled frame borders ------------------------------------------------------ bool FrameSelector::IsBorderEnabled( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).IsEnabled(); } sal_Int32 FrameSelector::GetEnabledBorderCount() const { return static_cast< sal_Int32 >( mxImpl->maEnabBorders.size() ); } FrameBorderType FrameSelector::GetEnabledBorderType( sal_Int32 nIndex ) const { FrameBorderType eBorder = FRAMEBORDER_NONE; if( nIndex >= 0 ) { size_t nVecIdx = static_cast< size_t >( nIndex ); if( nVecIdx < mxImpl->maEnabBorders.size() ) eBorder = mxImpl->maEnabBorders[ nVecIdx ]->GetType(); } return eBorder; } sal_Int32 FrameSelector::GetEnabledBorderIndex( FrameBorderType eBorder ) const { sal_Int32 nIndex = 0; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt, ++nIndex ) if( (*aIt)->GetType() == eBorder ) return nIndex; return -1; } // frame border state and style ----------------------------------------------- bool FrameSelector::SupportsDontCareState() const { return (mxImpl->mnFlags & FRAMESEL_DONTCARE) != 0; } FrameBorderState FrameSelector::GetFrameBorderState( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).GetState(); } const SvxBorderLine* FrameSelector::GetFrameBorderStyle( FrameBorderType eBorder ) const { const SvxBorderLine& rStyle = mxImpl->GetBorder( eBorder ).GetCoreStyle(); // rest of the world uses null pointer for invisible frame border return rStyle.GetOutWidth() ? &rStyle : 0; } void FrameSelector::ShowBorder( FrameBorderType eBorder, const SvxBorderLine* pStyle ) { mxImpl->SetBorderCoreStyle( mxImpl->GetBorderAccess( eBorder ), pStyle ); } void FrameSelector::SetBorderDontCare( FrameBorderType eBorder ) { mxImpl->SetBorderState( mxImpl->GetBorderAccess( eBorder ), FRAMESTATE_DONTCARE ); } bool FrameSelector::IsAnyBorderVisible() const { bool bIsSet = false; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bIsSet && aIt.Is(); ++aIt ) bIsSet = ((*aIt)->GetState() == FRAMESTATE_SHOW); return bIsSet; } void FrameSelector::HideAllBorders() { for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FRAMESTATE_HIDE ); } bool FrameSelector::GetVisibleWidth( sal_uInt16& rnPrim, sal_uInt16& rnDist, sal_uInt16& rnSecn ) const { VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); if( !aIt.Is() ) return false; const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); bool bFound = true; for( ++aIt; bFound && aIt.Is(); ++aIt ) bFound = (rStyle.GetOutWidth() == (*aIt)->GetCoreStyle().GetOutWidth()) && (rStyle.GetDistance() == (*aIt)->GetCoreStyle().GetDistance()) && (rStyle.GetInWidth() == (*aIt)->GetCoreStyle().GetInWidth()); if( bFound ) { rnPrim = rStyle.GetOutWidth(); rnDist = rStyle.GetDistance(); rnSecn = rStyle.GetInWidth(); } return bFound; } bool FrameSelector::GetVisibleColor( Color& rColor ) const { VisFrameBorderCIter aIt( mxImpl->maEnabBorders ); if( !aIt.Is() ) return false; const SvxBorderLine& rStyle = (*aIt)->GetCoreStyle(); bool bFound = true; for( ++aIt; bFound && aIt.Is(); ++aIt ) bFound = (rStyle.GetColor() == (*aIt)->GetCoreStyle().GetColor()); if( bFound ) rColor = rStyle.GetColor(); return bFound; } // frame border selection ----------------------------------------------------- const Link& FrameSelector::GetSelectHdl() const { return mxImpl->maSelectHdl; } void FrameSelector::SetSelectHdl( const Link& rHdl ) { mxImpl->maSelectHdl = rHdl; } bool FrameSelector::IsBorderSelected( FrameBorderType eBorder ) const { return mxImpl->GetBorder( eBorder ).IsSelected(); } void FrameSelector::SelectBorder( FrameBorderType eBorder, bool bSelect /*, bool bFocus */ ) { mxImpl->SelectBorder( mxImpl->GetBorderAccess( eBorder ), bSelect ); //IAccessibility2 Implementation 2009----- // MT: bFireFox as API parameter is ugly... // if (bFocus) { Reference< XAccessible > xRet = GetChildAccessible(eBorder); a11y::AccFrameSelector* pFrameSelector = static_cast(xRet.get()); if (pFrameSelector) { Any aOldValue, aNewValue; aNewValue <<= AccessibleStateType::FOCUSED; pFrameSelector->NotifyAccessibleEvent( AccessibleEventId::STATE_CHANGED, aOldValue, aNewValue ); } } //-----IAccessibility2 Implementation 2009 } bool FrameSelector::IsAnyBorderSelected() const { // Construct an iterator for selected borders. If it is valid, there is a selected border. return SelFrameBorderCIter( mxImpl->maEnabBorders ).Is(); } void FrameSelector::SelectAllBorders( bool bSelect ) { for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, bSelect ); } void FrameSelector::SelectAllVisibleBorders( bool bSelect ) { for( VisFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, bSelect ); } void FrameSelector::SetStyleToSelection( sal_uInt16 nPrim, sal_uInt16 nDist, sal_uInt16 nSecn ) { mxImpl->maCurrStyle.SetOutWidth( nPrim ); mxImpl->maCurrStyle.SetDistance( nDist ); mxImpl->maCurrStyle.SetInWidth( nSecn ); for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); } void FrameSelector::SetColorToSelection( const Color& rColor ) { mxImpl->maCurrStyle.SetColor( rColor ); for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); } // accessibility -------------------------------------------------------------- Reference< XAccessible > FrameSelector::CreateAccessible() { if( !mxImpl->mxAccess.is() ) mxImpl->mxAccess = mxImpl->mpAccess = new a11y::AccFrameSelector( *this, FRAMEBORDER_NONE ); return mxImpl->mxAccess; } Reference< XAccessible > FrameSelector::GetChildAccessible( FrameBorderType eBorder ) { Reference< XAccessible > xRet; size_t nVecIdx = static_cast< size_t >( eBorder ); if( IsBorderEnabled( eBorder ) && (1 <= nVecIdx) && (nVecIdx <= mxImpl->maChildVec.size()) ) { --nVecIdx; if( !mxImpl->maChildVec[ nVecIdx ] ) mxImpl->mxChildVec[ nVecIdx ] = mxImpl->maChildVec[ nVecIdx ] = new a11y::AccFrameSelector( *this, eBorder ); xRet = mxImpl->mxChildVec[ nVecIdx ]; } return xRet; } Reference< XAccessible > FrameSelector::GetChildAccessible( sal_Int32 nIndex ) { return GetChildAccessible( GetEnabledBorderType( nIndex ) ); } Reference< XAccessible > FrameSelector::GetChildAccessible( const Point& rPos ) { Reference< XAccessible > xRet; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !xRet.is() && aIt.Is(); ++aIt ) if( (*aIt)->ContainsClickPoint( rPos ) ) xRet = GetChildAccessible( (*aIt)->GetType() ); return xRet; } bool FrameSelector::ContainsClickPoint( const Point& rPos ) const { bool bContains = false; for( FrameBorderCIter aIt( mxImpl->maEnabBorders ); !bContains && aIt.Is(); ++aIt ) bContains = (*aIt)->ContainsClickPoint( rPos ); return bContains; } Rectangle FrameSelector::GetClickBoundRect( FrameBorderType eBorder ) const { Rectangle aRect; const FrameBorder& rBorder = mxImpl->GetBorder( eBorder ); if( rBorder.IsEnabled() ) aRect = rBorder.GetClickBoundRect(); return aRect; } // virtual functions from base class ------------------------------------------ void FrameSelector::Paint( const Rectangle& ) { mxImpl->CopyVirDevToControl(); if( HasFocus() ) mxImpl->DrawAllTrackingRects(); } void FrameSelector::MouseButtonDown( const MouseEvent& rMEvt ) { /* Mouse handling: * Click on an unselected frame border: Set current style/color, make frame border visible, deselect all other frame borders. * Click on a selected frame border: Toggle state of the frame border (visible -> don't care -> hidden), deselect all other frame borders. * SHIFT+Click or CTRL+Click on an unselected frame border: Extend selection, set current style/color to all selected frame borders independent of the state/style/color of the borders. * SHIFT+Click or CTRL+Click on a selected frame border: If all frame borders have same style/color, toggle state of all borders (see above), otherwise set current style/color to all borders. * Click on unused area: Do not modify selection and selected frame borders. */ // #107394# do not auto-select a frame border mxImpl->SilentGrabFocus(); if( rMEvt.IsLeft() ) { Point aPos( mxImpl->GetDevPosFromMousePos( rMEvt.GetPosPixel() ) ); FrameBorderPtrVec aDeselectBorders; bool bAnyClicked = false; // Any frame border clicked? bool bNewSelected = false; // Any unselected frame border selected? /* If frame borders are set to "don't care" and the control does not support this state, hide them on first mouse click. DR 2004-01-30: Why are the borders set to "don't care" then?!? */ bool bHideDontCare = !mxImpl->mbClicked && !SupportsDontCareState(); for( FrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) { if( (*aIt)->ContainsClickPoint( aPos ) ) { // frame border is clicked bAnyClicked = true; if( !(*aIt)->IsSelected() ) { bNewSelected = true; //IAccessibility2 Implementation 2009----- //mxImpl->SelectBorder( **aIt, true ); SelectBorder((**aIt).GetType(), true); //-----IAccessibility2 Implementation 2009 } } else { // hide a "don't care" frame border only if it is not clicked if( bHideDontCare && ((*aIt)->GetState() == FRAMESTATE_DONTCARE) ) mxImpl->SetBorderState( **aIt, FRAMESTATE_HIDE ); // deselect frame borders not clicked (if SHIFT or CTRL are not pressed) if( !rMEvt.IsShift() && !rMEvt.IsMod1() ) aDeselectBorders.push_back( *aIt ); } } if( bAnyClicked ) { // any valid frame border clicked? -> deselect other frame borders for( FrameBorderIter aIt( aDeselectBorders ); aIt.Is(); ++aIt ) mxImpl->SelectBorder( **aIt, false ); if( bNewSelected || !mxImpl->SelectedBordersEqual() ) { // new frame border selected, selection extended, or selected borders different? -> show for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) // SetBorderState() sets current style and color to the frame border mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); } else { // all selected frame borders are equal -> toggle state for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->ToggleBorderState( **aIt ); } } } } void FrameSelector::KeyInput( const KeyEvent& rKEvt ) { bool bHandled = false; KeyCode aKeyCode = rKEvt.GetKeyCode(); if( !aKeyCode.GetModifier() ) { sal_uInt16 nCode = aKeyCode.GetCode(); switch( nCode ) { case KEY_SPACE: { for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->ToggleBorderState( **aIt ); bHandled = true; } break; case KEY_UP: case KEY_DOWN: case KEY_LEFT: case KEY_RIGHT: { if( !mxImpl->maEnabBorders.empty() ) { // start from first selected frame border SelFrameBorderCIter aIt( mxImpl->maEnabBorders ); FrameBorderType eBorder = aIt.Is() ? (*aIt)->GetType() : mxImpl->maEnabBorders.front()->GetType(); // search for next enabled frame border do { eBorder = mxImpl->GetBorder( eBorder ).GetKeyboardNeighbor( nCode ); } while( (eBorder != FRAMEBORDER_NONE) && !IsBorderEnabled( eBorder ) ); // select the frame border if( eBorder != FRAMEBORDER_NONE ) { DeselectAllBorders(); SelectBorder( eBorder ); } } } break; } } if( !bHandled ) Window::KeyInput(rKEvt); } void FrameSelector::GetFocus() { // auto-selection of a frame border, if focus reaches control, and nothing is selected if( mxImpl->mbAutoSelect && !IsAnyBorderSelected() && !mxImpl->maEnabBorders.empty() ) mxImpl->SelectBorder( *mxImpl->maEnabBorders.front(), true ); mxImpl->DoInvalidate( false ); if( mxImpl->mxAccess.is() ) mxImpl->mpAccess->NotifyFocusListeners( sal_True ); //IAccessibility2 Implementation 2009----- if (IsAnyBorderSelected()) { FrameBorderType borderType = FRAMEBORDER_NONE; if (mxImpl->maLeft.IsSelected()) borderType = FRAMEBORDER_LEFT; else if (mxImpl->maRight.IsSelected()) borderType = FRAMEBORDER_RIGHT; else if (mxImpl->maTop.IsSelected()) borderType = FRAMEBORDER_TOP; else if (mxImpl->maBottom.IsSelected()) borderType = FRAMEBORDER_BOTTOM; else if (mxImpl->maHor.IsSelected()) borderType = FRAMEBORDER_HOR; else if (mxImpl->maVer.IsSelected()) borderType = FRAMEBORDER_VER; else if (mxImpl->maTLBR.IsSelected()) borderType = FRAMEBORDER_TLBR; else if (mxImpl->maBLTR.IsSelected()) borderType = FRAMEBORDER_BLTR; SelectBorder(borderType); } for( SelFrameBorderIter aIt( mxImpl->maEnabBorders ); aIt.Is(); ++aIt ) mxImpl->SetBorderState( **aIt, FRAMESTATE_SHOW ); //-----IAccessibility2 Implementation 2009 Control::GetFocus(); } void FrameSelector::LoseFocus() { mxImpl->DoInvalidate( false ); if( mxImpl->mxAccess.is() ) mxImpl->mpAccess->NotifyFocusListeners( sal_False ); Control::LoseFocus(); } void FrameSelector::DataChanged( const DataChangedEvent& rDCEvt ) { Control::DataChanged( rDCEvt ); if( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) ) mxImpl->InitVirtualDevice(); } // ============================================================================ template< typename Cont, typename Iter, typename Pred > FrameBorderIterBase< Cont, Iter, Pred >::FrameBorderIterBase( container_type& rCont ) : maIt( rCont.begin() ), maEnd( rCont.end() ) { while( Is() && !maPred( *maIt ) ) ++maIt; } template< typename Cont, typename Iter, typename Pred > FrameBorderIterBase< Cont, Iter, Pred >& FrameBorderIterBase< Cont, Iter, Pred >::operator++() { do { ++maIt; } while( Is() && !maPred( *maIt ) ); return *this; } // ============================================================================ } // namespace svx