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If not, see * * for a copy of the LGPLv3 License. * ************************************************************************/ // MARKER(update_precomp.py): autogen include statement, do not remove #include "precompiled_svx.hxx" #include #include #include #include #include #include #include #include /** === begin UNO includes === **/ #include /** === end UNO includes === **/ #include "svx/sdrpaintwindow.hxx" #include #include #include #include #include #include //........................................................................ namespace sdr { namespace contact { //........................................................................ /** === begin UNO using === **/ using ::com::sun::star::awt::XControl; using ::com::sun::star::uno::Reference; using ::com::sun::star::awt::XControlContainer; using ::com::sun::star::awt::XControlModel; using ::com::sun::star::awt::XWindow2; using ::com::sun::star::uno::UNO_QUERY; using ::com::sun::star::uno::Exception; /** === end UNO using === **/ //==================================================================== //= ViewContactOfUnoControl //==================================================================== class ViewContactOfUnoControl_Impl { public: ViewContactOfUnoControl_Impl(); ~ViewContactOfUnoControl_Impl(); private: ViewContactOfUnoControl_Impl( const ViewContactOfUnoControl_Impl& ); // never implemented ViewContactOfUnoControl_Impl& operator=( const ViewContactOfUnoControl_Impl& ); // never implemented }; //-------------------------------------------------------------------- ViewContactOfUnoControl_Impl::ViewContactOfUnoControl_Impl() { } //-------------------------------------------------------------------- ViewContactOfUnoControl_Impl::~ViewContactOfUnoControl_Impl() { } //==================================================================== //= ViewContactOfUnoControl //==================================================================== DBG_NAME( ViewContactOfUnoControl ) //-------------------------------------------------------------------- ViewContactOfUnoControl::ViewContactOfUnoControl( SdrUnoObj& _rUnoObject ) :ViewContactOfSdrObj( _rUnoObject ) ,m_pImpl( new ViewContactOfUnoControl_Impl ) { DBG_CTOR( ViewContactOfUnoControl, NULL ); } //-------------------------------------------------------------------- ViewContactOfUnoControl::~ViewContactOfUnoControl() { DBG_DTOR( ViewContactOfUnoControl, NULL ); } //-------------------------------------------------------------------- Reference< XControl > ViewContactOfUnoControl::getTemporaryControlForWindow( const Window& _rWindow, Reference< XControlContainer >& _inout_ControlContainer ) const { SdrUnoObj* pUnoObject = dynamic_cast< SdrUnoObj* >( TryToGetSdrObject() ); OSL_ENSURE( pUnoObject, "ViewContactOfUnoControl::getTemporaryControlForDevice: no SdrUnoObj!" ); if ( !pUnoObject ) return NULL; return ViewObjectContactOfUnoControl::getTemporaryControlForWindow( _rWindow, _inout_ControlContainer, *pUnoObject ); } //-------------------------------------------------------------------- ViewObjectContact& ViewContactOfUnoControl::CreateObjectSpecificViewObjectContact( ObjectContact& _rObjectContact ) { // print or print preview requires special handling const OutputDevice* pDevice = _rObjectContact.TryToGetOutputDevice(); bool bPrintOrPreview = ( pDevice != NULL ) && ( pDevice->GetOutDevType() == OUTDEV_PRINTER ); ObjectContactOfPageView* pPageViewContact = dynamic_cast< ObjectContactOfPageView* >( &_rObjectContact ); bPrintOrPreview |= ( pPageViewContact != NULL ) && pPageViewContact->GetPageWindow().GetPageView().GetView().IsPrintPreview(); if ( bPrintOrPreview ) return *new UnoControlPrintOrPreviewContact( *pPageViewContact, *this ); // all others are nowadays served by the same implementation return *new ViewObjectContactOfUnoControl( _rObjectContact, *this ); } //-------------------------------------------------------------------- drawinglayer::primitive2d::Primitive2DSequence ViewContactOfUnoControl::createViewIndependentPrimitive2DSequence() const { // create range. Use model data directly, not getBoundRect()/getSnapRect; these will use // the primitive data themselves in the long run. Use SdrUnoObj's (which is a SdrRectObj) // call to GetGeoRect() to access SdrTextObj::aRect directly and without executing anything const Rectangle& rRectangle(GetSdrUnoObj().GetGeoRect()); const basegfx::B2DRange aRange( rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom()); // create object transform basegfx::B2DHomMatrix aTransform; aTransform.set(0, 0, aRange.getWidth()); aTransform.set(1, 1, aRange.getHeight()); aTransform.set(0, 2, aRange.getMinX()); aTransform.set(1, 2, aRange.getMinY()); Reference< XControlModel > xControlModel = GetSdrUnoObj().GetUnoControlModel(); if(xControlModel.is()) { // create control primitive WITHOUT possibly existing XControl; this would be done in // the VOC in createPrimitive2DSequence() const drawinglayer::primitive2d::Primitive2DReference xRetval( new drawinglayer::primitive2d::ControlPrimitive2D( aTransform, xControlModel)); return drawinglayer::primitive2d::Primitive2DSequence(&xRetval, 1); } else { // always append an invisible outline for the cases where no visible content exists const drawinglayer::primitive2d::Primitive2DReference xRetval( drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( false, aTransform)); return drawinglayer::primitive2d::Primitive2DSequence(&xRetval, 1); } } //........................................................................ } } // namespace sdr::contact //........................................................................