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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include /************************************************************************/ TYPEINIT1(E3dUndoAction, SfxUndoAction); /************************************************************************\ |* |* Destruktor der Basisklasse |* \************************************************************************/ E3dUndoAction::~E3dUndoAction () { } /************************************************************************\ |* |* Repeat gibt es nicht |* \************************************************************************/ sal_Bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const { return sal_False; } /************************************************************************/ TYPEINIT1(E3dRotateUndoAction, E3dUndoAction); /************************************************************************ E3dRotateUndoAction ************************************************************************/ /************************************************************************\ |* |* Undodestruktor fuer 3D-Rotation |* \************************************************************************/ E3dRotateUndoAction::~E3dRotateUndoAction () { } /************************************************************************\ |* |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen |* \************************************************************************/ void E3dRotateUndoAction::Undo () { E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); pMy3DObj->SetTransform(aMyOldRotation); } /************************************************************************\ |* |* Undo fuer 3D-Rotation ueber die Rotationsmatrizen |* \************************************************************************/ void E3dRotateUndoAction::Redo () { E3DModifySceneSnapRectUpdater aUpdater(pMy3DObj); pMy3DObj->SetTransform(aMyNewRotation); } /************************************************************************* |* |* E3dAttributesUndoAction |* \************************************************************************/ TYPEINIT1(E3dAttributesUndoAction, SdrUndoAction); /************************************************************************* |* |* Konstruktor |* \************************************************************************/ E3dAttributesUndoAction::E3dAttributesUndoAction( SdrModel &rModel, E3dView* p3dView, E3dObject* pInObject, const SfxItemSet& rNewSet, const SfxItemSet& rOldSet, sal_Bool bUseSubObj) : SdrUndoAction( rModel ), pObject ( pInObject ), pView ( p3dView ), bUseSubObjects(bUseSubObj), aNewSet ( rNewSet ), aOldSet ( rOldSet ) { } /************************************************************************* |* |* Destruktor |* \************************************************************************/ E3dAttributesUndoAction::~E3dAttributesUndoAction() { } /************************************************************************* |* |* Undo() |* Implementiert ueber Set3DAttributes(), um die Attribute nur an einer |* Stelle pflegen zu muessen! |* \************************************************************************/ void E3dAttributesUndoAction::Undo() { E3DModifySceneSnapRectUpdater aUpdater(pObject); pObject->SetMergedItemSetAndBroadcast(aOldSet); } /************************************************************************* |* |* Redo() |* \************************************************************************/ void E3dAttributesUndoAction::Redo() { E3DModifySceneSnapRectUpdater aUpdater(pObject); pObject->SetMergedItemSetAndBroadcast(aNewSet); } /************************************************************************* |* |* Mehrfaches Undo nicht moeglich |* \************************************************************************/ sal_Bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const { return sal_False; } /************************************************************************* |* |* Mehrfaches Undo nicht moeglich |* \************************************************************************/ void E3dAttributesUndoAction::Repeat() { }